Raid on the Capricorn fix
I think the main issue of Raid on the Capricorn isn’t the fact a point is underwater, but the actual layout of the map. It’s small, so small that putting a bunker on mid and home will just win you the map cause even if you’re dislodged, it doesn’t take that much time to get back to the point and set up shop again.
I’m no dev, but I will say having the mid point be on the platform with the cannon, and putting a single boss monster in the water at ruins would make for more interesting play.