Question about Mesmers and Diversion

Question about Mesmers and Diversion

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Posted by: Schneider.8615

Schneider.8615

Hi

As I understand it, daze normally interrupts and prevents downed enemies from casting abilities. Why doesn’t Diversion work though? It makes no sense at all, seems like a bug unless it was done this way for balance purposes which I don’t see much of a reason for anyway.

What’s the opinion and history on this?

Regards

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Posted by: Saturn.6591

Saturn.6591

As far as I know, it’s impossible to daze, stun or fear a downed opponent. Skills that launch them (not sure if some knockback-skills work too) will move them away, but I think it doesn’t actually prevent them from using skills immediately afterwards either. You can also blind them to make them miss their skills. And of course, any direct damage (meaning damage not from conditions) stops the channeling of the number 4 skill.

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Posted by: Mogar.9216

Mogar.9216

As far as I know, it’s impossible to daze, stun or fear a downed opponent. Skills that launch them (not sure if some knockback-skills work too) will move them away, but I think it doesn’t actually prevent them from using skills immediately afterwards either. You can also blind them to make them miss their skills. And of course, any direct damage (meaning damage not from conditions) stops the channeling of the number 4 skill.

You'll see the interrupt text but it does nothing.

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Posted by: laquito.5269

laquito.5269

I never really understood ANets balancing philosophy behind not letting us daze/interrupt downed enemies. It is one of the major reasons why downstates are so incredibly imbalanced, imo.

Retired GW2 Player

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Posted by: ASP.8093

ASP.8093

I’m pretty sure dazes/stuns do interrupt downed enemies. Just don’t apply the effect afterward.

Nemain The Eyeless · [JOY] · Tarnished Coast · http://tcwvw.com

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Posted by: rchu.8945

rchu.8945

I never really understood ANets balancing philosophy behind not letting us daze/interrupt downed enemies. It is one of the major reasons why downstates are so incredibly imbalanced, imo.

when it comes to Mesmers skills, Anet doesn’t need an explanation or logic. Look at the GM trait Power Block, thieves (and future Revenants) are completely invulnerable and apparently that’s ok.

Sanctum of Rall
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Mind Smack – Mesmer

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Posted by: ronpierce.2760

ronpierce.2760

I never really understood ANets balancing philosophy behind not letting us daze/interrupt downed enemies. It is one of the major reasons why downstates are so incredibly imbalanced, imo.

when it comes to Mesmers skills, Anet doesn’t need an explanation or logic. Look at the GM trait Power Block, thieves (and future Revenants) are completely invulnerable and apparently that’s ok.

Except revenant weapon and heals have cast times and cooldowns so they aren’t actually immune to it afaik, only a few utilities right? I’d say that’s a massive difference from thief being immune to it on their weapon (damaging) skills,

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: Coulter.2315

Coulter.2315

You will get the word “Interupt” appear but it will not stop their actions, this allows you to benefit from “on Interupt” traits BUT allows them to still use their downstate skills (imagine how easy it would be to get any stomp if this wasn’t the case).

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Posted by: ASP.8093

ASP.8093

You will get the word “Interupt” appear but it will not stop their actions, this allows you to benefit from “on Interupt” traits BUT allows them to still use their downstate skills (imagine how easy it would be to get any stomp if this wasn’t the case).

Hmm. Pretty sure I’ve successfully interrupted Hammer Toss and a few others.

Nemain The Eyeless · [JOY] · Tarnished Coast · http://tcwvw.com

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Posted by: StickerHappy.8052

StickerHappy.8052

I never really understood ANets balancing philosophy behind not letting us daze/interrupt downed enemies. It is one of the major reasons why downstates are so incredibly imbalanced, imo.

when it comes to Mesmers skills, Anet doesn’t need an explanation or logic. Look at the GM trait Power Block, thieves (and future Revenants) are completely invulnerable and apparently that’s ok.

Except revenant weapon and heals have cast times and cooldowns so they aren’t actually immune to it afaik, only a few utilities right? I’d say that’s a massive difference from thief being immune to it on their weapon (damaging) skills,

Yep but no cd. Makng the trait a waste… Again…

Champion Illusionist Champion Hunter Champion Phantom Champion Magus

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Posted by: ronpierce.2760

ronpierce.2760

I never really understood ANets balancing philosophy behind not letting us daze/interrupt downed enemies. It is one of the major reasons why downstates are so incredibly imbalanced, imo.

when it comes to Mesmers skills, Anet doesn’t need an explanation or logic. Look at the GM trait Power Block, thieves (and future Revenants) are completely invulnerable and apparently that’s ok.

Except revenant weapon and heals have cast times and cooldowns so they aren’t actually immune to it afaik, only a few utilities right? I’d say that’s a massive difference from thief being immune to it on their weapon (damaging) skills,

Yep but no cd. Makng the trait a waste… Again…

Only SOME of their utilities have no CD. Their damage ones (unlike thief, and the thinfs thst matter most) do have cooldowns. Revenant weapon attains have both a cost and cooldown, it’s just not very long.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: Coulter.2315

Coulter.2315

You will get the word “Interupt” appear but it will not stop their actions, this allows you to benefit from “on Interupt” traits BUT allows them to still use their downstate skills (imagine how easy it would be to get any stomp if this wasn’t the case).

Hmm. Pretty sure I’ve successfully interrupted Hammer Toss and a few others.

You haven’t (something else may have prevented the knockdown), you get the word “Interupt” you get Halting Strike damage but you do not stop the skill (unless you rupted with a blow out).

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Posted by: StickerHappy.8052

StickerHappy.8052

I never really understood ANets balancing philosophy behind not letting us daze/interrupt downed enemies. It is one of the major reasons why downstates are so incredibly imbalanced, imo.

when it comes to Mesmers skills, Anet doesn’t need an explanation or logic. Look at the GM trait Power Block, thieves (and future Revenants) are completely invulnerable and apparently that’s ok.

Except revenant weapon and heals have cast times and cooldowns so they aren’t actually immune to it afaik, only a few utilities right? I’d say that’s a massive difference from thief being immune to it on their weapon (damaging) skills,

Yep but no cd. Makng the trait a waste… Again…

Only SOME of their utilities have no CD. Their damage ones (unlike thief, and the thinfs thst matter most) do have cooldowns. Revenant weapon attains have both a cost and cooldown, it’s just not very long.

SOME? only 1 Utility has a CD.

Champion Illusionist Champion Hunter Champion Phantom Champion Magus

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Posted by: ronpierce.2760

ronpierce.2760

I never really understood ANets balancing philosophy behind not letting us daze/interrupt downed enemies. It is one of the major reasons why downstates are so incredibly imbalanced, imo.

when it comes to Mesmers skills, Anet doesn’t need an explanation or logic. Look at the GM trait Power Block, thieves (and future Revenants) are completely invulnerable and apparently that’s ok.

Except revenant weapon and heals have cast times and cooldowns so they aren’t actually immune to it afaik, only a few utilities right? I’d say that’s a massive difference from thief being immune to it on their weapon (damaging) skills,

Yep but no cd. Makng the trait a waste… Again…

Only SOME of their utilities have no CD. Their damage ones (unlike thief, and the thinfs thst matter most) do have cooldowns. Revenant weapon attains have both a cost and cooldown, it’s just not very long.

SOME? only 1 Utility has a CD.

So far, but regardless, its weapon skills that (typically) kill you. If I had to vote on it affecting weapon skills or utilities more, I’d personally vote Weapon skills. :P Of course, both might be best, but if I had to chose.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)