QT Vain's thoughts on GW2
I guess I can understand what you’re trying to say here and I can appreciate it, but there are several Factors that can’t really be denied:
1) The competetive Community has greatly diminished since the release
2) Numbers of PvP-Streams has gone down and Viewership is incredibly low
3) Tons of great Teams have disbanded
4) ANet hasn’t kept a lot of what they’ve promised
So even if GW2 is a great game, no; an amazing game, I think we can all at least somehow understand the frustration of some Players.
Also, when you talk about trolling and the negativity of the Community, you have to realize that you’re (most likely) talking about the official boards and tell me which game has an official board that isn’t packed with trolls.
Besides that, you are painting an incredibly black picture of the Community, because there are still Ppl that stay constructive and positive (Just look at the Person that has made those nice Surveys, the guy that is creating a Dueling-Website and other things like that).
I can understand everyone that is frustrated, just because many competetive Players expected so much from GW2 (also ANets fault for setting extremely high expectations) and feel that the game has so much potential for e-Sports. Personally, I’ve played tons of games where I had decently high expectations and was disappointed, but after a few months of Playing, being disappointed somehow, I never looked back on them (recent examples include Diablo3 and SWtOR). But with GW2, I’m still hoping; checking out the Boards every now and then, searching for Updates on Patches, looking what’s happening on Twitch.tv and logging in every so often to see who of my friends is still on, even months after I’ve stopped playing actively (which was probably one of the games I’ve played competetively the most in the amount of time I actually played).
@PowerBottom
I absolutely agree with your statement. To clarify where I’m coming from a little further, my point isn’t for people to not be disappointed in the current results. It is more than understandable for the faithful players to be upset with the current progression of the game, but throwing out insult after insult towards the devs and staff of Anet will get this game nowhere.
While there are the few players that are doing what they can and creating a stronger community, the community (from my observations) is on a down-ward slope. Hopefully, to some, this thread serves as a pick-me-up of sorts. The game will progress, the men and women of ANET have poured hours of hard work into it. They’re not going to just abandon it and it’s players. That’s just simply not…. logical.
Competitive players are…. Competitive. Yes, that may be an obvious statement, but some people seem to forget what exactly that entails. If the environment isn’t set up to be competitive, then those players won’t stay. With that being said, once all the competitive content is released, those players will begin to slowly come back (with hope).
Team [CUTE]
QT Vain
This post was just weird. Truly, this game has the best PvP ever and that’s why it is a thriving SPVP community where 1000s of active players fight nightly and 3 round tournaments pop without waiting.
The only problem is the community and the naysayers and we need to do more. I’m not sure what more we need to do, maybe QT wants us to do some programming code for ladders, visible ranks, custom servers, spectator mode, etc. and then send our lines of code in a submission in a private message to the DEVs. Clearly, the game is in a great shape and we’re just whiny brats. 7 Months is not enough time to get features in to support the game mode. I don’t care that other games have them in during beta. THIS IS THE BEST GAME EVA!!
QFT
Devs don’t need special treatment, they took our money and delivered an incomplete product.
The lack of Anet cheerleaders in the spvp community isn’t the problem.
This post was just weird. Truly, this game has the best PvP ever and that’s why it is a thriving SPVP community where 1000s of active players fight nightly and 3 round tournaments pop without waiting.
The only problem is the community and the naysayers and we need to do more. I’m not sure what more we need to do, maybe QT wants us to do some programming code for ladders, visible ranks, custom servers, spectator mode, etc. and then send our lines of code in a submission in a private message to the DEVs. Clearly, the game is in a great shape and we’re just whiny brats. 7 Months is not enough time to get features in to support the game mode. I don’t care that other games have them in during beta. THIS IS THE BEST GAME EVA!!
This post was a either a joke and I don’t get it, or you are delusional since you haven’t’ been playing the game and you’re missing it like a girl you dumped, forgetting that she was crazy and only remembering the great love making.
