PvP war wearing "a target" on his armor?

PvP war wearing "a target" on his armor?

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Posted by: doomfodder.2906

doomfodder.2906

I’m an experienced GW2 PvE (have almost all non-WvW PvE achievement points) and now ready to get some PvP achievement points. So I’m definetly a NEW player to PvP – less than 200 matches so far spread (pretty evenly) across rngr, nec, mes, and war in hot join random team select. So far win % for rngr, nec, & mes is about what I expected as a random noob +/-50%, but for for war it’s less than 30%.

What I’ve found is that as a warrior, I am “hunted” by the other team (no matter what weps I equip). I find when I’m with my team in a battle, my team mates are “low priority” targets compared to me in the frey. For example in a typical 2v2 or 3v3 capture point, more often than not all foes attack me 1’st and just dodge/evade my team mate(s) untill I’m downed. However, I notice this phenomenon of “attack me 1’st” only randomly occurrs when I play ranger, nec, or mes.

I ask myself: why is this phenomenon more frequent as a war and not the other classes I’ve played? Is this because the foes can tell I’m a noob when I play war but not when I play the other clasess? Is the war perceived by the player base to be the greatest threat in the battle and needs to be taken out 1st? Is it just my imagination? Is it really just random phenomenon & I haven’t played enough matches yet to see the real randomness of it? is it my positioning on the battlefield? OR Is it because the war is percieved by the player base as the weakest class & therefor the easiest to take out?

TL/DR
Whatever the reason for my observed phenomenon (target the war 1st), I suspect that playing a war is actually some kind of liability to the PvP team. In any event, with this kind of win % for my war, it’s apparently gonna take A VERY long time for me to earn more than 10-15 Legionaire achievement points….

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Posted by: Ostricheggs.3742

Ostricheggs.3742

Warriors are easy targets and do quite possibly the most burst damage of any class in the entire game (in the shortest amount of time). Often times a good warrior will change the tide of battle drastically either in their teams favor or in their enemy’s favor.

It’s especially true as a melee class. Think of all the melee classes their are in this game and think about their condi cleanse or escape mechanisms. While warrior might deal the most damage, their lack of ways to deal with a lot of things that the enemy team can do to them makes them an extremely easy target when they’re trying to deal damage in melee. This, combined with the fact that you’re always a huge threat that can swing fights whenever you show up, makes you targeted first.

Also, wars suck.

twitch.tv/ostricheggs MOTM/TOL 2/TOG NA/WTS Beijing winner. Message me for PvP Coaching
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Posted by: Ixl Super Ixl.7258

Ixl Super Ixl.7258

Because warrior is the worst class in game and have no viable builds. Also 99% of warriors play with zerker so they die easily and that is why most people take them out first.

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Posted by: swinsk.6410

swinsk.6410

Yea. Everyone goes for warriors first because they die the quickest. They have really no defense at all except for running away with gs/sword+shield.

If they have defense, they have no offense and are generally useless.

Warriors suck in spvp. Prob worst class for spvp at the moment. This will hopefully change next patch.

Just another noob thief…

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Posted by: Walorx.5129

Walorx.5129

Is the big patch on the 11th or the end of the month?

Vöz – “Stand in the red circles, they heal you”
YOUTUBE.COM/VOZTACTICS

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Posted by: butch.8136

butch.8136

Balance-wise? The end of june.

Razor xxxx (Desolation ; Off)
Bring back: ‘Gamer’ title + MAT’s!
Throw out: Hotjoin!

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Posted by: Kardiamond.6952

Kardiamond.6952

Yet, in tPvP you will experiment this on your Necro too. Life is hard for class
without escape mecanism .

Rotthen (Necro) / Zhyx (Engineer) /Inglorious Beasterd (Ranger)
Server : Anvil Rock (Since Release!) [SOLO]

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Posted by: doomfodder.2906

doomfodder.2906

Yea. Everyone goes for warriors first because they die the quickest. They have really no defense at all except for running away with gs/sword+shield…..

I was noticing that (running away as a defense). I’m finding that I can actually make a contribution by running away since the foes at the capture point inevitably just follow/chase me away (for a very long distance) making it easier for my team mates to capture the points. Seems like an odd tactic for a warrior tho…

(edited by doomfodder.2906)

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Posted by: Nord.5360

Nord.5360

It’s really hard for a warrior to counter-pressure someone when they’ve already started taking damage. Mostly because the popular builds don’t run a RDPS weapon, and if they do you’re sacrificing the ability to have a shield off-hand for the block. Running an entirely melee weapon set means you have to cover that gap before even being in-range to do damage.

I target warriors because if I watch their movement, I can keep a large enough gap between us so they don’t pose a threat.

My 2c.

Grouch

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Posted by: zone.1073

zone.1073

When I play warrior, even I target other warriors first. There’s just no good reason not to. They have no way to alleviate pressure. You apply pressure on a warrior, and they’re screwed.

Even when they’re using defensive skills like endure pain or shield stance, I’m still hammering away at the warrior because it’s not like I’m getting punished for hitting a warrior. I’m not taking retaliation damage like a guardian would do to me. In fact, I can still apply conditions on the warrior and even interrupt his shielding as he’s “invulnerable” (…lol) and kill him as he is defending himself. It’s sad.

