PvP war wearing "a target" on his armor?
Warriors are easy targets and do quite possibly the most burst damage of any class in the entire game (in the shortest amount of time). Often times a good warrior will change the tide of battle drastically either in their teams favor or in their enemy’s favor.
It’s especially true as a melee class. Think of all the melee classes their are in this game and think about their condi cleanse or escape mechanisms. While warrior might deal the most damage, their lack of ways to deal with a lot of things that the enemy team can do to them makes them an extremely easy target when they’re trying to deal damage in melee. This, combined with the fact that you’re always a huge threat that can swing fights whenever you show up, makes you targeted first.
Also, wars suck.
@$20 an hour! It’s worth it!
Because warrior is the worst class in game and have no viable builds. Also 99% of warriors play with zerker so they die easily and that is why most people take them out first.
Yea. Everyone goes for warriors first because they die the quickest. They have really no defense at all except for running away with gs/sword+shield.
If they have defense, they have no offense and are generally useless.
Warriors suck in spvp. Prob worst class for spvp at the moment. This will hopefully change next patch.
Is the big patch on the 11th or the end of the month?
YOUTUBE.COM/VOZTACTICS
Balance-wise? The end of june.
Bring back: ‘Gamer’ title + MAT’s!
Throw out: Hotjoin!
Yet, in tPvP you will experiment this on your Necro too. Life is hard for class
without escape mecanism .
Server : Anvil Rock (Since Release!) [SOLO]
Yea. Everyone goes for warriors first because they die the quickest. They have really no defense at all except for running away with gs/sword+shield…..
I was noticing that (running away as a defense). I’m finding that I can actually make a contribution by running away since the foes at the capture point inevitably just follow/chase me away (for a very long distance) making it easier for my team mates to capture the points. Seems like an odd tactic for a warrior tho…
(edited by doomfodder.2906)
It’s really hard for a warrior to counter-pressure someone when they’ve already started taking damage. Mostly because the popular builds don’t run a RDPS weapon, and if they do you’re sacrificing the ability to have a shield off-hand for the block. Running an entirely melee weapon set means you have to cover that gap before even being in-range to do damage.
I target warriors because if I watch their movement, I can keep a large enough gap between us so they don’t pose a threat.
My 2c.
When I play warrior, even I target other warriors first. There’s just no good reason not to. They have no way to alleviate pressure. You apply pressure on a warrior, and they’re screwed.
Even when they’re using defensive skills like endure pain or shield stance, I’m still hammering away at the warrior because it’s not like I’m getting punished for hitting a warrior. I’m not taking retaliation damage like a guardian would do to me. In fact, I can still apply conditions on the warrior and even interrupt his shielding as he’s “invulnerable” (…lol) and kill him as he is defending himself. It’s sad.
We can talk, talk, talk about how game-changing a warrior can be, but the reality is that a dead warrior does not change any tides. Apply pressure on the warrior, and in a matter of seconds, he’s dead and the fight goes on as if the warrior never existed.
We can talk, talk, talk about how game-changing a warrior can be, but the reality is that a dead warrior does not change any tides. Apply pressure on the warrior, and in a matter of seconds, he’s dead and the fight goes on as if the warrior never existed.
That’s precisely what the OP is complaining about and precisely why I’m concerned about the upcoming buffs to wars.
It’s a kitten fine line that they have walk when it comes to warriors. If they give them too much survivability in addition to their incredibly strong burst, mobility and CC then we might have the second coming of the ele. I’d prefer not seeing that
I know more so than most that warriors need buffs, BAD. Their niche role simply isn’t cutting it for TPvP. Right now their weaknesses far out-weigh their strengths and are particularly exploitable by good players who know what to dodge.
@$20 an hour! It’s worth it!