Either way, enjoy Korea.
Rofl QFT
With the direction of how this game is going it won’t be anywhere near e-sports for another 6 months or so. To think it’ll happen next month or anything like that is just delirious (to the people thinking next patch is “the one”). Plus, with nobody really playing spvp you need to market it or bring back old players, so until that happens as well you won’t have a base for it. Plus it needs viewership. Tons of things need to be in line for it to work and it won’t be overnight at all.
Either play casually for 6 months or just don’t play at all at this point. Those are pretty much everyone’s options at this point since every other option has been flushed already. Not to mention there’s no incentive to play.
All I read in the op, which I stopped reading half way through, is its the players fault for wanting what was promised from Anet from beginning. Clearly Anet has delivered a superior product so superior that in North America there are probably about 100-200 people doing spvp regularly. The less so called pro’s post to be honest the happier I would be. I blame most of you for the problems with this game because A-net listened to a lot of your opinions when developing this mediocre product in beta. Games should not be developed from the top down but from the bottom up.
All I read in the op, which I stopped reading half way through, is its the players fault for wanting what was promised from Anet from beginning. Clearly Anet has delivered a superior product so superior that in North America there are probably about 100-200 people doing spvp regularly. The less so called pro’s post to be honest the happier I would be. I blame most of you for the problems with this game because A-net listened to a lot of your opinions when developing this mediocre product in beta. Games should not be developed from the top down but from the bottom up.
I’m not quite sure I agree with your statement whatsoever. Prior to playing MMO’s I had a long run within the competitive FPS community. From Halo to Cod, I played it… My point is this, those games were specifically developed top down, because they knew that would reap the best results. The creators of those games would specifically target the “pro” players and get them to run alpha’s and beta’s. The result from doing so was extremely successful from both COD and Halo.
While that may not directly translate (being this game is an MMO), it doesn’t necessarily mean it isn’t possible for the game to be made from top to bottom. People have complained about WoW becoming to easy, and all you hear from the WoW community is how they miss vanilla. That game is specfically developed bottom up for the simple purpose of trying to impress every single player, casual or not. The result, the game is slowly fading away, and other developers are learning from their triumphs, and their mistakes.
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QT Vain
My problem with the pvp in this game is not that Anet isn’t trying; they certainly are and there are things that evidence this all over the place. My problem is that they didn’t learn from quite a few balancing mistakes that were made in GW1, and either ignored or didn’t prioritize a few glaring issues with GW2 during beta events, and some of those issues persist even today.
In the previous WoW expasion and the current one , the Devs tried to balance eveything around the PvE dps meters (all character should do almost damage per sec in the a boss fight) , leaving some classes to the darkness(resto druids- they couldnt buff their healing over times spells screwing them in PvP ) and having some classes with Op spells (like the BM hunters in the start of Pandaria** that could kill a target in 1-2 sec) . In result Arena ladders atm are not active
(edited by Killthehealersffs.8940)
Yeah and even though that they have separated a few spells from PVE, they clearly try to avoid this is much as possible in order not to alienate the PVE players. And I think we would be getting PVP updates much more quickly if it were for PVE taking up so much of their time. I doubt there game director even plays S PVP, and that’s why all his posts are about
PVE and wvw. Instead all we get on these forums is the PVP designers who are at a position on the company ladder to be disciplined by the higher-ups if they leaked too much info.
The last time I watched the state of the game, Jonathan Sharpe talked about getting in trouble with some higher up in the company named Martin because Jonathan leaked too much information. That’s ridiculous because I don’t even recall there being anything significant leaked in any of the state of the game’s and I’ve watch them all. To be reprimanded for leaking too much information is just ridiculous and lets me see that the developers are actually afraid to talk to us truthfully about the game and they can’t badmouth their boss either for obvious reasons.
