So I won’t claim I’m a god in pvp or anything, but usually finish in the top player spot if I play any of the strong classes or even mediocre since I have a very long pvp background thanks to other games.
But anyway here are my suggestions for a couple of quick fixes for some things I consider big blunders in casual pvp (mind you I play all of these builds/classes):
-Warrior. There is no penalty for many casters staying in melee range. Hundred blades needs to be a mobile skill like the axe whirlwind or i needs significant damage increase (not recommended), we need a big guy wielding a mighty sword to be viable, cmon Anet.
-Necromancer: Greatsword build need to have faster attacks, nothing more. Pretty weak overall but still playable class.
-Thief: Burst on dual pistols needs to be toned down but trade it for cheaper utility. I main thief and I down scrubs in 3 secs. Doesn’t seem too fair.
-BURNguard: Nerf it to the ground, nerf all that fire damage. Srsly this is one the most silly builds I have seen in any game. Requires no skill to play at all.
-Dragon hunter: Yeah, nerf it, it’s just silly AoE damage in Conquest pvp. Nobody else does that much, why does the Paladin class of GW2 need to be superior?
-Ranger: Could use a tone down on condi builds and a slight damage nerf to Longbow power builds
-d/d ele and mesmer. Tone down utility or or tone down damage (dmg recommended)
So what do you guys think needs a nerf or buff?