((helping out non-thinkers since 1989))
Questions from an eager newcomer
((helping out non-thinkers since 1989))
phew, those are not easily answered questions and depend heavily on the situation. I will keep it very simply for starters:
1) Will you be there soon enough and will you win the fight if you are there? if yes, then go. (look at the HP-bars and minimap who is in downed-state or at low health as a clue or communicate with the team)
2) There are classes that are harder to stomp, even with stability (ele, mesmer, thief) so if the enemy is one of those and your teammate isn’t, don’t go for the stomp and vice-versa. It also depends on the cleave of the opponent: is there tons of AoE and will you just die as well when trying to rez? Then don’t try to rez
3) You should always have the option to get to the point soon enough to not get decapped (or one teammember at least), so if you don’t know exactly where all the enemies are, sm1 should stay in range or leave a portal.
4) Yes, when you have a favourable position, for example on niflhel when the enemies are coming through the narrow pass and you can spam AoE or on Khylo, where you can spam stuff from above. But keep Point 3 in mind and don’t get decapped by sm1 sneaking by. Also, if you have fever nodes capped or are on equal nodes, you should maybe avoid those risks if you’re not that experienced.
5) Generally, you target the easy to kill things first. This doesn’t necessarily mean low HP/Armor classes, since for example Thief/Mesmer have good mobility/stealth and can get away if you don’t have a decent stun/burst-combo. It heavily depends on the builds of the classes, so you should let sm1 more experienced do the targetting until you get the hang of it (you can just ask in chat if sm1 could do the targetting, if you have decent ppl on the team, that shouldn’t be a prob).
6) I like temple the best atm: The Map is big, the secondary objectives are impactful and the nodes are fairly open and not as cramped as for example niflhel mid.
1. Fast guy (thief, warrior, Ele, or engi) deals with home. Rest rush mid. If you win the mid fight, then the enemy team is most likely on respawn, so feel free to send one dude to cap their home (your far). This does two things. You nab some points and force them to break one or two people off to force you off and recap. Constantly forcing them to break up is also what is better known as having the fight snowball. You basically regulate the momentum, which is how you win.
2. In the middle of a fight, you always have that idiot/bunker who tries to res. Down them. If they’re tanky and you can’t down, go for the stomp. If your team mate is low on hp, heal them up a bit and then go for the stomp. Generally, in team fights, you want to cleave if you can’t secure the stomp/res. Fortunately, as a necro, if there’s one thing you can shut down, its a target that isn’t in melee range.
3. Cap the point and then kitten the situation. Did the enemy just die? Did they die a minute ago? Was there no enemy there at all and they didn’t die either? All important questions.
If they just died, feel free to support other fights or give the map bonus a little attention. Contrary to what some “pros” say, nabbing the beast/smashing their door down (will, again, force them to split up) when nothing is going is a good thing. Just watch out for thieves, mesmers, etc.
If they died a half a minute to a minute ago and you just capped their home, expect them veeeery soon. Try stalling them off point by cutting them off at the most likely route they’ll take. Oh to add to that point, if you intend to cap a point or are going to defend against a person you can’t stall ALWAYS make sure to keep the point in your color, or if you’re severely pressured, neutral. Fighting on points is crucial.
If the enemy didn’t die and they aren’t there, look out for theives or mesmers. They’re veeery close by.
4. See above.
5. Target the squishies. Squishy usually = high dps, and the last thing your team needs is a free casting mesmer/ranger. Never bother with bunkers unless you’re a thief or mesmer, as bunkers are designed to take loads of damage. Necros are prime targets for lack of escapes and being a scholar, meaning low armor (usually).
6. I like all the maps equally, cept for troll hammer and spirit watch. The treb at kyhlo is a little annoying, but the trebber is usually a bad, so its free points all around.
thank you very much!
((helping out non-thinkers since 1989))