In the previous WoW expasion and the current one , the Devs tried to balance eveything around the PvE dps meters (all character should do almost damage per sec in the a boss fight) , leaving some classes to the darkness(resto druids- they couldnt buff their healing over times spells screwing them in PvP ) and having some classes with Op spells (like the BM hunters in the start of Pandaria** that could kill a target in 1-2 sec) . In result Arena ladders atm are not active
I fully agree with you. While I feel like the game should be balanced for top tier play, I do think that devs should still be listening to other, more casual players as well. The first time ANET released a patch stating “X is only nerfed/buffed in Spvp” I got super excited. If I recall, the only other game that I’ve currently seen do that is SWTOR.
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QT Vain
whining about whining, lolz
if Anet really cared about spvp they would invest more people/time/effort to it, it’s blatantly obvious to any non-fanboi that sPvP is the 3rd tier compared to PvE and WvW based on dev support and straight up player population.
But hey, keep dreaming QT. You sound just like every other fanboi trying to keep the peace as their ship goes down in flames. I could copy paste a similar post from pretty much every past failure from Warhammer to AOC to SWTOR. “dont be mean to the devs, give them time, it will get better” lol no.
Can you blame them though? They have hundreds of thousands of people enjoying PvE and WvW vs a few thousand who take spvp seriously. Why should they bother? Spvpers don’t spend money.
(edited by Sprawl.3891)
whining about whining, lolz
if Anet really cared about spvp they would invest more people/time/effort to it, it’s blatantly obvious to any non-fanboi that sPvP is the 3rd tier compared to PvE and WvW based on dev support and straight up player population.
But hey, keep dreaming QT. You sound just like every other fanboi trying to keep the peace as their ship goes down in flames. I could copy paste a similar post from pretty much every past failure from Warhammer to AOC to SWTOR. “dont be mean to the devs, give them time, it will get better” lol no.
Can you blame them though? They have hundreds of thousands of people enjoying PvE and WvW vs a few thousand who take spvp seriously. Why should they bother? Spvpers don’t spend money.
Lol “fanboi”
I’m just being realistic. I left this game and played multiple others that are currently out right now, and like I previously said, the grass isn’t always greener on the other side. Continue being a cynic Sprawl, I’m sure the devs love creating new content for people such as yourself. My entire post summed up is about turning the community into a give/take relationship, instead of simply take. If you’re too simple to understand that, then debating anything with you would be a moot point as well.
Team [CUTE]
QT Vain
whining about whining, lolz
if Anet really cared about spvp they would invest more people/time/effort to it, it’s blatantly obvious to any non-fanboi that sPvP is the 3rd tier compared to PvE and WvW based on dev support and straight up player population.
But hey, keep dreaming QT. You sound just like every other fanboi trying to keep the peace as their ship goes down in flames. I could copy paste a similar post from pretty much every past failure from Warhammer to AOC to SWTOR. “dont be mean to the devs, give them time, it will get better” lol no.
Can you blame them though? They have hundreds of thousands of people enjoying PvE and WvW vs a few thousand who take spvp seriously. Why should they bother? Spvpers don’t spend money.
Lol “fanboi”
I’m just being realistic. I left this game and played multiple others that are currently out right now, and like I previously said, the grass isn’t always greener on the other side. Continue being a cynic Sprawl, I’m sure the devs love creating new content for people such as yourself. My entire post summed up is about turning the community into a give/take relationship, instead of simply take. If you’re too simple to understand that, then debating anything with you would be a moot point as well.
Trust me, the moment you stop caring about those people – which is pretty much what Arena ought to do, and appears to be doing – the happier you are when playing the game.
Whiners tend to make it a habit to say what they think is happening with total disregard to what is actually happening. They say spvp is going downhill, but when I play hotjoin my que time doesn’t take more than 5 minute per match. They say tvt is dead, but many great pvpers are still committed to Gw2, and new ones are coming.
