Questions about balancing classes.

Questions about balancing classes.

in PvP

Posted by: waka.9826

waka.9826

This is not a complaint or a rant really, but a legitimate question.

When you compare the elementalist and engineer in their current form, don’t you see something off about the two? (Yes I realize both classes have their issues)

Engineer is a fun class and all but I swear engineers “unique” class mechanic is basically attunement swapping except you need to waste a utility slot to have these attunements. I don’t know about everyone else who plays PVP but a stun breaker is basically a must have utility in the current game (the only exception being ranger and maybe mesmer) which brings the engineer to a small window of choice with 2 utility slots left.

What I am basically trying to say is that the class cannot operate efficiently without the kits, there is literally no reason to go a non kit build in pvp at the moment because it is extremely underwhelming. I don’t feel as if the tool belt is our unique class mechanic because it isn’t a mechanic it’s just 4 carbon copies of the actual skill except worse than the actual utility slot skill.

I will make an example of this poor class design :

Why bring personal battering ram when you can bring a bomb KIT with an aoe knockback on a lower CD with 4 extra skills?

Why use your pistol for condition damage when it can barely apply 4 bleeds when you have your grenade kit with all the condis + great bleed applying.

I’m sure there are more examples but I hope you guys get the point. And this isn’t just a elementalist / engineer thing I know, but this is the perfect example of the poor balance / poor design. Perfect balance is impossible I realize this, but looking at these two classes and comparing their class design, I just want to say wat.

WAT

Questions about balancing classes.

in PvP

Posted by: daydream.2938

daydream.2938

Everyone knows warrior and engy need love dude.