Radiant Fire trait

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Posted by: Kharr.5746

Kharr.5746

If you have a torch equipped, it allows you to use Zealot’s Flame + Zealot’s Fire even when it is on cooldown by triggering the trait. Basically, you get 2x Zealot’s Flame AND 2x Zealot’s Fire. That’s 10+ stacks of burning instantly by just mashing #4. It’s only supposed to grant Zealot’s Flame passively. Please fix it.

I’m surprised no one has posted about this yet. It’s part of the reason burn Guardians are melting faces right now.

Edit: Thanks for the link to ready-up. Apparently it’s working as intended. I’m going back to melting faces with my medi-carrion build. Perma-fury super tanky melt-your-face fun that does more damage than a thief.

(edited by Kharr.5746)

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Posted by: Sagat.3285

Sagat.3285

I always thought this was intended you’re taking a huge risk staying overtime in torch or only use torch. Also burn guards are falling off in favor of bunker but meh we’ll see if it’s really intended…soon.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Kharr.5746

Kharr.5746

You don’t actually need to stay in torch though. Open up with #4 —> 4 to toss it, Radiant Fire procs —> #4 to toss it again. It’s 10 stacks of burning in ~ 1 second. Surely 1 second isn’t “risky” for melting someone with 3.2k burn ticks.

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Posted by: Sagat.3285

Sagat.3285

It won’t proc that often with carrion,your scenario is ideal/perfect the kind that you see vs PvP golems and again burn guards are falling off. If it’s not intended they’ll fix it whenever they decide to remember vanilla GW2 still exists.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: SlayerSixx.5763

SlayerSixx.5763

Its working as intended. People need to stop assuming that just because something is powerful that its bugged.

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Posted by: Dirame.8521

Dirame.8521

I feel like that thing was too powerful for it’s own good. I know I was an advocate for condi guards before the patch (in fact, I was one of the people who made what I consider to be the first working condi guard build #humblebrag) but, it’s like Anet just went, well condi guard is on the verge of being a thing…….., let’s give it steroids.

I mean sure, let’s! But seriously though, condi guard could 2v1 heck, even 3v1 before the patch, now, if played well, they could end a team fight just by existing.

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http://www.youtube.com/user/ceimash
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Posted by: CMF.5461

CMF.5461

just leaving this here……the devs know and it’s intended….

Ready Up 35

(edited by CMF.5461)

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Posted by: SlayerSixx.5763

SlayerSixx.5763

Sure its powerful, but guardian only applies one conditions consistently. Even engi should be able to apply enough pressure before feeling the……

Heat.

https://m.youtube.com/watch?v=Hz_NY_Gr7y8

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Posted by: Saiyan.1704

Saiyan.1704

Its dodgeable/blockable/cleansible. We’re so dependent on our certain burst skills that we get outplayed all too easily if we don’t pull it off. That goes for all guard dps builds.

Condi Guard was a thing – it still is in soloq – but people are jumping ship and going bunker for several reasons.

P.S
It’s working as intended. You can close your thread in the Bug forum.

aka FalseLights
Rank: Top 250 since Season 2
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Posted by: Rednik.3809

Rednik.3809

Burn guard working as intended, l2p.
Mesmer burst working as intended, l2p.
Engi grenades working as intended, l2p.
Turret engi working as intended, l2p.
Shoutbow working as intended, l2p.
Decap engi working as intended, l2p.
Fear chains working as intended, l2p.
Spirit ranger working as intended, l2p.

I just love reading pvp forums. Obviously every major balance shift bringing up some incredibly skilled guys who always telling others l2p.

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
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Posted by: SlayerSixx.5763

SlayerSixx.5763

Alright, that isn’t fair. As against conditions as I am (I don’t run them, ever) a BURN guardian isn’t OP. So what if he hits you with 10 stacks instantly? Let it be 50 and, for what its worth, a competent player will STILL be able to cleanse it with ease.

Your thought process should be something along these lines:

You see guardian. You see torch. He starts attacking. You saw radiant fire proc/skill activation. You see he raises his hand. You know what’s coming next.

Two things happen after that point

You either dodge the flame tosses, where in which case, he’s either auto attacking with scepter or swapping to his second weapon set (which usually isn’t a second torch), and he’ll be reduced to trying to burn you with passive VoJ procs and JI for another ten seconds. Does that mean he isn’t dealing damage during that time frame? No, of course not, but you’ve just dodged his burst. When can he retry his burst? In about 10 seconds. What can you do this time? Opening the gap means that he’ll most likely be reduced to his pitiful scepter and his, again, incredibly telegraphed torch attacks.

You didnt dodge and now he’s laying 10+ stacks of burning and you’re suffering 3-5k burn ticks. All you need is quite literally ONE cleanse to mitigate his entire burst. You can’t have honestly built with 0 cleanse. Guard doesn’t have enough hard CC to stall you long enough for the burn to do its work, so what’s your excuse for not cleansing?

