Quickness Revives/Stomps
You’re in luck! Starting with Tuesday’s patch, Quickness and Slow will no longer modify the speeds of reviving or stomping actions.
Its like they read my mind.
I instantly decided that was overpowered the moment i saw that quickness improved reviving and stomping.
I also thought it was op that slow slowed stomping.
Anet is slow.
Or you are since it was announced about a week ago
Or you are since it was announced about a week ago
^ and asked for by a lot of players on the forums weeks before that.
http://www.twitch.tv/impact2780
Reviving and Stomping is a Universal capability of all classes.
Therefore it is extremely unbalanced to have some classes capable of super fast reviving and super fast stomping.
Why is it inherently unbalanced? Because you don’t like it? Quickness stomping is a tool that some professions can bring which distinguishes them. How is it unbalanced and stability, stealth, or invulnerability stomps aren’t?
This is really just an overreaction to the fact that some builds have too much access to quickness and slow was a little too good. Either that or it’s a cop-out because they couldn’t fix the quickness/slow animation glitch with stomping.
Fact is revenants can quickness stomp on demand mesmers can invul quickness stomp and ress while applying slow to enemy’s plus slow isnt counter able by quickness as slow is stronger. It made it impossible for some comps to kill and for others to ress. Honestly slow on time warp is too strong when used in a outmanned scenario
But that’s my point. Two professions are broken out many more which have access to quickness.