PvP without incentives

PvP without incentives

in PvP

Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

I’m playing this game since release. Till today, I never really experienced progression or any real reward, that would motivate me to continue playing PvP. The only thing that keeps me and many others in this game comes from the social nature aka friends.

Here are some reasons why, followed by suggestions:

  • Rank:
    The rank system was a good idea, but was terribly put into the game. While the uncompetitive play (hotjoin) rewarded you the most, there was literally no gain from the competitive play (TeamQ, later SoloQ). It was nothing more than a grind, accessible for everyone. Even though you fixed the gain with the latest patches, it was too late. Ranks had and still have never reached a meaningful place in this game.

I suggest to bring in a new rank-system seperated for SoloQ and TeamQ, mabye paired with an emote / title.

  • Reward-Track:
    Good intention, but doesn’t reward the PvP-Crowd. Still it was the first move into the right direction and I appreciated that. However, we don’t really need bags and chests that can be farmed 10 times faster in PvE. We need tracks that reward all different groups precisely. Casuals, soloqers and teams should get different reward-tracks. I’d like to see instead of PvE-mats a own currency for PvP (like glory, but put into a better system). Please avoid to make a grind-fest out of it if you ever consider to do that again.

For soloq-ers and teams I suggest seasons with special rewards at the end. Give ppl an incentive to actually form a team and play together. You did it with ToL the first time. Problem there: It only lasts for a short period of time.

  • Lack of unique titles, special skins and other PvP-only items (e.g. Zaishen-Keys):
    I liked the system with chests, materials and unique rewards like the Qualification Points. Sadly you missed the opportunity to make something out of it. The biggest fault you made was to give everyone access to everything (note: if something is accessible to everyone, it looses its value).
    Also I missed unique titles/items for the core-base of PvP, some sort of reward that differentiate you from others (key-word: Prestige).

Hint: get back to the date when you released paid-tournaments with gem-prices. This was the biggest incentive we’ve ever had in this game.

  • Lack of proper balancing:
    Balancing was and is still a big issue in this game. While the latest patch corrected a few skills, the trend to power-creep and easy-to-play-builds dominate. Some of the classes are too independent (eg. ele, warrior), which decrease teamplay heavily and leads into more bunkerish setups.
    Also the philosophy of every class should be able to fill every role is not healthy for the game.
  • Lack of different Game-Modes:
    In my opinion why PvP-Teams are so rare is the fact that it is very hard to get into conquest. Not because the builds are hard to learn, but the rotations have to be timed and coordinated extremely well. This creates a huge entry barrier to newer teams and also prevent more experienced players from pugging.
  • Lack of a well-thought ladder-system:
    Recently I saw a lot of posts about the ladder-system, most of them not very positive.
    There are already enough suggestions for it.

Quick-Note: Make the soloq-ladder showing single persons, while the teamq-ladder showing guilds. Connect it with a season-system and finally reaveal ratings please.

  • Queue-System:
    I regret the fact that there is only the possibility to queue for one-round-matches.
    What I suggest would be bring back the option of a “several-rounds-tournament”. This not only gives the players the feeling of progression, but also is a great chance to couple these tournaments with a proper reward-system.

Hint: progressive curved rewards instead of linears.

Also I’d like to see a option of a map-choice. Something like both teams can eliminate one map from the map-pool, which won’t be played.

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Posted by: EverythingEnds.4261

EverythingEnds.4261

I have to agree with everything besides the titles.
I think there are actually plenty of them, which are pvp only.

However, everything you suggested would require some dedication to pvp from the side of ANet. And that’s the problem.

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Posted by: Rezz.8019

Rezz.8019

I don’t agree with lack of different game modes. I think conquest is perfect mode and no other mode can ever work.

However, PvP is in very bad shape right now. I couldn’t care less if I win or lose a match. There is no benefit from winning at all. Leaderboard is pretty much a fail at its current state. Something has to be fixed about that.

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Posted by: Abazigal.3679

Abazigal.3679

I don’t agree with lack of different game modes. I think conquest is perfect mode and no other mode can ever work.

However, PvP is in very bad shape right now. I couldn’t care less if I win or lose a match. There is no benefit from winning at all. Leaderboard is pretty much a fail at its current state. Something has to be fixed about that.

Exactly. Conquest mode is great. Maybe what can happen is different objectives, like more relic runs, or more points to capture.

Leaderboards are also in a bad state. Actually, i do not mind much losing neither. However, when i’m checking it and notice i’m having -130 ranks for 1 win/2 loses, i tend to be annoyed. Especially when #1 has a 48 wins and 58 loses.

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Posted by: Harbinger.8637

Harbinger.8637

I don’t agree with lack of different game modes. I think conquest is perfect mode and no other mode can ever work.

However, PvP is in very bad shape right now. I couldn’t care less if I win or lose a match. There is no benefit from winning at all. Leaderboard is pretty much a fail at its current state. Something has to be fixed about that.

I agree there is no reason to win for the most part. Even if you lose you still get rank points and points towards your reward track. So it really doesn’t matter, sure you’ll get it faster if you win. However that’s a very poor incentive.