Hell there are even people who say the game is dying, even though ArenaNet is releasing new patches every other week. The guys at Swtor will jump for joy if they get a patch every 6 month. It a call for a celebration if a BW Dev show up in their forum every once in a year. Here, people whine when they don’t see a dev reply every day.
Modern Game developers are like a single mom raising a bunch of spoiled brats. They give and give and expect little in return – in big companies like Blur, they don’t even get paid for overtime – and they still get the cold shoulders from the few self entitled consumer who think the 70 bucks they paid entitle them to demand even more content than what they’re releasing, six month after the payment.
Some even had the gut to call other people ‘fanbois’.
You know what they say about haters.
Hater’s gonna hate.
whining about whining, lolz
if Anet really cared about spvp they would invest more people/time/effort to it, it’s blatantly obvious to any non-fanboi that sPvP is the 3rd tier compared to PvE and WvW based on dev support and straight up player population.
But hey, keep dreaming QT. You sound just like every other fanboi trying to keep the peace as their ship goes down in flames. I could copy paste a similar post from pretty much every past failure from Warhammer to AOC to SWTOR. “dont be mean to the devs, give them time, it will get better” lol no.
Can you blame them though? They have hundreds of thousands of people enjoying PvE and WvW vs a few thousand who take spvp seriously. Why should they bother? Spvpers don’t spend money.
Your post is so contradictory it’s amazing how you managed to make it sound coherent.
Firstly, you said the “ship is going down in flame” and “I can copypasta a similar post from every past failure like AOC and Swtor”, which would mean you think the game is failure like swtor and AoC. (again it’s actually debatable whether these games are failures or not. They still have a loyal fanbase, and its not rational to not take them into account.)
But n your conclusion, you then said “they have hundreds of thousands of people enjoying PVE and WVW.”
Hurrr
Bro, if they have “hundred of thousand” of people enjoying PVE and PVP, then the game is a failure because? What? Because you – and a handful of others – “think” sPVP is dying?
Please help me understand your logic I really want to know.
gw2 is three games in one. pve and wvw are doing fine. spvp is a massive failure. I can get less than 5 minute queues in rift in the 50-54 brackets so not sure what your point was. spvp has the least amount of players who spend no money on the cash shop and in turn the least amount of devs. can spvp get better? sure in two more years at best when nobody plays. there priority is still leaderboards and custom servers. yet we still get 4v5 matches regularly and there is not enough players for a solo queue. gg
The state of GW2 is paradoxical. The game appears to have all of the tools necessary to become a huge game with millions of active players; beautiful graphics, interesting gameplay mechanics, passionate game developers, and a payment system that caters to casuals (No monthly subs; one time purchase for full access). GW2 SHOULD thrive, yes?
So, why isn’t it thriving? Why is the PvP community so stagnant. Why has the competitive scene atrophied and died off?
whining about whining, lolz
if Anet really cared about spvp they would invest more people/time/effort to it, it’s blatantly obvious to any non-fanboi that sPvP is the 3rd tier compared to PvE and WvW based on dev support and straight up player population.
But hey, keep dreaming QT. You sound just like every other fanboi trying to keep the peace as their ship goes down in flames. I could copy paste a similar post from pretty much every past failure from Warhammer to AOC to SWTOR. “dont be mean to the devs, give them time, it will get better” lol no.
Can you blame them though? They have hundreds of thousands of people enjoying PvE and WvW vs a few thousand who take spvp seriously. Why should they bother? Spvpers don’t spend money.
Lol “fanboi”
I’m just being realistic. I left this game and played multiple others that are currently out right now, and like I previously said, the grass isn’t always greener on the other side. Continue being a cynic Sprawl, I’m sure the devs love creating new content for people such as yourself. My entire post summed up is about turning the community into a give/take relationship, instead of simply take. If you’re too simple to understand that, then debating anything with you would be a moot point as well.Trust me, the moment you stop caring about those people – which is pretty much what Arena ought to do, and appears to be doing – the happier you are when playing the game.
