Rampage

Rampage

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Posted by: Vitalij.7193

Vitalij.7193

hello. i am play warrior,fully tank build. rarely i see peoples using,but i do. elite skill “Rampage” with this skill i have 49k hp and 4100 defence ( 26 seconds stability,and 26 seconds swiftness. rush skills,kick push back,stun skill drop stone from distance,and aoe stun) Haters dont start please! while transformed for 20 seconds i dont have any utility skilsl and healing signet as well! xD why i telling it,i was laugh today,when i was allowed to pick up orb while transformed xD please,in next patch make change,dont let me walk with orb ,with 49k hp and 4.1k defence thanks Anet. P.S sorry for my bad english

(edited by Vitalij.7193)

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Posted by: Muchacho.2390

Muchacho.2390

Maybe because the other elites are more useful?

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Posted by: azuzephyr.7280

azuzephyr.7280

You can’t abuse lyssa runes as much using Rampage, that’s why people don’t use it

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Posted by: Zomaarwat.3912

Zomaarwat.3912

I feel like the other posters didnt even read the rest of the OP. He mentions being able to carry the orb while in rampage, and thinks it should be changed. This is a warrior nerf thread.

Over a year and the forum search is still broken = /

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Posted by: Geiir.7603

Geiir.7603

Sounds reasonable to nerf that yes. Being able to carry the orb with that kind of hp and armor you will be nearly impossible to down…

Melder – Thief

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Posted by: Scoobaniec.9561

Scoobaniec.9561

Honestly who care about that useless skill anyway.. Or i ask..who uses it in the first place? lol

Just delete it, and nothing will have to be changed/fixed

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

Honestly who care about that useless skill anyway.. Or i ask..who uses it in the first place? lol

Just delete it, and nothing will have to be changed/fixed

what if it had a duration of 30 seconds, and a recharge time of 60 seconds, and it is turned into a signet? and can be used underwater.

Signet of Rampage (48 seconds recharge time with signet mastery, that’s 18 seconds down time)

active:
Take the form of a massive juggernaut.
Stability: 30 s
Swiftness: 30 s
Duration: 30 s

passive:
gain 3 seconds of Stability every 10 seconds interval

too big of a boost? O_O

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Posted by: Vitalij.7193

Vitalij.7193

I use it,its nice transform with high stats. Good skills,and auto attack hits. Its increase dmg as well.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

I use it,its nice transform with high stats. Good skills,and auto attack hits. Its increase dmg as well.

the down time of 130 seconds is kinda long though.

is the 20 seconds good enough to de cap / capture / hold a point in solo arena or team arena? O_O

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Posted by: azuzephyr.7280

azuzephyr.7280

Honestly who care about that useless skill anyway.. Or i ask..who uses it in the first place? lol

Just delete it, and nothing will have to be changed/fixed

what if it had a duration of 30 seconds, and a recharge time of 60 seconds, and it is turned into a signet? and can be used underwater.

Signet of Rampage (48 seconds recharge time with signet mastery, that’s 18 seconds down time)

active:
Take the form of a massive juggernaut.
Stability: 30 s
Swiftness: 30 s
Duration: 30 s

passive:
gain 3 seconds of Stability every 10 seconds interval

too big of a boost? O_O

Honestly, who supplies your medication?

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

Honestly who care about that useless skill anyway.. Or i ask..who uses it in the first place? lol

Just delete it, and nothing will have to be changed/fixed

what if it had a duration of 30 seconds, and a recharge time of 60 seconds, and it is turned into a signet? and can be used underwater.

Signet of Rampage (48 seconds recharge time with signet mastery, that’s 18 seconds down time)

active:
Take the form of a massive juggernaut.
Stability: 30 s
Swiftness: 30 s
Duration: 30 s

passive:
gain 3 seconds of Stability every 10 seconds interval

too big of a boost? O_O

Honestly, who supplies your medication?

hmmm what kind of question is that? O_O

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Posted by: silentnight warrior.2714

silentnight warrior.2714

Honestly who care about that useless skill anyway.. Or i ask..who uses it in the first place? lol

Just delete it, and nothing will have to be changed/fixed

what if it had a duration of 30 seconds, and a recharge time of 60 seconds, and it is turned into a signet? and can be used underwater.

Signet of Rampage (48 seconds recharge time with signet mastery, that’s 18 seconds down time)

active:
Take the form of a massive juggernaut.
Stability: 30 s
Swiftness: 30 s
Duration: 30 s

passive:
gain 3 seconds of Stability every 10 seconds interval

too big of a boost? O_O

yes it is too big.

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Posted by: silentnight warrior.2714

silentnight warrior.2714

Other transformations allow you to also pick the orb? Never tested that before.

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Posted by: mini.6018

mini.6018

Hahahahah op seriously ?Again the ammount of players with zero knowledge about the game impress me even more.

41k hp and 4100 armoe is nothing since you have no blocks,no protection and you are vulnerable to all incoming damage and conditions except stun,kb and fear(wich only fear is condi btw).

A guardian can do it minimu 6x times better since protection = 33% more hp regarding dps taken and has zero diminishing returns like armor has,or It just ads itself over the current armor basicly having 7000 ish armor.Guard can condi cleanse while carrying,block/blind and heal like a boss.Rampage is just a strawman practice target with 40k hp really easy to take down in seconds even by only 1 player.Exactly like a bunker guard (<-sarcasm).

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Posted by: Vitalij.7193

Vitalij.7193

Hahahahah op seriously ?Again the ammount of players with zero knowledge about the game impress me even more.

41k hp and 4100 armoe is nothing since you have no blocks,no protection and you are vulnerable to all incoming damage and conditions except stun,kb and fear(wich only fear is condi btw).

