Roy and Josh invited questions about the new GM traits. I posted in the mesmer forum and hope to get a bit more visibility here.
Anet, could you clarify these?
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Disruptor’s Sustainment – Gain 1,000 healing power for 5s upon interrupting a foe. Does this stack in intensity or duration (or at all)? On the ready-up episode it was stated this trait would have synergy with the restorative mantras (RM) trait, but this isn’t the case. RM scales poorly with healing power. With this new trait active, assuming 1,300 healing power, heals would go from 2,600 (RM base) to 2,860. This is hardly anything to write home about. Is the intent to increase RM healing power scaling to make this worthwhile?
Maim the Disillusioned – Enemies hit by shatter skills are inflicted with torment. Is torment applied per illusion hit or per landed shattered skill? How much torment is applied?
Triumphant Distortion – Gain 3s of distortion upon killing an enemy. No cooldown. The typical distortion mechanic does not stack duration. Will this trait change that?
Bountiful Disillusionment – Gain boons each time a shatter skill is used. Mind wrack – 3s of relitation. Cry of frusturation – 3 stacks of might for 15s; Diversion – 5s of fury; Distortion – 8 seconds of regeneration. It seems obvious, but will this trait proc per illusion or just per shatter? Per shatter seems quite underwhelming considering we have a solid adept per shatter trait in vigorous revelation. On the other hand, we have a per illusion grandmaster trait in shattered strength. Seems this trait would be well served working that way, making it much more worth the 30 point investment into a non-shatter trait line.