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Posted by: zone.1073

zone.1073

We can talk, talk, talk about how game-changing a warrior can be, but the reality is that a dead warrior does not change any tides. Apply pressure on the warrior, and in a matter of seconds, he’s dead and the fight goes on as if the warrior never existed.

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Posted by: Ostricheggs.3742

Ostricheggs.3742

We can talk, talk, talk about how game-changing a warrior can be, but the reality is that a dead warrior does not change any tides. Apply pressure on the warrior, and in a matter of seconds, he’s dead and the fight goes on as if the warrior never existed.

That’s precisely what the OP is complaining about and precisely why I’m concerned about the upcoming buffs to wars.

It’s a kitten fine line that they have walk when it comes to warriors. If they give them too much survivability in addition to their incredibly strong burst, mobility and CC then we might have the second coming of the ele. I’d prefer not seeing that

I know more so than most that warriors need buffs, BAD. Their niche role simply isn’t cutting it for TPvP. Right now their weaknesses far out-weigh their strengths and are particularly exploitable by good players who know what to dodge.

twitch.tv/ostricheggs MOTM/TOL 2/TOG NA/WTS Beijing winner. Message me for PvP Coaching
@$20 an hour! It’s worth it!

(edited by Ostricheggs.3742)

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Posted by: Caffynated.5713

Caffynated.5713

People target warriors first because they all run glass canon and not killing your enemies damage is a bad idea. Every other class that doesn’t have stealth has been forced into tanky DPS builds (i.e. valk “DPS” ele shares 50 of 70 trait points with a bunker build and has nearly the same toughness). The sooner warriors accept this reality and start wearing valk/soldier, the better off they’re going to be. Zerker doesn’t work without stealth. Until then, expect for people to try and kill you before you build up enough adrenaline to land eviscerate for 10k+.

“We recognize that the changes to [ele] will essentially remove it from play. In the future,
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet

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Posted by: Varonth.5830

Varonth.5830

People target warriors first because they all run glass canon and not killing your enemies damage is a bad idea. Every other class that doesn’t have stealth has been forced into tanky DPS builds (i.e. valk “DPS” ele shares 50 of 70 trait points with a bunker build and has nearly the same toughness). The sooner warriors accept this reality and start wearing valk/soldier, the better off they’re going to be. Zerker doesn’t work without stealth. Until then, expect for people to try and kill you before you build up enough adrenaline to land eviscerate for 10k+.

Stealth or extreme uptimes on invul/evade with stunbreaks and teleports on weapons… see standard mesmer or S/D thief.

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Posted by: Lighter.5631

Lighter.5631

People target warriors first because they all run glass canon and not killing your enemies damage is a bad idea. Every other class that doesn’t have stealth has been forced into tanky DPS builds (i.e. valk “DPS” ele shares 50 of 70 trait points with a bunker build and has nearly the same toughness). The sooner warriors accept this reality and start wearing valk/soldier, the better off they’re going to be. Zerker doesn’t work without stealth. Until then, expect for people to try and kill you before you build up enough adrenaline to land eviscerate for 10k+.

did your mom ever tell that if you don’t know about a thing, don’t talk like you know it.

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

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Posted by: PowerBottom.5796

PowerBottom.5796

That’s why playing War with Zerker-Amu in the current state is stupid; he’s already easy to stomp, if he’s also easy to down, why the heck would you wonder about being a high-priority Target?

All Players that wanna play War should simply forget about Zerker-Amu and 100b+Quickness…. There are tons of other War-builds out there that aren’t tied to high Precision or even high DPS.

Just some Ideas:

- Axe-Burst+Burst Mastery + Sigil of Int: most of the DPS will be Axe-F1 which is instant anyways, so you can easily run a Valk-Amu.
- Hammer+Mace-Shield Lockdown: Doesn’t need monster-DPS, because the lockdown is sick.

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Posted by: Harbinger.8637

Harbinger.8637

If you don’t target dps wars first, they’re going to mess up your team bad. If they’re not dps then nobody really cares about them.

Usually Warriors and Necros are the first to get targeted. One, they’re the easiest to kill most of the time. Two, they tend to be the biggest threat if left alone.

Guardian WvW Guide!
Heavens Rage

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Posted by: Caffynated.5713

Caffynated.5713

Stealth or extreme uptimes on invul/evade with stunbreaks and teleports on weapons… see standard mesmer or S/D thief.

Yes, being invulnerable helps too.

did your mom ever tell that if you don’t know about a thing, don’t talk like you know it.

For some reason, I imagine you doing a Z snap when I read this. There might have been a head swerve in there too.

“We recognize that the changes to [ele] will essentially remove it from play. In the future,
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet

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Posted by: Anastasis.7258

Anastasis.7258

It’s kind of sad after reading these replies because only few of them are correct statements. Zone is basically talking right things over there so far, but that’s for the warriors who haven’t face to the reality. I guess every warriors know that they will be the first target, so why don’t you guys just use this such a good opportunity to lure your enemies to went into an over-pushing situation, and once you are down you can get up right after because you are dying in a right position. After you got up you can begin to kitten those people whoever still trying to put you down again because they have already over-pushed. You guys have to think.

