Pvp matches not balanced imho
You might find the answers you seek in the PvP sub-forum.
Good luck.
The top stats don’t matter too much, but the Revives and Defends can tell you how well your team is handling teamfights.
Ranked queue is 1-2 and Unranked is 1-5 people. Since you mention leagues, I’m assuming when you say premade you mean the 2-man teams in Ranked?
There used to be One Queue → Solo & Team Queues → Unranked and Ranked Queues. The new system seems like a throwback to the earliest queue system.
Losing and being frustrated affects your performance and decision making, so it’s best you establish some rules to take a break from it all to avoid burnout in the long term. I used to queue 20 games a day or more if I meet decent teammates, but if I lose 3 games in a row, that’s the sign for me to take a break and think about where I went wrong.
It’s pretty natural actually to get big losing streaks, since not everyone is a PvP god but sometimes you get queued with premade teams on voice chat (+said PvP god). Back in the day with just the one queue, it’s pretty much something you can do nothing about and since you can feel the helplessness a few minutes in, just stay calm and do your best to learn from your opponents.
One of the things that most significantly impact the flow of a game is point defending/assaulting, and if you want to win above all else, you either pick a tanky, bunkerish build that can stand on point, like a D/F Tempest, or an aggressive assaulter like a Warrior or Meditrap DH that can push points. A build like a Power Reaper that needs team support won’t do well – consistently – if you play solo.
My experience from 2-3 years back was that if I specced for bunker/support, there usually isn’t another one on my team – and you are of great use in a big teamfight rezzing and stomping. Sure, you rely on your teammates for damage, but the presence of support in a team with 3-4 glass builds is more significant (or so I think).
If you are a really good roamer and have confidence to take side node 1v1s/decaps and pressure in teamfights without dying, you can make game-changing plays (like a D/P DD Thief); but otherwise stay off overly glassy builds, since it’s very easy in an uncoordinated team to always have someone respawning and funneling into the enemy for points.
Carrying enemy team since 2012
“Multiclass implies you can actually play the class” – a certain royalty