Raid on the Capricorn 2.0

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

Raid on the Capricorn 2.0
with water removed,
middle capture point placed inside the pirate ship.

when is it coming back ?

good proposal by MithranArkanere

Hm… I could see something like that.

Maybe if there was some sort of freak winter weather replacing the tropical theme of the island:

  • Freeze the water,
    • The capture point is now in an underground dome carved in frozen water.
    • 4 tunnels in the ice lead to the dome with the capture point, 2 on the sides of the ship’s bow, 2 on the sides of the stern.
    • There’s a ‘skylight’ at the top of the dome. A small cylindrical hole with a few platforms so people can go down through it faster, in exchange of taking a bit of fall damage and being in danger of being pushed down.
  • Exits from base:
    • Players now fall into piles of snow instead the water. There’s no fall damage on those piles.
  • Elixirs of Heroes.
    • These can still be picked on the ship, and make the user immune to damage for 2 seconds on use, but prevent capture for that time.
  • Cannon.
    • Instead picking cannonball bundles and carry them around to load the cannon, then it becoming usable by anyone, whoever uses a cannon ball gets an effect similar to the Supplies in stronghold, that looks like a floating cannonball in their shoulder, and a stack of 5 ‘ammo’.
  • Players can gather up to 10 stacks of ammo, but picking cannonballs is no longer instant, it requires 3 seconds of channeling. This channeling can be interrupted by damage.
  • The cannon now only has a single ground targeted AoE skill instead 5, but it can’t be used without stacks of ammo.

hmmm sounds good!

but instead of freezing with ice, what about turning water into jade ?

(edited by Deimos Tel Arin.7391)

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Posted by: LordKage.9135

LordKage.9135

Can we not put it inside the pirate ship, I don’t want to fight my camera constantly.

Try Tô Kill Me // Engineer/Warrior/Revenant

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Posted by: Silverkey.2078

Silverkey.2078

I would actually love the map to keep the water but remove the annoying pets. Water is what made this map so unique.

I don’t think much work would be needed to somewhat balance underwater combat (considering how few weapons and utility skills there are). But that is just not a priority for a-net, which I can understand.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

Can we not put it inside the pirate ship, I don’t want to fight my camera constantly.

okies we put it on top of the pirate ship then! XD

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Posted by: Sirbeaumerdier.3740

Sirbeaumerdier.3740

Is it that hard to balance underwater skills? The slow and inexorable removal of water in the game has always disappointed me greatly.

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Posted by: LordKage.9135

LordKage.9135

Yes it is extremely hard to balance underwater skills since the majority of skills are useless or don’t function properly. You are adding the Z to the X/Y equation.

Try Tô Kill Me // Engineer/Warrior/Revenant

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Posted by: MithranArkanere.8957

MithranArkanere.8957

Hm… I could see something like that.

Maybe if there was some sort of freak winter weather replacing the tropical theme of the island:

  • Freeze the water,
    • The capture point is now in an underground dome carved in frozen water.
    • 4 tunnels in the ice lead to the dome with the capture point, 2 on the sides of the ship’s bow, 2 on the sides of the stern.
    • There’s a ‘skylight’ at the top of the dome. A small cylindrical hole with a few platforms so people can go down through it faster, in exchange of taking a bit of fall damage and being in danger of being pushed down.
  • Exits from base:
    • Players now fall into piles of snow instead the water. There’s no fall damage on those piles.
  • Elixirs of Heroes.
    • These can still be picked on the ship, and make the user immune to damage for 2 seconds on use, but prevent capture for that time.
  • Cannon.
    • Instead picking cannonball bundles and carry them around to load the cannon, then it becoming usable by anyone, whoever uses a cannon ball gets an effect similar to the Supplies in stronghold, that looks like a floating cannonball in their shoulder, and a stack of 5 ‘ammo’.
    • Players can gather up to 10 stacks of ammo, but picking cannonballs is no longer instant, it requires 3 seconds of channeling. Each channeling gives 5 ammo. This channeling can be interrupted by damage.
    • The cannon now only has a single ground targeted AoE skill instead 5, but it can’t be used without stacks of ammo.
SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

(edited by MithranArkanere.8957)

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

Hm… I could see something like that.

Maybe if there was some sort of freak winter weather replacing the tropical theme of the island:

  • Freeze the water,
    • The capture point is now in an underground dome carved in frozen water.
    • 4 tunnels in the ice lead to the dome with the capture point, 2 on the sides of the ship’s bow, 2 on the sides of the stern.
    • There’s a ‘skylight’ at the top of the dome. A small cylindrical hole with a few platforms so people can go down through it faster, in exchange of taking a bit of fall damage and being in danger of being pushed down.
  • Exits from base:
    • Players now fall into piles of snow instead the water. There’s no fall damage on those piles.
  • Elixirs of Heroes.
    • These can still be picked on the ship, and make the user immune to damage for 2 seconds on use, but prevent capture for that time.
  • Cannon.
    • Instead picking cannonball bundles and carry them around to load the cannon, then it becoming usable by anyone, whoever uses a cannon ball gets an effect similar to the Supplies in stronghold, that looks like a floating cannonball in their shoulder, and a stack of 5 ‘ammo’.
  • Players can gather up to 10 stacks of ammo, but picking cannonballs is no longer instant, it requires 3 seconds of channeling. This channeling can be interrupted by damage.
  • The cannon now only has a single ground targeted AoE skill instead 5, but it can’t be used without stacks of ammo.

hmmm sounds good!

but instead of freezing with ice, what about turning water into jade ?

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Posted by: Lexander.4579

Lexander.4579

having quit long time ago and returning right before HoT i’ve been wondering what happened to that map

there totally must be a map with water combat, its a very interesting and even outstanding feature of that game but i guess Anet is just lazy to consider in their PvP balance decisions the water combat

Alex Shadowdagger – Thief – Blacktide

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Posted by: Chicho Gosho.6507

Chicho Gosho.6507

Yes, please! I miss this map so much.

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Posted by: Mysticjedi.6053

Mysticjedi.6053

Wouldn’t mind seeing this map back with either a frozen lake or jaded water.

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Posted by: Loop.8106

Loop.8106

The thing that really made this map unique in my eyes were the Sharks that became allied to whichever team held point B resulting in a 1v1 on B “ALWAYS” going in the favor of the point holder.

Optimise [OP]

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Posted by: Jourdelune.7456

Jourdelune.7456

I like all your suggestions.

Why not transforming the Pirate ship into an Air Ship that could be LEAP on?

Remove water to make a canyon like thing… and keep the point down below… This would help make rotations on the map. Putting the point on the pirate ship is kinda a linear rotations… could be cool tho, like dodge balling Foefire.

Dal Aï Lhama (Tempest), Dal Lahu Akbar (DH), Lord Dhal of Dharma (Scrapper) 12k+ spvp games.
Former Team Captain of ggwp (ESL weekly), GLHF (AG), MIST[CORE] spvp alliance guild.
https://www.reddit.com/r/GuildWars2PvPTeams/

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Posted by: MithranArkanere.8957

MithranArkanere.8957

[…]

hmmm sounds good!

but instead of freezing with ice, what about turning water into jade ?

Then you’ll have to do something like replacing the pirate ship with a Luxon vessel to keep with the theme.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!