We can talk, talk, talk about how game-changing a warrior can be, but the reality is that a dead warrior does not change any tides. Apply pressure on the warrior, and in a matter of seconds, he’s dead and the fight goes on as if the warrior never existed.

That’s precisely what the OP is complaining about and precisely why I’m concerned about the upcoming buffs to wars.

It’s a kitten fine line that they have walk when it comes to warriors. If they give them too much survivability in addition to their incredibly strong burst, mobility and CC then we might have the second coming of the ele. I’d prefer not seeing that

I know more so than most that warriors need buffs, BAD. Their niche role simply isn’t cutting it for TPvP. Right now their weaknesses far out-weigh their strengths and are particularly exploitable by good players who know what to dodge.

Ostrich, you don’t have to worry that because those traits that buffs warrior’s survivability will only appear in the Defence tree, I know you don’t understand warrior well so I will tell you this, if a warrior add trait point on Defence tree, their dps will drop A LOT compare to the berserker setup, and yet to pursue this new trait, you are giving up too much good things. Warrior will not be able to survive long because our healing skill still suck, we still don’t have regan, we don’ t have extra healing skill. So, you are just over-concerned.

regards

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Posted by: Hugs.1856

Hugs.1856

It’s a tribute to the old infamous linebacking from gw1:p

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Posted by: Ostricheggs.3742

Ostricheggs.3742

It’s kind of sad after reading these replies because only few of them are correct statements. Zone is basically talking right things over there so far, but that’s for the warriors who haven’t face to the reality. I guess every warriors know that they will be the first target, so why don’t you guys just use this such a good opportunity to lure your enemies to went into an over-pushing situation, and once you are down you can get up right after because you are dying in a right position. After you got up you can begin to kitten those people whoever still trying to put you down again because they have already over-pushed. You guys have to think.

We can talk, talk, talk about how game-changing a warrior can be, but the reality is that a dead warrior does not change any tides. Apply pressure on the warrior, and in a matter of seconds, he’s dead and the fight goes on as if the warrior never existed.

That’s precisely what the OP is complaining about and precisely why I’m concerned about the upcoming buffs to wars.

It’s a kitten fine line that they have walk when it comes to warriors. If they give them too much survivability in addition to their incredibly strong burst, mobility and CC then we might have the second coming of the ele. I’d prefer not seeing that

I know more so than most that warriors need buffs, BAD. Their niche role simply isn’t cutting it for TPvP. Right now their weaknesses far out-weigh their strengths and are particularly exploitable by good players who know what to dodge.

Ostrich, you don’t have to worry that because those traits that buffs warrior’s survivability will only appear in the Defence tree, I know you don’t understand warrior well so I will tell you this, if a warrior add trait point on Defence tree, their dps will drop A LOT compare to the berserker setup, and yet to pursue this new trait, you are giving up too much good things. Warrior will not be able to survive long because our healing skill still suck, we still don’t have regan, we don’ t have extra healing skill. So, you are just over-concerned.

regards

I’m talking more about the future of warrior buffs than dogged march. If they actually do something substantial to change how survivable a warrior is in a standard greatsword/X spec then I can see them becoming the top class relatively quickly.

But if they continue to do as they did with dogged march up the defense tree without direct buffs to various other weapon sets, trait lines and utilities then I’m sure we won’t see warriors back in tourneys any time soon.

Does anyone know what the devs said in particular about war changes in SOTG? I remember listening to a lot of bluster about certain ideas to make warriors more viable, but I don’t remember any specifics. Their implementation of buffs to survivability without changing a lot of things concerns me. Like I said, I know it’s needed, but the entire class is a kitten show and needs a massive overhaul about as bad as anything else.

If they did the equivalent of “we’re giving warriors 10k more HP and 1k more armor” I can’t see any team not bringing a warrior. The only reason why people don’t at the moment is because they die WAY to quickly to a lot of things without the entire team being there to support the warrior.

twitch.tv/ostricheggs MOTM/TOL 2/TOG NA/WTS Beijing winner. Message me for PvP Coaching
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(edited by Ostricheggs.3742)

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Posted by: Phaeton.9582

Phaeton.9582

If you run a glass class expect focus fire


Phaatonn, London UK

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Posted by: Phaeton.9582

Phaeton.9582

Until then, expect for people to try and kill you before you build up enough adrenaline to land eviscerate for 10k+.

Use healing surge before a fight. That ones free.


Phaatonn, London UK

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

Until then, expect for people to try and kill you before you build up enough adrenaline to land eviscerate for 10k+.

Use healing surge before a fight. That ones free.

but then that means 30 seconds without healing!

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Posted by: Phaeton.9582

Phaeton.9582

Until then, expect for people to try and kill you before you build up enough adrenaline to land eviscerate for 10k+.

Use healing surge before a fight. That ones free.

but then that means 30 seconds without healing!

Then use it 20 seconds before engaging….


Phaatonn, London UK