Whiners tend to make it a habit to say what they think is happening with total disregard to what is actually happening. They say spvp is going downhill, but when I play hotjoin my que time doesn’t take more than 5 minute per match. They say tvt is dead, but many great pvpers are still committed to Gw2, and new ones are coming.
Hell there are even people who say the game is dying, even though ArenaNet is releasing new patches every other week. The guys at Swtor will jump for joy if they get a patch every 6 month. It a call for a celebration if a BW Dev show up in their forum every once in a year. Here, people whine when they don’t see a dev reply every day.
Modern Game developers are like a single mom raising a bunch of spoiled brats. They give and give and expect little in return – in big companies like Blur, they don’t even get paid for overtime – and they still get the cold shoulders from the few self entitled consumer who think the 70 bucks they paid entitle them to demand even more content than what they’re releasing, six month after the payment.
Some even had the gut to call other people ‘fanbois’.
You know what they say about haters.Hater’s gonna hate.
The game isn’t going downhill? What universe do you live in?
When’s the last time you’ve stepped into the mists, any mists, and seen more than 50 people online? Or even 20 people online?
There are NO good teams left, it’s all a bunch of scraggly pugs. All the dedicated players have left… including a player who probably dedicated the most time out of anyone to this game.
We can be positive and optimistic all day, but that doesn’t deny the fact that the game IS dying and IS in decline.
“Whiners tend to make it a habit to say what they think is happening with total disregard to what is actually happening. They say spvp is going downhill, but when I play hotjoin my que time doesn’t take more than 5 minute per match. They say tvt is dead, but many great pvpers are still committed to Gw2, and new ones are coming.”
You contradict yourself here. You seem to be completely delusional to how the state of the game really is.
I’m only talking about sPvP. WvW and PvE are apparently doing great.
Its good to hear from Vain again! Hopefully Korea goes well for you.
Anyways, I think have right to be angry about the fact the game wasn’t feature ready upon release, and continues to persist in a half-finished state 7 months in. I mean, I thought I was realistic about the timetable of when features are coming to the game, but I keep having to readjust them every patch because nothing comes. I still have fun playing this game, I just wish they might have delayed launch for a little bit more to squeeze out those necessary features and balance(or basic infrastructure work, which tied them up for a while).
On the flipside, if you were ignore the marketing schlock about how this game was going to be E-Sport ready(no MMO has ever achieved E-sport potential), you have to be a bit cynical even regarding the substantiality of the pvp features that would even be seen at launch. Historically, PvE for MMOs comes first with PvP coming a far dead second(GW1 was not an MMO in a traditional sense). PvP features often come many months even years to reach any point of actual worthiness for competitive play. MMOs differ from games like LoL, DOTA, SC2 in that they are multi-faceted experiences where things like content generation, workload/resources balancing among teams is immensely difficult task that most companies fail to do(Most MMOs either fail entirely or move to more profitable exploitative models like F2P).
The big problem right now with PvP is that its the least profitable sector of GW2 right now for Anet. They got caught with their pants down at release and have failed to come with at least a rudimentary monetary structure(paid tournies…lol) that would justify the investment when they see far more returns creating content grinds for the PvE hordes who would throw real money away like crazy to grind for virtual skins. Why push money into PvP to please a shrinking contingent when you can keep building on the better infrastructure already in place and make the game live to its first expansion. They’ve basically just tasked a small team to basically grind away at the necessary features of the game over months, probably putting crazy hours in so they can get their part of the game up to par so they can get more support to start pushing it. I feel sorry for them really, they never had a chance. :P
Despite the naysayers I do think GW2 will eventually succeed on the basis that the “core”, the gameplay, is absolutely amazing and 95 percent of games fail to reach such a lofty goal. Unfortunately, the rest of everything is just going to take some time.
And you hit the nail on the head on why b2p games are a bad idea for MMO’s.