Quality of Life Ideas

Quality of Life Ideas

in PvP

Posted by: Pixels.6532

Pixels.6532

Here are a few things that would be great QoL or just plain cool changes:

1. Chat Wheel, Quick Chat Shortcuts or something similar: A quick way to communicate with allies, either a text key short cut (smite uses v-keys, so i can type v-b-1 and let me team know “enemies in left lane”, etc.). It doesn’t have to be exactly like that but a way to communicate the basics without typing everything out, so I can say “help home”, “leave mid”, “push far”, etc. without stopping to type it all out… that would be cool.

2. Favor, Glory, Mist Swag: Another Smite idea, if you don’t rage quit matches or get reported regularly, you can build up Favor or Glory (smite calls it goodwill) to 100% and functions as a multiplier against the rewards you get for competing in a game. So for GW2, if you’re a player who doesn’t get reported and doesn’t rage quit and can maintain a high glory%, you get a % boost applied to the silver, rank pts and reward track points you receive from the match. It caps at 100%, but that doesn’t necessarily mean it doubles your rewards… you’d have to find a nice balance for it.

3. An actual PVP based report option: This is so long over due it isn’t even funny. Reporting players for botting feels like a complete placebo atm. It adds to the general feeling that spvp isn’t a priority for ANET. Being able to report a player for afking, intentionally throwing the match, etc. is a pretty important component of the spvp experience… implementing this and #2 together seems like a nice carrot/stick combo.

4. Stored Builds: Another item that seems long over due and is self-explanatory. Hopefully with the implementation of the new trait system, this will be added… fingers crossed.

5. Skill Queuing option: Please add the option, via the menu to either have skill queuing or not have it for your account.

6. A Real practice mode: A place where players can queue against NPCs to learn the basic mechanics of conquest or stronghold before hopping into a match.

7. Separate Queues for Separate Game Modes: Another one that seems so obvious that I’m not sure what the counter argument is. Will it split the player-base? Probably, because not everyone wants to play the same game mode, and combining conquest, tdm and stronghold into one queue removes choice from players and will most likely do more harm than good long term, i think it will reduce the player base even more in the long run. I don’t know of any esports game that doesn’t allow players to choose between game modes they want to queue for… You may actually grow the overall spvp pop by having separate queues.

Sanctum of Rall

Quality of Life Ideas

in PvP

Posted by: Jaxom.7310

Jaxom.7310

Here are a few things that would be great QoL or just plain cool changes:

1. Chat Wheel, Quick Chat Shortcuts or something similar: A quick way to communicate with allies, either a text key short cut (smite uses v-keys, so i can type v-b-1 and let me team know “enemies in left lane”, etc.). It doesn’t have to be exactly like that but a way to communicate the basics without typing everything out, so I can say “help home”, “leave mid”, “push far”, etc. without stopping to type it all out… that would be cool.

2. Favor, Glory, Mist Swag: Another Smite idea, if you don’t rage quit matches or get reported regularly, you can build up Favor or Glory (smite calls it goodwill) to 100% and functions as a multiplier against the rewards you get for competing in a game. So for GW2, if you’re a player who doesn’t get reported and doesn’t rage quit and can maintain a high glory%, you get a % boost applied to the silver, rank pts and reward track points you receive from the match. It caps at 100%, but that doesn’t necessarily mean it doubles your rewards… you’d have to find a nice balance for it.

3. An actual PVP based report option: This is so long over due it isn’t even funny. Reporting players for botting feels like a complete placebo atm. It adds to the general feeling that spvp isn’t a priority for ANET. Being able to report a player for afking, intentionally throwing the match, etc. is a pretty important component of the spvp experience… implementing this and #2 together seems like a nice carrot/stick combo.

4. Stored Builds: Another item that seems long over due and is self-explanatory. Hopefully with the implementation of the new trait system, this will be added… fingers crossed.

5. Skill Queuing option: Please add the option, via the menu to either have skill queuing or not have it for your account.

6. A Real practice mode: A place where players can queue against NPCs to learn the basic mechanics of conquest or stronghold before hopping into a match.

7. Separate Queues for Separate Game Modes: Another one that seems so obvious that I’m not sure what the counter argument is. Will it split the player-base? Probably, because not everyone wants to play the same game mode, and combining conquest, tdm and stronghold into one queue removes choice from players and will most likely do more harm than good long term, i think it will reduce the player base even more in the long run. I don’t know of any esports game that doesn’t allow players to choose between game modes they want to queue for… You may actually grow the overall spvp pop by having separate queues.

despite being a filthy SoR player, I pretty much liked everything you’ve said.

