Questions about PvP
The windows at Khylo – pretty sure thats a bug that ranged channeled attacks like your gs 1 and ele scepter air 1. The simple solution is to just swap weapons if you dont want to blow a CD.
For canceling any skill, you can use the stow weapon command. This command is not bound by default. You can find it in Options > Controls > Misc.
As long as you’re standing still, you can continue attacking no matter what you do with the camera. Its when you move that a line of sight check comes into play for some skills.
Say if my character is facing forward towards the target and I am using my 1 skill it will continue to do so, but if I change the position of my camera it will stop auto attacking even if my character is continued staring/facing the target. Is there no way to remedy this?
With a camera system like this, it disapproves the idea to look around your surroundings and makes you almost tunnel vision.
Weird, this is not supposed to work like this, but instead like you’re suggesting to be. Maybe turning free camera on can fix this.
The windows at Khylo – pretty sure thats a bug that ranged channeled attacks like your gs 1 and ele scepter air 1. The simple solution is to just swap weapons if you dont want to blow a CD.
For canceling any skill, you can use the stow weapon command. This command is not bound by default. You can find it in Options > Controls > Misc.
As long as you’re standing still, you can continue attacking no matter what you do with the camera. Its when you move that a line of sight check comes into play for some skills.
I’ve been screwing with staff, scepter, and pistol, gs. All projectile weapons, I play with sword quite a bit in PVE, so essentially it is kind of silly to force the sword option to break windows.
The cancelling skill should just be implemented into stealth as a quality of life feature. I don’t know it just seems silly not to.
And to restart an attack every time use Greatsword skill 3 is odd. Why would it turn off the auto?
For the camera issue, I was using a target dummy as an example. If I hold my left click and try to look at my character at a different angle and NOT change direction of my character at all. It stops the auto attacks.
Weird, this is not supposed to work like this, but instead like you’re suggesting to be. Maybe turning free camera on can fix this.
I double checked and it’s on. Still have this issue.
(edited by Zanyu.2017)
The windows at Khylo – pretty sure thats a bug that ranged channeled attacks like your gs 1 and ele scepter air 1. The simple solution is to just swap weapons if you dont want to blow a CD.
For canceling any skill, you can use the stow weapon command. This command is not bound by default. You can find it in Options > Controls > Misc.
As long as you’re standing still, you can continue attacking no matter what you do with the camera. Its when you move that a line of sight check comes into play for some skills.
I’ve been screwing with staff, scepter, and pistol, gs. All projectile weapons, I play with sword quite a bit in PVE, so essentially it is kind of silly to force the sword option to break windows.
The cancelling skill should just be implemented into stealth as a quality of life feature. I don’t know it just seems silly not to.
And to restart an attack every time use Greatsword skill 3 is odd. Why would it turn off the auto?
For the camera issue, I was using a target dummy as an example. If I hold my left click and try to look at my character at a different angle and NOT change direction of my character at all. It stops the auto attacks.
Weird, this is not supposed to work like this, but instead like you’re suggesting to be. Maybe turning free camera on can fix this.
I double checked and it’s on. Still have this issue.
The autoattack will cancel if you have enabled autoattack. Disable it and it will finish before doing the next skill. Also, it automatically stops autoattack when stealthed, but sometimes you click 1 at the same time as you stealth or some projectile is on his way when stealthed and you get yourself revealed. Also, as said looking into somewhere else should not stop the AA, works fine for me :p
This was odd. So I got it to work. When it was enabled it didn’t work at all, but then I turned it off, applied, and then restarted enabled it and applied it. Fixed it. I have no idea why my settings weren’t going through. It’s helpful that this is actually fixed.
So it seems exactly that for the stealth mechanic. If I had a scepter auto attack mid flight, went into stealth, the attack that lands gets me out.