Quick fixes for major casual pvp imbalances

Quick fixes for major casual pvp imbalances

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Posted by: Dreddful.4860

Dreddful.4860

So I won’t claim I’m a god in pvp or anything, but usually finish in the top player spot if I play any of the strong classes or even mediocre since I have a very long pvp background thanks to other games.

But anyway here are my suggestions for a couple of quick fixes for some things I consider big blunders in casual pvp (mind you I play all of these builds/classes):

-Warrior. There is no penalty for many casters staying in melee range. Hundred blades needs to be a mobile skill like the axe whirlwind or i needs significant damage increase (not recommended), we need a big guy wielding a mighty sword to be viable, cmon Anet.

-Necromancer: Greatsword build need to have faster attacks, nothing more. Pretty weak overall but still playable class.

-Thief: Burst on dual pistols needs to be toned down but trade it for cheaper utility. I main thief and I down scrubs in 3 secs. Doesn’t seem too fair.

-BURNguard: Nerf it to the ground, nerf all that fire damage. Srsly this is one the most silly builds I have seen in any game. Requires no skill to play at all.

-Dragon hunter: Yeah, nerf it, it’s just silly AoE damage in Conquest pvp. Nobody else does that much, why does the Paladin class of GW2 need to be superior?

-Ranger: Could use a tone down on condi builds and a slight damage nerf to Longbow power builds

-d/d ele and mesmer. Tone down utility or or tone down damage (dmg recommended)

So what do you guys think needs a nerf or buff?

(edited by Dreddful.4860)

Quick fixes for major casual pvp imbalances

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Posted by: Photinous.4628

Photinous.4628

-Necromancer: Greatsword build need to have faster attacks, nothing more. Pretty weak overall but still playable class.

You obviously have not faced any condi reapers if you think this is a weak class.

Quick fixes for major casual pvp imbalances

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Posted by: Silverkey.2078

Silverkey.2078

I think the problem is the difference between casual and pro. A good amount of your suggestions are clearly not valid at the pro level. It makes sense to balance for pros, because this is the optimal balance assuming that all players play well and are organized. But at the same time, most of the player base is not pro level…