Random Maps For Team Arenas is a Mistake.

Random Maps For Team Arenas is a Mistake.

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Posted by: GuilguiS.2738

GuilguiS.2738

Random map rotation on team arenas will essencially kill pre-game strategy and drastically reduce build variety. One of the arguments in favor of maps like Skyhammer and Spirit Watch is that they bring specialized builds to the table, if the maps on team arena are random those maps will never make it back into the rotation. There are much better ways to do that like making the rotation 1 map per day. What do you guys think?

Tl/dr: Random maps on team arenas will kill strategy and is completely unecessary.

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Posted by: JoopFOX.9510

JoopFOX.9510

I don’t know, you may be right, but for now I think it’s an extremely welcome change because of how dull playing the same map over and over gets after a while. And you could also say it leaves room for more hybrid and thus diverse builds, rather than specialized, very specific builds.

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Posted by: EoNxBoNx.9213

EoNxBoNx.9213

How will this kill strategy? A lot of decent teams already know what strats to run on each map they do not need to know what one map it is going to be for the next 3 days just for strategy.

This is what I happening; when someone sees the what the map is on load screen, you can then start spitting strategy. Even with the 1:30 minutes you should still have enough time.

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Posted by: Sudden.8729

Sudden.8729

To GuilguiS, you may see the change as a hindrance, but you are forgetting that the same “hindrance” is being presented to both teams. It might not be the perfect cup of tea for you, but the argument can be answered in real world logic.

Perhaps you were part of a school group that had the “uncool” uniform. It wasn’t what you wanted to wear but it was required. Standing by yourself, you may have felt uncomfortable, but when you stood in a room with many people who also had to wear the uniform, well it didn’t seem as bad and you had some fun along the way.

In closing, you still want to have control to choose your uniform cough maps cough but at the end of the day you are all having to deal with the same standard as everyone else.

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Posted by: Romek.4201

Romek.4201

when they dont show map before joining a match i will always leave skyhammer – this map is bad i dont wanna play it

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Posted by: sid.9870

sid.9870

when they dont show map before joining a match i will always leave skyhammer – this map is bad i dont wanna play it

QFT.

Also like people already mentioned, if you have strategy for each map, random order is no issue.

Hi Im Sid,
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Posted by: GuilguiS.2738

GuilguiS.2738

There are maps where some teams want to go with two bunkers, others where they only want 1 home point and 4 roamers, thieves are great on forest but not so much on temple. I have 4 builds on my engi that i use depending on the map and my team comp, sometimes i go bunker, other i go condi roamer, others far point assaulter. In solo que it makes perfect sense that the maps are random, but using the same on team que is completely unnecessary.

With the maps randomized teams will find one comp, 1 build for each char and one strategy that they can run on every map because you can’t prepare. People are complaining that playing the same map over and over again makes the game very stale and boring, but the same thing will happen with the maps randomized because you will keep using the same comp and strategy.

What they have to do is change the maps faster like everyday or every 12 hours. The other solution, of course, would be templates. that way you can actually change builds strategies acording to the map.

(edited by GuilguiS.2738)

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Posted by: Cosine.7841

Cosine.7841

My money is on the build templates. I will be surprised if they don’t have it implemented within the next 6 weeks.

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Posted by: DiogoSilva.7089

DiogoSilva.7089

Team Arenas won’t have skyhammer or spirit watch, though. Outside of that, once anet adds templates, that should streamline build swapping.

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Posted by: Red.3572

Red.3572

I guess this will encourage teams to run a more balanced team-build for all rotation maps, rather than building around the map itself.

Doesn’t seem so bad tbh. Guess we’ll see…

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Posted by: Brigg.6189

Brigg.6189

Changing utilities and weapons is enough for me to customize to the map/enemy comp.