(edited by Ostricheggs.3742)
People target warriors first because they all run glass canon and not killing your enemies damage is a bad idea. Every other class that doesn’t have stealth has been forced into tanky DPS builds (i.e. valk “DPS” ele shares 50 of 70 trait points with a bunker build and has nearly the same toughness). The sooner warriors accept this reality and start wearing valk/soldier, the better off they’re going to be. Zerker doesn’t work without stealth. Until then, expect for people to try and kill you before you build up enough adrenaline to land eviscerate for 10k+.
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet
People target warriors first because they all run glass canon and not killing your enemies damage is a bad idea. Every other class that doesn’t have stealth has been forced into tanky DPS builds (i.e. valk “DPS” ele shares 50 of 70 trait points with a bunker build and has nearly the same toughness). The sooner warriors accept this reality and start wearing valk/soldier, the better off they’re going to be. Zerker doesn’t work without stealth. Until then, expect for people to try and kill you before you build up enough adrenaline to land eviscerate for 10k+.
Stealth or extreme uptimes on invul/evade with stunbreaks and teleports on weapons… see standard mesmer or S/D thief.
People target warriors first because they all run glass canon and not killing your enemies damage is a bad idea. Every other class that doesn’t have stealth has been forced into tanky DPS builds (i.e. valk “DPS” ele shares 50 of 70 trait points with a bunker build and has nearly the same toughness). The sooner warriors accept this reality and start wearing valk/soldier, the better off they’re going to be. Zerker doesn’t work without stealth. Until then, expect for people to try and kill you before you build up enough adrenaline to land eviscerate for 10k+.
did your mom ever tell that if you don’t know about a thing, don’t talk like you know it.
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748
That’s why playing War with Zerker-Amu in the current state is stupid; he’s already easy to stomp, if he’s also easy to down, why the heck would you wonder about being a high-priority Target?
All Players that wanna play War should simply forget about Zerker-Amu and 100b+Quickness…. There are tons of other War-builds out there that aren’t tied to high Precision or even high DPS.
Just some Ideas:
- Axe-Burst+Burst Mastery + Sigil of Int: most of the DPS will be Axe-F1 which is instant anyways, so you can easily run a Valk-Amu.
- Hammer+Mace-Shield Lockdown: Doesn’t need monster-DPS, because the lockdown is sick.
If you don’t target dps wars first, they’re going to mess up your team bad. If they’re not dps then nobody really cares about them.
Usually Warriors and Necros are the first to get targeted. One, they’re the easiest to kill most of the time. Two, they tend to be the biggest threat if left alone.
Heavens Rage
Stealth or extreme uptimes on invul/evade with stunbreaks and teleports on weapons… see standard mesmer or S/D thief.
Yes, being invulnerable helps too.
did your mom ever tell that if you don’t know about a thing, don’t talk like you know it.
For some reason, I imagine you doing a Z snap when I read this. There might have been a head swerve in there too.
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet
It’s kind of sad after reading these replies because only few of them are correct statements. Zone is basically talking right things over there so far, but that’s for the warriors who haven’t face to the reality. I guess every warriors know that they will be the first target, so why don’t you guys just use this such a good opportunity to lure your enemies to went into an over-pushing situation, and once you are down you can get up right after because you are dying in a right position. After you got up you can begin to kitten those people whoever still trying to put you down again because they have already over-pushed. You guys have to think.
We can talk, talk, talk about how game-changing a warrior can be, but the reality is that a dead warrior does not change any tides. Apply pressure on the warrior, and in a matter of seconds, he’s dead and the fight goes on as if the warrior never existed.
That’s precisely what the OP is complaining about and precisely why I’m concerned about the upcoming buffs to wars.
It’s a kitten fine line that they have walk when it comes to warriors. If they give them too much survivability in addition to their incredibly strong burst, mobility and CC then we might have the second coming of the ele. I’d prefer not seeing that
I know more so than most that warriors need buffs, BAD. Their niche role simply isn’t cutting it for TPvP. Right now their weaknesses far out-weigh their strengths and are particularly exploitable by good players who know what to dodge.
