Pvp matches not balanced imho

Pvp matches not balanced imho

in PvP

Posted by: fsociety.2986

fsociety.2986

Hello,
im a newbie to pvp, got 60~ matches in normal and 30~ in competitive, and im a solo player, so usually i start a match alone.
Since now, ive been placed in bronze league and that’s ok, i have a lot to learn.
But there is a thing that struggles me : in EVERY match i start, i found lots of premades in enemy team.
So im wondering : why no one cares about that? Why there is one only queue and not a SOLO queue and TEAM queue?

Sure im frustated because im losing tons of matches, but i dont have friends to group and join in pvp matches.. and as i have seen, when u found a “premade” team on the opposite side, its a 80% lose match (obviously, sometimes the premades are in my team but since now i have like 25 losses out of 30 matches, always found premades in enemy team). (anyway i dont know if it is worth, but usually i end with less then 4 deaths and more then 10 kills with top stats or top player stats)

So.. is there a solution for that? Or shall i lose every match from now to my last breath?
Regardless,
fsociety

Pvp matches not balanced imho

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

You might find the answers you seek in the PvP sub-forum.

Good luck.

Pvp matches not balanced imho

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Posted by: Ralkuth.1456

Ralkuth.1456

The top stats don’t matter too much, but the Revives and Defends can tell you how well your team is handling teamfights.

Ranked queue is 1-2 and Unranked is 1-5 people. Since you mention leagues, I’m assuming when you say premade you mean the 2-man teams in Ranked?

There used to be One Queue → Solo & Team Queues → Unranked and Ranked Queues. The new system seems like a throwback to the earliest queue system.

Losing and being frustrated affects your performance and decision making, so it’s best you establish some rules to take a break from it all to avoid burnout in the long term. I used to queue 20 games a day or more if I meet decent teammates, but if I lose 3 games in a row, that’s the sign for me to take a break and think about where I went wrong.

It’s pretty natural actually to get big losing streaks, since not everyone is a PvP god but sometimes you get queued with premade teams on voice chat (+said PvP god). Back in the day with just the one queue, it’s pretty much something you can do nothing about and since you can feel the helplessness a few minutes in, just stay calm and do your best to learn from your opponents.

One of the things that most significantly impact the flow of a game is point defending/assaulting, and if you want to win above all else, you either pick a tanky, bunkerish build that can stand on point, like a D/F Tempest, or an aggressive assaulter like a Warrior or Meditrap DH that can push points. A build like a Power Reaper that needs team support won’t do well – consistently – if you play solo.

My experience from 2-3 years back was that if I specced for bunker/support, there usually isn’t another one on my team – and you are of great use in a big teamfight rezzing and stomping. Sure, you rely on your teammates for damage, but the presence of support in a team with 3-4 glass builds is more significant (or so I think).

If you are a really good roamer and have confidence to take side node 1v1s/decaps and pressure in teamfights without dying, you can make game-changing plays (like a D/P DD Thief); but otherwise stay off overly glassy builds, since it’s very easy in an uncoordinated team to always have someone respawning and funneling into the enemy for points.

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Carrying enemy team since 2012
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