Pvp amulets killing my game!

Pvp amulets killing my game!

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Posted by: apawolla.6923

apawolla.6923

I am nlaying a less op class and rely on a good build.
Unfortunately, the little choice in amulets is killing my build on both of my chars.
Amulets were intended to simplify the game and they make it much more complicated and much less balanced.
Btw, most people saying a conditon buidl is weak, so why to remove condition duration stuff from pvp? (condition duration equipment, sigils?). This is another bad balancing.

(edited by apawolla.6923)

Pvp amulets killing my game!

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Posted by: Darnis.4056

Darnis.4056

oh Noooooo my Healing Toughness Vitality Creativityyyyyyyyyyys

Will the Real Pink Puma Please stand up?

Pvp amulets killing my game!

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Posted by: Sube Dai.8496

Sube Dai.8496

The amulets aren’t the problem, its the lack of effective builds with said amulets.

Each class only has 1-2 viable builds, and those builds are obviously going to be optimal with 1 type of amulet.

This won’t change unless the devs can magically make 2/3/4 viable builds for every class.

John Snowman [GLTY]
Space Marine Z [GLTY]

Pvp amulets killing my game!

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

Maybe we also need to look at condition stackers having to invest in condition damage AND condition duration to be viable. Kinda like having to invest power/precision/crit damage for a power build to be optimised. Then conditioon duration can be looked at. As long as there is ample adept tier skills that increase bleed/condition duration by 20-50% and sigils that extend condition X by 20%..well, your making condition builds very forgiving by only having to invest in one damage type and leaving them ample room to explore any other 2 investment lines.