Ostrich, you don’t have to worry that because those traits that buffs warrior’s survivability will only appear in the Defence tree, I know you don’t understand warrior well so I will tell you this, if a warrior add trait point on Defence tree, their dps will drop A LOT compare to the berserker setup, and yet to pursue this new trait, you are giving up too much good things. Warrior will not be able to survive long because our healing skill still suck, we still don’t have regan, we don’ t have extra healing skill. So, you are just over-concerned.
regards
It’s a tribute to the old infamous linebacking from gw1:p
It’s kind of sad after reading these replies because only few of them are correct statements. Zone is basically talking right things over there so far, but that’s for the warriors who haven’t face to the reality. I guess every warriors know that they will be the first target, so why don’t you guys just use this such a good opportunity to lure your enemies to went into an over-pushing situation, and once you are down you can get up right after because you are dying in a right position. After you got up you can begin to kitten those people whoever still trying to put you down again because they have already over-pushed. You guys have to think.
We can talk, talk, talk about how game-changing a warrior can be, but the reality is that a dead warrior does not change any tides. Apply pressure on the warrior, and in a matter of seconds, he’s dead and the fight goes on as if the warrior never existed.
That’s precisely what the OP is complaining about and precisely why I’m concerned about the upcoming buffs to wars.
It’s a kitten fine line that they have walk when it comes to warriors. If they give them too much survivability in addition to their incredibly strong burst, mobility and CC then we might have the second coming of the ele. I’d prefer not seeing that
I know more so than most that warriors need buffs, BAD. Their niche role simply isn’t cutting it for TPvP. Right now their weaknesses far out-weigh their strengths and are particularly exploitable by good players who know what to dodge.
Ostrich, you don’t have to worry that because those traits that buffs warrior’s survivability will only appear in the Defence tree, I know you don’t understand warrior well so I will tell you this, if a warrior add trait point on Defence tree, their dps will drop A LOT compare to the berserker setup, and yet to pursue this new trait, you are giving up too much good things. Warrior will not be able to survive long because our healing skill still suck, we still don’t have regan, we don’ t have extra healing skill. So, you are just over-concerned.
regards
I’m talking more about the future of warrior buffs than dogged march. If they actually do something substantial to change how survivable a warrior is in a standard greatsword/X spec then I can see them becoming the top class relatively quickly.
But if they continue to do as they did with dogged march up the defense tree without direct buffs to various other weapon sets, trait lines and utilities then I’m sure we won’t see warriors back in tourneys any time soon.
Does anyone know what the devs said in particular about war changes in SOTG? I remember listening to a lot of bluster about certain ideas to make warriors more viable, but I don’t remember any specifics. Their implementation of buffs to survivability without changing a lot of things concerns me. Like I said, I know it’s needed, but the entire class is a kitten show and needs a massive overhaul about as bad as anything else.
If they did the equivalent of “we’re giving warriors 10k more HP and 1k more armor” I can’t see any team not bringing a warrior. The only reason why people don’t at the moment is because they die WAY to quickly to a lot of things without the entire team being there to support the warrior.
@$20 an hour! It’s worth it!
(edited by Ostricheggs.3742)
If you run a glass class expect focus fire
Phaatonn, London UK
Until then, expect for people to try and kill you before you build up enough adrenaline to land eviscerate for 10k+.
Use healing surge before a fight. That ones free.
Phaatonn, London UK
Until then, expect for people to try and kill you before you build up enough adrenaline to land eviscerate for 10k+.
Use healing surge before a fight. That ones free.
but then that means 30 seconds without healing!
Until then, expect for people to try and kill you before you build up enough adrenaline to land eviscerate for 10k+.
Use healing surge before a fight. That ones free.
but then that means 30 seconds without healing!
Then use it 20 seconds before engaging….
Phaatonn, London UK