A guardian can do it minimu 6x times better since protection = 33% more hp regarding dps taken and has zero diminishing returns like armor has,or It just ads itself over the current armor basicly having 7000 ish armor.Guard can condi cleanse while carrying,block/blind and heal like a boss.Rampage is just a strawman practice target with 40k hp really easy to take down in seconds even by only 1 player.Exactly like a bunker guard (<-sarcasm).

49 000 hp. take down In seconds you have no clue what you speak I play this tank build second week,did maaaaany match. I wont waste time for type useless post. but with my build + rampage. I walk like a boss. most of tanky builds have about 3500 defence. if u think extra 600 make no sence,you are very wrong.I asking for nerf for my self,sounds stupid,but I want some balance. if I pick up orb,hard to stop me.

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Posted by: mini.6018

mini.6018

Hahahahah op seriously ?Again the ammount of players with zero knowledge about the game impress me even more.

41k hp and 4100 armoe is nothing since you have no blocks,no protection and you are vulnerable to all incoming damage and conditions except stun,kb and fear(wich only fear is condi btw).

A guardian can do it minimu 6x times better since protection = 33% more hp regarding dps taken and has zero diminishing returns like armor has,or It just ads itself over the current armor basicly having 7000 ish armor.Guard can condi cleanse while carrying,block/blind and heal like a boss.Rampage is just a strawman practice target with 40k hp really easy to take down in seconds even by only 1 player.Exactly like a bunker guard (<-sarcasm).

49 000 hp. take down In seconds you have no clue what you speak I play this tank build second week,did maaaaany match. I wont waste time for type useless post. but with my build + rampage. I walk like a boss. most of tanky builds have about 3500 defence. if u think extra 600 make no sence,you are very wrong.I asking for nerf for my self,sounds stupid,but I want some balance. if I pick up orb,hard to stop me.

Protection is like wearing another 3k armor buddy,especially when you already have high armor.The tankier you are the more protection reduces damage and it does not respond to diminishing returns.You clearly didn’t met a real burst build or a good necro.What are you gonna do against a full condi bomb ?Instead of dying in 4 seconds like a normal hp war you just die in 8 because you can’t cleanse or do anything.Chill and good game.If you really are serious than too bad for you.

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Posted by: Mightymealworm.8409

Mightymealworm.8409

Protection does not buffer against condition damage.

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Posted by: Cush.4063

Cush.4063

Hahahahah op seriously ?Again the ammount of players with zero knowledge about the game impress me even more.

41k hp and 4100 armoe is nothing since you have no blocks,no protection and you are vulnerable to all incoming damage and conditions except stun,kb and fear(wich only fear is condi btw).

A guardian can do it minimu 6x times better since protection = 33% more hp regarding dps taken and has zero diminishing returns like armor has,or It just ads itself over the current armor basicly having 7000 ish armor.Guard can condi cleanse while carrying,block/blind and heal like a boss.Rampage is just a strawman practice target with 40k hp really easy to take down in seconds even by only 1 player.Exactly like a bunker guard (<-sarcasm).

49 000 hp. take down In seconds you have no clue what you speak I play this tank build second week,did maaaaany match. I wont waste time for type useless post. but with my build + rampage. I walk like a boss. most of tanky builds have about 3500 defence. if u think extra 600 make no sence,you are very wrong.I asking for nerf for my self,sounds stupid,but I want some balance. if I pick up orb,hard to stop me.

Protection is like wearing another 3k armor buddy,especially when you already have high armor.The tankier you are the more protection reduces damage and it does not respond to diminishing returns.You clearly didn’t met a real burst build or a good necro.What are you gonna do against a full condi bomb ?Instead of dying in 4 seconds like a normal hp war you just die in 8 because you can’t cleanse or do anything.Chill and good game.If you really are serious than too bad for you.

You’re talking 3k armor. He’s talking an extra 20k. GG. Not to mention he’s talking specifically for one map. You don’t have to use the elite for all maps. Rematch you can switch elite and use it specifically for a map.

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Posted by: Scoobaniec.9561

Scoobaniec.9561

49 000 hp. take down In seconds you have no clue what you speak I play this tank build second week,did maaaaany match. I wont waste time for type useless post. but with my build + rampage. I walk like a boss. most of tanky builds have about 3500 defence. if u think extra 600 make no sence,you are very wrong.I asking for nerf for my self,sounds stupid,but I want some balance. if I pick up orb,hard to stop me.

Necro says hi. Corrupt boons says bb to stab, get chilled, burned and so on. I give it 12sec before that 40k hp will meld away locked away from any sort of utility skill to survive.

Once i tried condi warrior – i melded a zerk thief in literally 4seconds – i dont know what happened exacly or how i did it, but it took olny 4sec to meld away his whole hp bar. Now imagine what condi necro is capable off.

And the difference between 3500 and 4100 armor is about 6% olny at best compared to -33% from protection no matter what without being locked away from skills.

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Posted by: Mightymealworm.8409

Mightymealworm.8409

Or when loaded with condi and health dips simply end rampage and use some skills? Protection is nice but 33% reduction is at its best like having 33% more HP. Healing works better but condi is ignored.

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Posted by: Scoobaniec.9561

Scoobaniec.9561

Or when loaded with condi and health dips simply end rampage and use some skills?

U just answered why rampage sux balls in the first place. Ramp is not toggle on/off skill, it actually takes 150 seconds to recharge. It should feel like a unstopable hurk, but its not.

For my taste all transform skills should be nothing else but a temporary stat boost skills imo. As it stands now it doesnt matter what build i run, i always feel weaker in rampage – defense is a crap as toughness doesnt matter in this failed game, stacking it over 2800 is a waste of stats. DPS is actually cut down pretty hard compared to everything else i got.