Question about the future of this games PVP

Question about the future of this games PVP

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Posted by: Adry.7512

Adry.7512

ok, I was recently talked to and was informed on the situation that most players feel cheated on. they feel cheated on the fact that monthly (or yearly forgot) competitions in pvp would be held (as promised) and they never did this. also that the game would be competitive and PVP centered…..but that also never happened. ok, I understand, I still enjoy and love the game though, especially its pvp aspects. here is MY question, now that the developers have their living story and other things, will you concentrate on PVP? yes its a great game and yes you did well, but you need to give the fans what they want. we need more PVP options, we need competitions, we want a competitive PVP game that is respected like or more than other games that hold competitions and so on. please apply a lot more effort into pvp, please and thank you. don’t get me wrong I enjoy the game very much, but this is what you have to do regardless.

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Posted by: callidus.7085

callidus.7085

I can’t speak for “most” players, but I don’t feel cheated on… and I’m not sure where they ever said the game would be pvp centered… I do remember them saying they wanted this to evolve into an esport but I don’t think they ever said it was supposed to be solely centered around pvp.

I hope they do add in more stuff to pvp, but I also hope they continue to add things into the game everywhere… PvE, WvW and sPvP and any other side projects like SAB… I enjoy it all and personally want to see all aspects continue to grow and be refined.

Slow down and smell the pixels.

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Posted by: RebelYell.7132

RebelYell.7132

I was lead to believe the game would be like GW1, with a wide variety of game modes like Jade Quarry, Fort Aspenwood, Alliance Battles, Codex Arena, Heroes Ascent, with all sorts of mixed objectives that encouraged a wide variety of playstyles. I fondly remember Monk/Paragons capping shrines and speed buffing turtles, who wanted to avoid direct confrontation whenever possible.

Yet here, all we have is this WoW Battleground/Team Fortress 2 style mess, where there are objectives, yes, but everyone ignores them unless they somehow lead to adding to their kill count, because that is the most effective way to play. What happened between now and then?

User was infracted for being awesome.

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Posted by: Theplayboy.6417

Theplayboy.6417

ANet does not care about PvP in Guild Wars 2. It’s odd because PvP is what made Guild Wars 1 a successful game. I think ANet realized that all of the PvP players would buy Guild Wars 2 expecting more of the same awesomeness that was present in GW1. So they knew they had our money right out of the gates. It’s the PvE players money they needed secure thus they dedicated all of their resources to PvE and hung PvP out to dry.

I certainly feel cheated……Guild Wars 2 is borderline Vaporware in it’s current state.

(edited by Theplayboy.6417)

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Posted by: clay.7849

clay.7849

I do remember them saying they wanted this to evolve into an esport but I don’t think they ever said it was supposed to be solely centered around pvp.

You don’t need to have the game centered around PvP to make it an eSport – but at the same time you can’t just ignore it either.

ArenaNet has pretty much ignored PvP. One new map in 7 months isn’t really that exciting when everything was bare bones to begin with.

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Posted by: callidus.7085

callidus.7085

I do remember them saying they wanted this to evolve into an esport but I don’t think they ever said it was supposed to be solely centered around pvp.

You don’t need to have the game centered around PvP to make it an eSport – but at the same time you can’t just ignore it either.

ArenaNet has pretty much ignored PvP. One new map in 7 months isn’t really that exciting when everything was bare bones to begin with.

I agree sPvP should get some attention, my point is that it shouldn’t be by taking attention away from elsewhere. Every aspect of the game should be continually worked on… in my opinion of course.

Slow down and smell the pixels.

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Posted by: callidus.7085

callidus.7085

I was lead to believe the game would be like GW1, with a wide variety of game modes like Jade Quarry, Fort Aspenwood, Alliance Battles, Codex Arena, Heroes Ascent, with all sorts of mixed objectives that encouraged a wide variety of playstyles. I fondly remember Monk/Paragons capping shrines and speed buffing turtles, who wanted to avoid direct confrontation whenever possible.

Yet here, all we have is this WoW Battleground/Team Fortress 2 style mess, where there are objectives, yes, but everyone ignores them unless they somehow lead to adding to their kill count, because that is the most effective way to play. What happened between now and then?

Wait, what? The most effective way to play the sPvP here is to capture points and hold them… each kill gives you 5 points where as each capture point grants 1 point every 2 seconds. If your team held all the points the other team would have to kill a player every 3.33 seconds and not have any of their players die either just to TIE the match…

I’m not saying that the games are all that varied… they do have some differences, sure, like the trebs, canons and friendly sharks, buffs, npc kills etc… but essentially they are all capture-the-point style pvp matches.

I’ll agree some real variation would be nice, like true capture the flag and some team deathmatch might be cool… maybe a pvp race type match, but the current games aren’t just walk in and kill people, you do have objectives you should try to accomplish if you’d like to win.

Slow down and smell the pixels.