Quality of Life Ideas

in PvP

Posted by: Orpheal.8263

Orpheal.8263

Heres what I think would be a pure QoL massive improvement to PvP for everyone:

1) Create for PvP “Rank Zones”

Beginner Zone = All Players between PvP Rank Rank 0 to Rank 20
Adept Zone = All Players between PvP Rank 21 to 40
Master Zone = All Players between PvP Rank 41 to 60
Grandmaster Zone = All Players between PvP Rank 61 to 80

This way will become Matches finally alot more FAIR, because you will get matched together with other Players, that are at the same niveau like YOU and you will get matched agaisnt player,s that are also on the same niveau of experience like you.

2) No more Upleveling Display
When you enter PvP, regardless what your real level is of your Character, it will get instantly boosted up to level 80

3) No more Premade Groups against Randoms
If you create a Group and start an either counting or non counting match, then this Match will automatically become a “Team Battle” where you get matched against only other premade groups and you won’t be playing anymore against complete randomly set up groups, because this kind of screwed up match making system gives the side that is a premade group a huge gameplay strategetical advantage over the randoms, the advantage of COMMUNICATION, because when you are in a premade group, you can communicate yourself with your teammembers via TS or via Group Chat – somethign that random matched up PUGS CAN’T DO.

3) Remove the Respawn Timer!!
When you get defeated in PvP, you shouldn’t be forced to wait like 5 long seconds, before you can finally respawn. You should be instantly able to raspwn at the moment of beign defeated to get as quickly back into the battle as possible.
PvP is very fast paced, so should be the comeback of a player after defeat too.

4) Add Reputation System
So more people leave, so worser will their Reputation become, which will lead to the peoint, that leavers in random Matches will get put put together only with other random players of their same bad reputation.
Once you have a bad reputation, you can restore it, how exactly I’ll leave to ANets decision. Point of this system is simply to incentivize people not to leave/leech or stay AFK around once it looks good enough for them that a match will be won after the motto “the other four will do the work for me, we have already nearly won…” goes AFK

5) Make us at match begin automatically GROUPS.
So that once a match statrts, all people of one side will be for that match in the same group, so that at least the basic communication of Group Chat will functionize for random matched together people for the duration of the match

6) Change the Niflheim Creature Mechanic to not be “stealable” by just making the last hit that kills the beasts.
Points should simply get the side, which deals THE MOST DAMAGE.
Its super ridiculous and unfair, when the foes can steal your 25 points, by just hard ccing you away before you coudl land the final hit, while you made basically the hard pre work by slaying that beast 99% to near death and then comes a ranger or thief from stealth afar and steals you your points just cheesingly away, without that you had any chance to prevent that.. just absolutely SUCKS and is poor gameplay.
Who does the most damage to these beasts, shoudl get the points, simple.
Change the points you earn based on the amoutn of dmaage you do.
100% damage = 25 points for your side
Under 100% damage, foe kills beast for you, You get 20, foe gets 5 points
50/50 = both sides get 15 points
Something like that would be alot more fair for both sides.

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

Quality of Life Ideas

in PvP

Posted by: Orpheal.8263

Orpheal.8263

and the last two points which didnt fit due to letter limit:

7) A real practice mode where you can practice on the maps agaisnt 100% NPC enemies to learn the mechanics of the maps, where you can test out your builds.
These NPCs just won’t use generic A.I. no these NPCs will get feeded by Meta Gameplay Builds of known PvP Players so that these NPCs will act accordingly intelligent enough and wont be easy pushovers, unless you decrease for the practice mode the difficulty of the A.I. You won’t be able to make any progress for PvP Rank ,achievements ect. pp in Practice Mode

8) Redesign the PvP Lobby, its so boring and ugly.
PvP should have a nicer looking Lobby.
One from which you can directly access all kinds of different PvP Maps, so that you don’t have to make any ridiculous random choice systems for choosing out on which map you will just play.
Just let people queu up for each PvP map seperate, so that you can exactly play on those maps, ON WHICH YOU WANT TO PLAY ON and not on those maps, which get randomly chosen out by the game out of some picks, where some random guys that you don’t know have influencde on which map you have to play on most likely.
Means, if I want to do a rated battle on the Coutard Map, then I’m 100% able to do so by just going from the general PvP Main Lobby via an Asura Portal to a specific Courtyard Lobby from where I’m able to start of battles, that will be only on the Courtyard Map as either rated or unrated battles or team battles that are either rated or unrated.
From that redesign PvP lobby should we have then also later direct accest to a new Stronghold Lobby area where we iwll then be able to queue up for the various to come Stronghold Maps.

The redesigned PvP lobby has to work basicalyl liek Lions Arch ,it should be a knot point, where you have access to just every other single lobby map for each different pvp map as like also different pvp mode lobbies like for Stronghold.
The current heart of the mist lobby just looks to totally out of place and definetely could look alot nicer. It should look more like being in the realm of balthazar, the Fissure of Woe, where everythign looks after like war, destruction and combat.
Simply said, the heart of the mists should look darker >:3
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If I repeated some things, then this simply means I agree with the OP

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside