Rampage buff was not needed

Rampage buff was not needed

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Posted by: Belial.9350

Belial.9350

First off to anyone who says this update made Rampage viable – that’s not true at all. Rampage was always the go-to elite for greatsword builds even before the patch (watch any of Rom’s streams pre-patch), the thing that was made viable was the greatsword build itself. This change in warrior meta was a combination of shoutbow being shut out as well as GS warriors being able to spec fully into Strength for a total of 50% damage increase and additional might while retaining the compulsory traits within the Defence and Discipline line.

Rampage was fine before the patch, strong enough to be taken over battle standard in a greatsword spec. Now it’s got this stupid 30% damage increase, 120s CD and CD on all skills within it.

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Posted by: JoshuaRAWR.4653

JoshuaRAWR.4653

Rampage and Lich form just need looking at.

Simply because they promote a “11111111111” play-style as soon as they’re pressed.

Warrior 80 | Guardian 80 | Ranger 80 | Engineer 80 |
Thief 80 | Elementalist 80 | Mesmer 80 | Necromancer 80 | Revenant TBA

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Posted by: yanoch.7051

yanoch.7051

If you simply spam 111 on rampage you are wasting lots of potential and wont do much in the end.

Heiann – NSP

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Posted by: Sagat.3285

Sagat.3285

Rampage and Lich form just need looking at.

Simply because they promote a “11111111111” play-style as soon as they’re pressed.

This doesn’t apply to Rampage.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Jackalrat.5493

Jackalrat.5493

As a casual shark SPvPer, it’s pretty rare I see something on the forums I can call out as bullkitten.

“Rampage was the standard elite for GS warriors prior to the most recent update.”

That’s bullkitten. I’m calling it. Almost every warrior ran the elite signet. Rampage was very easy to avoid, and the swiftness and fury had a better pay off. They just did. Almost every GS warrior ran with the signet elite. Period.

I won’t say that current rampage is totally balanced. Not because it seems impossibly broken, but because I don’t have the data to fully support that statement. Obviously it’s stronger, but it doesn’t seem any worse than lich form (or Moa bird for 1v1).

I’ve played a LOT of GS warrior, but am a Necro main, thus do not really care if warriors get nerfed or not. I’m unbiased but well informed on this topic. Rampage simply was not good before this patch.

Also, as stated, if you just spam 1 in rampage you are definitely doing it wrong.

(edited by Jackalrat.5493)

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Posted by: Brigg.6189

Brigg.6189

This is kind of right, except that DPS warrior was not meta, so rampage wasn’t meta. It was a solid “fun” build.

Rampage didn’t need to be buffed, it’s already the right choice in a dps build. Problem is, it’s the only thing that pushes dps warrior into the meta right now. It needs a nerf, but only if you take down some of the other apex builds with it (cough mesmer/ele).

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Posted by: JoshuaRAWR.4653

JoshuaRAWR.4653

If you simply spam 111 on rampage you are wasting lots of potential and wont do much in the end.

Oh, sorry, 12345, then hit whatevers off cooldown from there on.

Warrior 80 | Guardian 80 | Ranger 80 | Engineer 80 |
Thief 80 | Elementalist 80 | Mesmer 80 | Necromancer 80 | Revenant TBA

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Posted by: Brigg.6189

Brigg.6189

Not that rampage isn’t innately strong, but no, only bad warriors faceroll in rampage.

A good warrior should be executing proper stun juggles with it. 2-5-4-1-1-1 for example, more options available if quickness procs

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Posted by: MightyMicah.7451

MightyMicah.7451

As a casual shark SPvPer, it’s pretty rare I see something on the forums I can call out as bullkitten.

“Rampage was the standard elite for GS warriors prior to the most recent update.”

That’s bullkitten. I’m calling it. Almost every warrior ran the elite signet. Rampage was very easy to avoid, and the swiftness and fury had a better pay off. They just did. Almost every GS warrior ran with the signet elite. Period.

I won’t say that current rampage is totally balanced. Not because it seems impossibly broken, but because I don’t have the data to fully support that statement. Obviously it’s stronger, but it doesn’t seem any worse than lich form (or Moa bird for 1v1).

I’ve played a LOT of GS warrior, but am a Necro main, thus do not really care if warriors get nerfed or not. I’m unbiased but well informed on this topic. Rampage simply was not good before this patch.

Also, as stated, if you just spam 1 in rampage you are definitely doing it wrong.

I would agree with you 100%. Well stated.

This is that new sound. Ya’ll ain’t ready.

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Posted by: warherox.7943

warherox.7943

Especially the reduced CD on the abilities from another patch. CC already doesn’t require timing and now it’s even more mindless stunlock while critting for 6k.

Doctor Beetus – Burst Engi Maguuma
twitch.tv/doctorbeetus

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Posted by: Stochastic.1398

Stochastic.1398

Rampage isn’t OP compared to what’s currently out there….it’s good at holding a point for a bit but 1v1 it’s hardly a god.

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Posted by: Belial.9350

Belial.9350

Rampage isn’t OP compared to what’s currently out there….it’s good at holding a point for a bit but 1v1 it’s hardly a god.

Nobody uses Rampage to 1v1. TCG managed to 3-man wipe to rampage at the start of a match vs oRNG on legacy, so it’s obviously pretty powerful.

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Posted by: online.1278

online.1278

nah i am war using rampage but this rampage really need nerf. but cele ele need more nerf as fast as possible

The Korean Gamer (Best Warrior NA)
My Stream : http://www.twitch.tv/eSportsKorea see me vs Tarcis, Chaith, Crysis and etc!

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Posted by: BurrTheKing.8571

BurrTheKing.8571

It’s a tricky thing, I find it cool that it was made a Physical Skill and would like it to stay as one. One possible solution would be to lower the default damage by a bit, or not have sigils work while it’s active (I’m fairly certain they do atm).

Let’s not forget that this is a team game and that now both Engis and Mes have access to a transformation skill that is very good at shutting down Rampage.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

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Posted by: Caedmon.6798

Caedmon.6798

Rampage and Lich form just need looking at.

Simply because they promote a “11111111111” play-style as soon as they’re pressed.

If you press 111111 you’re doing something wrong mate.

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Posted by: L Step.8659

L Step.8659

I really do not think rampage needs nerfed, it’s basically like lich form to me. Yeah the stances carrying over and being able to stomp/rez should be looked at, but damage/cd wise I think it’s fine.

Most people are smart enough to get away from it when they see it, and necros can just plague over it. It does have some counter play.

ReRolled [Re] GvG Hero/Wannabe

Best NA rallybot on EU

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Posted by: Tim.6450

Tim.6450

I really do not think rampage needs nerfed, it’s basically like lich form to me.

We could give it the lich treatment, 15 second duration, 180 second cooldown.

EverythingOP

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Posted by: nearlight.3064

nearlight.3064

I really do not think rampage needs nerfed, it’s basically like lich form to me. Yeah the stances carrying over and being able to stomp/rez should be looked at, but damage/cd wise I think it’s fine.

Most people are smart enough to get away from it when they see it, and necros can just plague over it. It does have some counter play.

Well what needs to happen obviously, is to prevent rampage from allowing capture point contribution. Since right now if you don’t have moa or access to permanent blind uptime, you have to either run and give the point up to the warrior, or die and do the same thing.

If you’re a necro and use plague to bait it out, the warrior will still get to cap the point since plague, and tornado are tanky transforms so they don’t allow capture point progression since that would obviously be unfair… so why is rampage any different? It makes warriors much tankier with perma-stability, so its completely unfair that they can still cap points.

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..