(edited by apawolla.6923)
Pvp amulets killing my game!
oh Noooooo my Healing Toughness Vitality Creativityyyyyyyyyyys
The amulets aren’t the problem, its the lack of effective builds with said amulets.
Each class only has 1-2 viable builds, and those builds are obviously going to be optimal with 1 type of amulet.
This won’t change unless the devs can magically make 2/3/4 viable builds for every class.
Space Marine Z [GLTY]
Maybe we also need to look at condition stackers having to invest in condition damage AND condition duration to be viable. Kinda like having to invest power/precision/crit damage for a power build to be optimised. Then conditioon duration can be looked at. As long as there is ample adept tier skills that increase bleed/condition duration by 20-50% and sigils that extend condition X by 20%..well, your making condition builds very forgiving by only having to invest in one damage type and leaving them ample room to explore any other 2 investment lines.