Guardian WvW Guide!
Heavens Rage

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Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

I don’t agree with lack of different game modes. I think conquest is perfect mode and no other mode can ever work

I agree with that, it’s just hard for newer players to get into it. I think it’s a huge part of the reason why there are no upcoming competitive teams. The tactical aspect of conquest and its rotations are really hard to learn. It’s so much based on intention and overall knowledge.

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Posted by: Grimreaper.5370

Grimreaper.5370

I don’t agree with lack of different game modes. I think conquest is perfect mode and no other mode can ever work.

However, PvP is in very bad shape right now. I couldn’t care less if I win or lose a match. There is no benefit from winning at all. Leaderboard is pretty much a fail at its current state. Something has to be fixed about that.

Plenty of other people along with myself heavily disagree with you. There needs to be options. I have done conquest for years now and I’m getting sick of it.

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Posted by: Mrbig.8019

Mrbig.8019

top priority is top.

anet pls.

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Posted by: Pyriall.5027

Pyriall.5027

top priority is top.

anet pls.

Top priority is China

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Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

top priority is top.

anet pls.

Top priority is China

This game has no place in china . . .

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Posted by: Surreal.5243

Surreal.5243

Good to see all the developers appreciate your feedback Empa!

#TRYHARDER

#gw2esportshype

#gladiquit

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Posted by: Pyriall.5027

Pyriall.5027

top priority is top.

anet pls.

Top priority is China

This game has no place in china . . .

China is a new revenue steam. Their resources, if you haven’t already guessed it, have shifted to them.

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Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

Good to see all the developers appreciate your feedback Empa!

#TRYHARDER

#gw2esportshype

#gladiquit

#big patch incoming 2015

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Posted by: Seifer Thalaen.7869

Seifer Thalaen.7869

I’m playing this game since release. Till today, I never really experienced progression or any real reward, that would motivate me to continue playing PvP. The only thing that keeps me and many others in this game comes from the social nature aka friends.

Here are some reasons why, followed by suggestions:

  • Rank:
    The rank system was a good idea, but was terribly put into the game. While the uncompetitive play (hotjoin) rewarded you the most, there was literally no gain from the competitive play (TeamQ, later SoloQ). It was nothing more than a grind, accessible for everyone. Even though you fixed the gain with the latest patches, it was too late. Ranks had and still have never reached a meaningful place in this game.

I suggest to bring in a new rank-system seperated for SoloQ and TeamQ, mabye paired with an emote / title.

  • Reward-Track:
    Good intention, but doesn’t reward the PvP-Crowd. Still it was the first move into the right direction and I appreciated that. However, we don’t really need bags and chests that can be farmed 10 times faster in PvE. We need tracks that reward all different groups precisely. Casuals, soloqers and teams should get different reward-tracks. I’d like to see instead of PvE-mats a own currency for PvP (like glory, but put into a better system). Please avoid to make a grind-fest out of it if you ever consider to do that again.

For soloq-ers and teams I suggest seasons with special rewards at the end. Give ppl an incentive to actually form a team and play together. You did it with ToL the first time. Problem there: It only lasts for a short period of time.

  • Lack of unique titles, special skins and other PvP-only items (e.g. Zaishen-Keys):
    I liked the system with chests, materials and unique rewards like the Qualification Points. Sadly you missed the opportunity to make something out of it. The biggest fault you made was to give everyone access to everything (note: if something is accessible to everyone, it looses its value).
    Also I missed unique titles/items for the core-base of PvP, some sort of reward that differentiate you from others (key-word: Prestige).

Hint: get back to the date when you released paid-tournaments with gem-prices. This was the biggest incentive we’ve ever had in this game.

  • Lack of proper balancing:
    Balancing was and is still a big issue in this game. While the latest patch corrected a few skills, the trend to power-creep and easy-to-play-builds dominate. Some of the classes are too independent (eg. ele, warrior), which decrease teamplay heavily and leads into more bunkerish setups.
    Also the philosophy of every class should be able to fill every role is not healthy for the game.
  • Lack of different Game-Modes:
    In my opinion why PvP-Teams are so rare is the fact that it is very hard to get into conquest. Not because the builds are hard to learn, but the rotations have to be timed and coordinated extremely well. This creates a huge entry barrier to newer teams and also prevent more experienced players from pugging.
  • Lack of a well-thought ladder-system:
    Recently I saw a lot of posts about the ladder-system, most of them not very positive.
    There are already enough suggestions for it.

Quick-Note: Make the soloq-ladder showing single persons, while the teamq-ladder showing guilds. Connect it with a season-system and finally reaveal ratings please.

  • Queue-System:
    I regret the fact that there is only the possibility to queue for one-round-matches.
    What I suggest would be bring back the option of a “several-rounds-tournament”. This not only gives the players the feeling of progression, but also is a great chance to couple these tournaments with a proper reward-system.

Hint: progressive curved rewards instead of linears.

Also I’d like to see a option of a map-choice. Something like both teams can eliminate one map from the map-pool, which won’t be played.

^ +10