Pvp future revealed.
I feel this was intentionally vague from anet. Not doing spvp much myself (more following the forums than anything), I’m a bit surprised the “adding new map types” part wasn’t stressed or at least had more details to it. Based on these forums, if you had a poll for what you want most from this list of things, I think it would be very onesided towards new map types/modes. As such, I’m a bit nervous that anet’s statement didn’t more pointedly address that.
every few months there is a blog post with big claims
i am immune ò_ò
Based on these forums, if you had a poll for what you want most from this list of things, I think it would be very onesided towards new map types/modes. As such, I’m a bit nervous that anet’s statement didn’t more pointedly address that.
Good point.
I almost got excited
…If this is how A-net announces there will be more than conquest, they need a new blog writer…
..So i am going to assume it is just more conquest maps with weird secondary objectives.
Actually having sunrise on my mesm would be cool, but they will make immpossible to get for mortals… in PvE u can make legend in 2-4months, from 0 to hero, here it gona take r80 or wining some epic tournament which means maybe 1% will get it while in LA i daily see plenty of legends :o No justice x.x
r[5x] tPvP onlY.
|>>> 2000+ Tournament Matches won, still rising <<<|
same they wrote a half year ago except the legendary part
i would be rly happy to see this things ingame but would not bet on it^^
I feel this was intentionally vague from anet. Not doing spvp much myself (more following the forums than anything), I’m a bit surprised the “adding new map types” part wasn’t stressed or at least had more details to it. Based on these forums, if you had a poll for what you want most from this list of things, I think it would be very onesided towards new map types/modes. As such, I’m a bit nervous that anet’s statement didn’t more pointedly address that.
If memory serves, the last poll that was done had ‘make a functioning solo queue’ come in 1rst place with a commanding lead. I think ‘adding new game types’ was 2nd or 3rd, can’t quite remember.
#allisvain
They said in that blogpost that a pvp blogpost will come to go more in depth.
Bring back: ‘Gamer’ title + MAT’s!
Throw out: Hotjoin!
I stopped playing ages ago, I’ve been a huge proponent of solo queue since the game released. It’s great that they’ve finally come to terms and confirmed they’ll do it (along with a solo leaderboard). I’m not sure it’s enough to make me come back, but it’s sure as hell the only feature I’ve seen mentioned in months that I’ve been interested in from this game. (Oh, and new skills)
The only two other things I want from PvP:
- Mists dueling.
- Arena-style map type.
I feel this was intentionally vague from anet. Not doing spvp much myself (more following the forums than anything), I’m a bit surprised the “adding new map types” part wasn’t stressed or at least had more details to it. Based on these forums, if you had a poll for what you want most from this list of things, I think it would be very onesided towards new map types/modes. As such, I’m a bit nervous that anet’s statement didn’t more pointedly address that.
If memory serves, the last poll that was done had ‘make a functioning solo queue’ come in 1rst place with a commanding lead. I think ‘adding new game types’ was 2nd or 3rd, can’t quite remember.
Ah yes I do remember that now, queues and teammaking certainly as well. I still say the same thing for queues and team making as I do for map/mode types – if they really had a fix people would be happy about coming, should have made it more obvious.
PS: Just compare all the new pve content with the spvp one =(
PS compare PvP to WvW.
PvP 4 new maps since launch, including game modes capture the orb, using skyhammer.
WvW 0 new maps since launch, 0 new modes.
PS: Just compare all the new pve content with the spvp one =(
PS compare PvP to WvW.
PvP 4 new maps since launch, including game modes capture the orb, using skyhammer.
WvW 0 new maps since launch, 0 new modes.
That is a completely unfair and inaccurate comparison. I hope yours is a troll post because otherwise…
jo0 Binder
PS: Just compare all the new pve content with the spvp one =(
PS compare PvP to WvW.
PvP 4 new maps since launch, including game modes capture the orb, using skyhammer.
WvW 0 new maps since launch, 0 new modes.
…why would WvW get a new mode…wait..wtf. WvW is a pvp mode thats gear gated. Brb Mode of a mode.
PS: Just compare all the new pve content with the spvp one =(
PS compare PvP to WvW.
PvP 4 new maps since launch, including game modes capture the orb, using skyhammer.
WvW 0 new maps since launch, 0 new modes.
Hands down the funniest thing I’ve read today.
PS: Just compare all the new pve content with the spvp one =(
PS compare PvP to WvW.
PvP 4 new maps since launch, including game modes capture the orb, using skyhammer.
WvW 0 new maps since launch, 0 new modes.
/palm
Everything I had though I couldn’t do <_< I could -1 for me in intelligence; +1 stupidity
(edited by Vergil Huragok.3967)
New maps would be appreciated. New modes is questionable.
Arena fighting is not possible without a tonne of investment. One of the largest components of arena fighting is dedicated healing/healing shut down. The next is team spiking/spike counter. In gw2 there is no dedicated healers and there is no timed interrupts due to no cast bars and animations being lost in particle haze or animations being miniaturized on Asuran models.
Dueling is also out of the question. As long as thief with many of its attacks having baked in multi abilities and mesmers being able to create phantasms that do the fighting for them whilst they stealth, teleport or portal..and the current state of necromancer,..well,..dueling where each profession has a equal chance of winning based purely on skill is just not possible with so many skills having multi baked in applications and so many having not enough baked in.
Also some of the professions trait lines are confused. The necromancer for instance,..if I want to invest in condition damage/duration I have to spec into tree lines that have no actual skills in them that revolve around conditions, instead they revolve around power. The lack of skill tree where a player has X amount of points and can then choose the corresponding amount of traits that are neither adept/master/grand..they are just traits that blanket certain styles of play is going to be a large hurdle for guild wars 2 to overcome. If they dramatically change what they currently have, they have effectively destroyed hundreds of hours of game play and specific gearing by players in the PvE environment. To separate PvP from PvE now only alienates the two, because when a player moves from PvE to PvP the profession they know is now completely different.
Unfortunately this is one of games PvP largest criticisms and a choice made at grass root level 4 years ago where the game now cannot go back and reverse that decision. This is why guild wars still have 800% more variations of PvP than what guild wars 2 does. The major difference being it has dedicated healers, and players in vested in attributes and then selected what 8 skills they wanted to take out of the possible hundreds that suited their play style and weapon mods that only added very benefits in a minor way..as opposed to weapons having dictated skills and hard set values.
I truly wish Anet well in trying to implement new game modes in a system that has been so optimized to conquest matches. I, myself would rather just start constructing guild wars 3 with every learned from guild wars 1+2.
^ +1