Question about state of sPvP and class tiers

Question about state of sPvP and class tiers

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Posted by: Astranagant.6409

Astranagant.6409

Hi guys,

I am hoping to return to GW2 after almost a year since launch (my friend stopped playing). The new upcoming changes sound exciting.

I was very keen on sPVP at the time and I specifically liked the warrior due to the challenges of playing one at time (they weren’t considered very good with if I remember due to low survivability/escapability yet inferior burst to say thieves).

I was wondering what the current state of sPVP is like. What is the meta at the moment? I have heard about a condi meta but I’m confused because wasn’t that around the whole time?

What are the general roles (bunker, damage dealer etc..) and have they evolved since?

Finally how are warriors perceived in sPVP? I have seen tier lists on another thread where they generally rate quite high. However if one was not to assume the warrior is a stun build like what I have read about, where would he sit on the tier list then?

I quite liked having mobility and damage with sword/WH or axe/shield back at launch.

If anyone could suggests a good website that provides in-depth guides of classes and overall sPVP play tips like Team solo mid does for LOL that would be much appreciated.

Cheers

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Posted by: Ryld.1340

Ryld.1340

Warriors are in a much better position now then they were before. Go Mace/Shield and just stun people all day.

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Posted by: Cosine.7841

Cosine.7841

intothemists.com/guides should help you some

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Posted by: NevirSayDie.6235

NevirSayDie.6235

I was wondering what the current state of sPVP is like. What is the meta at the moment? I have heard about a condi meta but I’m confused because wasn’t that around the whole time?

Necromancers got a few nice buffs that made them more popular—and then a high percentage of damage in teamfights began to come from conditions. The “condition meta” is already a bit outdated though, as it’s not too hard to counter them and people just started to bring more condition removal as well. Necros are still extremely strong.

Warriors are often considered the top-tier profession due to a steady stream of buffs over the last year. They have a lot of great builds, such as hammer/longbow, mace/shield-greatsword, even amazing bunker builds that often use sword/warhorn in addition to hammer or mace/shield.

Current roles are teamfight bunker/support, teamfight dps/control, roamer, and sidepoint control. Warrior can do any of those.

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Posted by: Astranagant.6409

Astranagant.6409

I was wondering what the current state of sPVP is like. What is the meta at the moment? I have heard about a condi meta but I’m confused because wasn’t that around the whole time?

Necromancers got a few nice buffs that made them more popular—and then a high percentage of damage in teamfights began to come from conditions. The “condition meta” is already a bit outdated though, as it’s not too hard to counter them and people just started to bring more condition removal as well. Necros are still extremely strong.

Warriors are often considered the top-tier profession due to a steady stream of buffs over the last year. They have a lot of great builds, such as hammer/longbow, mace/shield-greatsword, even amazing bunker builds that often use sword/warhorn in addition to hammer or mace/shield.

Current roles are teamfight bunker/support, teamfight dps/control, roamer, and sidepoint control. Warrior can do any of those.

Thanks this was very helpful! I’m looking forward to playing again.

The warrior sounds flexible! I was starting to get a bit sad when I heard earlier that no one in pro-tournaments uses warriors

I’ve actually never heard of the side-point control role before – what is their purpose?

And if the condi-meta is already phasing out, what’s in favor now? The Stun meta?

And thanks for the website Cosine.

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Posted by: NevirSayDie.6235

NevirSayDie.6235

Thanks this was very helpful! I’m looking forward to playing again.

The warrior sounds flexible! I was starting to get a bit sad when I heard earlier that no one in pro-tournaments uses warriors

I’ve actually never heard of the side-point control role before – what is their purpose?

And if the condi-meta is already phasing out, what’s in favor now? The Stun meta?

And thanks for the website Cosine.

Side-point control is sometimes called backpoint bunker—it’s basically a somewhat defensive build that excels in duels. Teldo is the prime example of a sidepoint control player. For a warrior, that often looks like hammer/longbow, which is tankier and better at winning duels than, say, a sidepoint engineer like Teldo—although Teldo’s build also features enough knockbacks to reliably neutralize far point.

The condi meta isn’t gone but it’s not nearly as pronounced as it was just a few weeks ago. The October 15th patch will buff a few more condi removal skills and I’m hopeful that things will be even more balanced than they are now. Stunlock almost became a meta but sigil of paralyzation is getting fixed this patch. My prediction is that it’s going to be very difficult to define any kind of “meta” for at least a few months, which is a very good thing. A large variety of comps should be viable.