There are things that we should be complaining about, but the burn change was more PvE-centric than anything else and all of these short duration burns are actually easier for low cleanse builds/classes (engi/mesmer), because now you can’t just tack the burning onto them and kite and have to actively apply it. The way I see it, burn guardian takes meditation guard’s simple burst combos and gives them range at the cost of having them countered by yet another thing (cleanse) which is available by the bucketload vs any decent comp.

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Posted by: Kharr.5746

Kharr.5746

just leaving this here……the devs know and it’s intended….

Ready Up 35

Thanks for the source. It looks like it’s working as intended. I don’t feel bad for exploiting it anymore. It’s does more damage than backstab on a 5 second cooldown without needing to be behind a target.

I’ve been pairing it with meditations for the extra tankiness + fury on my carrion build. Super tanky melt-your-face fun. Absolutely love it.

(edited by Kharr.5746)

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Posted by: Silv.9207

Silv.9207

That’s 10+ stacks of burning instantly by just mashing #4. It’s only supposed to grant Zealot’s Flame passively. Please fix it.

Yeah, 10 stack…
Or do you mean 6?
Because if you’re not near the enemy all the time, timing perfectly with active and passive skills and traits, and you’re free to move and skill and the enemy don’t use any skill to dodge/evade/block/blind/immune, you can stack 10 burnwith that skill in more or less 7 secods.

You need 3 seconds to stack 1 bur/sec and 3/4 for active the skill (3 stack), then repeat when you critical hit. It’s 7.5 seconds for 12 stacks of burn.
Guy, it’s a very low burn damage ability, expecially compared with the Elementalist.

You can inflict at the best 13 stack of burning in 5 seconds, if the enemy don’t do anything to stop/evade you or don’t clean the conditions. Frequently you can’t stack more than 9 stack of burn with the inizial “burst”. Then the enemy clean all the burn and your damage is lowered to 0.

P.s. To evade the torch skill 4 active effect you can simply JUMP (it’s not a lie) and you evade the skill why the skill have that bad design that make the guardian unable to make that fire fly in the ari to hit a distant enemy and need to walk on the ground. That mak the guardina frequently unable to hit the enemy if the ground isn’t perfectly free or if there’s kitten in the ground between you and your enemy. It’s very easy to see and evade, sometimes just by moving or stop moving. And it can be reflected by a lot of skills why it’s a projectile (that walk on the ground and don’t fly in the air…).

The guardian is very good and burn deal very high damage (sometimes more than a condition can be supposed to do), but it’s easy to make the guardian unable to inflict high damage. And sometimes you’re able to don’t make a condi guardian deal damage at all (ele and warrior traits/skills)
There’s 3 skills + trait Zealot’s Flame that stack 3 burn each, then the guardian have only the auto-attack to inflict burn and some skills that hit multiple times to help.

I play the Guardian in carrion with Burn and yes, it’s very powerfull and if I find someone that don’t know how to face me I can melt him down easy. But if I find someone that know a little how to fight me and that he need only to evade/block/blind/reflect/jump my torch skill 4 and I lose 1/3 of my damage (why all the other burning skills have a very long coooldown) it’s not so hard fight me.

If you haven’t skills that clean conditions you’re deal, but the same can happen against every other classes with a condi build.
Thiefs can be killed easy with burn why they basicly have 1 skill to insta-clean conditions (teleport, that they use more to excape than to clean conditions) or they need 3 seconds in stealth to clean a condition (and in that case the condition will be 100% burn because is the first to be cleaned). And they have very low hp and frequently play in Berserker… no need to say that everyone can kill a berserker thief with 3 skills.

At the end, if you want to deal high damage with a guardian you don’t play with Burn.
Direct damage guardians deal so much more damage than a Condi Guardian.
If a berserker guardian hit you with GS skill 2 he van deal you 9k of damage in 1/2 sec. With a fast single skill and with a leap that help him to come to you, a CC skill that pull you to him and a meditation that teleport him to you if you try to run away.

If you look there’s only condi guardian in the game because they deal really high damage, because they’re really OP, because they… oh… wait… they use all marauder… and soldier… and they don’t use torch… oh….
Really, I play spvp frequently and I rarely find another condition guardian, expecially in ranked matches.
That’s why burn is very good, deal high damage, but if the enemy know a little how to fight you and have some condi clean skills or resistance/immunity skills you can’t win.

I’ve never lose against a burning guardian in 1vs1. Never. I’ve lose only in 2vs2 or more, but in a 1vs1 I’ve never lose against a guardian that focus all it’s damage on Burn. And I’ve only 2 skills to clean condititons (smite conditions and contemplation of puruty) and it’s really enough to have the time to kill him. If you clean it’s initial burst he’s barely unable to deal good damage for 12-30 seconds.

Burn is good, but if you want to find a class that can really melt you down with burn try to look at eles, that can deal you 8-10k /sec with burn why they have a large amount of skills and Traits that allow him to stack burn in active and passive ways and with all they’re might they reach 2500 of condition damage, reaching a Burn damage that is barely Insane.

Then, all I cna say to you is: Learn to play