Question about state of sPvP and class tiers
Warriors are in a much better position now then they were before. Go Mace/Shield and just stun people all day.
intothemists.com/guides should help you some
I was wondering what the current state of sPVP is like. What is the meta at the moment? I have heard about a condi meta but I’m confused because wasn’t that around the whole time?
Necromancers got a few nice buffs that made them more popular—and then a high percentage of damage in teamfights began to come from conditions. The “condition meta” is already a bit outdated though, as it’s not too hard to counter them and people just started to bring more condition removal as well. Necros are still extremely strong.
Warriors are often considered the top-tier profession due to a steady stream of buffs over the last year. They have a lot of great builds, such as hammer/longbow, mace/shield-greatsword, even amazing bunker builds that often use sword/warhorn in addition to hammer or mace/shield.
Current roles are teamfight bunker/support, teamfight dps/control, roamer, and sidepoint control. Warrior can do any of those.
I was wondering what the current state of sPVP is like. What is the meta at the moment? I have heard about a condi meta but I’m confused because wasn’t that around the whole time?
Necromancers got a few nice buffs that made them more popular—and then a high percentage of damage in teamfights began to come from conditions. The “condition meta” is already a bit outdated though, as it’s not too hard to counter them and people just started to bring more condition removal as well. Necros are still extremely strong.
Warriors are often considered the top-tier profession due to a steady stream of buffs over the last year. They have a lot of great builds, such as hammer/longbow, mace/shield-greatsword, even amazing bunker builds that often use sword/warhorn in addition to hammer or mace/shield.
Current roles are teamfight bunker/support, teamfight dps/control, roamer, and sidepoint control. Warrior can do any of those.
Thanks this was very helpful! I’m looking forward to playing again.
The warrior sounds flexible! I was starting to get a bit sad when I heard earlier that no one in pro-tournaments uses warriors
I’ve actually never heard of the side-point control role before – what is their purpose?
And if the condi-meta is already phasing out, what’s in favor now? The Stun meta?
And thanks for the website Cosine.
Thanks this was very helpful! I’m looking forward to playing again.
The warrior sounds flexible! I was starting to get a bit sad when I heard earlier that no one in pro-tournaments uses warriors
I’ve actually never heard of the side-point control role before – what is their purpose?
And if the condi-meta is already phasing out, what’s in favor now? The Stun meta?
And thanks for the website Cosine.
Side-point control is sometimes called backpoint bunker—it’s basically a somewhat defensive build that excels in duels. Teldo is the prime example of a sidepoint control player. For a warrior, that often looks like hammer/longbow, which is tankier and better at winning duels than, say, a sidepoint engineer like Teldo—although Teldo’s build also features enough knockbacks to reliably neutralize far point.
The condi meta isn’t gone but it’s not nearly as pronounced as it was just a few weeks ago. The October 15th patch will buff a few more condi removal skills and I’m hopeful that things will be even more balanced than they are now. Stunlock almost became a meta but sigil of paralyzation is getting fixed this patch. My prediction is that it’s going to be very difficult to define any kind of “meta” for at least a few months, which is a very good thing. A large variety of comps should be viable.