Random =/= fun

Random =/= fun

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Posted by: Dirame.8521

Dirame.8521

We all have fun playing Hearthstone. Heck even I do every now and then but you know what moments really frustrate people about Hearthstone and why it can’t stay fun for too long before you feel like ripping apart your keyboard? It’s those moments where you’re waiting for that board clear and it just doesn’t arrive. It’s buried somewhere in the deep dark corner of your deck.
And you know what moments in Hearthstone are absolutely thrilling? It’s when you execute a perfectly laid out plan predicting your opponents every move based on the cards in your hand.

What am I talking about? I just gathered from Chaith’s stream that condi cleansing has been set to random rather than, cleansing the most recently applied condition. This irks me because I know there will be moments where someone just unloaded a ton of bleeds and other condis on you but because of his/her overzealousness, they put another stack of bleed on you making it the most recently applied condition, you go to remove it and… nothing. It’s still there because condi removal is now random, you’re a ticking time bomb now and no amount of dodging will save you.

There’s something powerful about knowing how to use cover condis well and knowing how to use condi removal smartly. The ability to estimate how much work you have to do to remove one condition should not be underestimated, the frustration of failing to remove the condi you want due to a dice roll should not be looked upon lightly.

All I ask is that you consider changing it back because, for one reason above all else, it will ruin the counterplay between cover condis and smart condi removal useage.

In any case, that’s just my two cents.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Fun fact: Condition cleansing has never been last-in, first-out in GW2. Rather each skill has its own priority system.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

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Posted by: Yamsandjams.3267

Yamsandjams.3267

I’ve never fully bought into the concept of skillful cover conditions and boons in GW2. GW1 worked very differently in that there weren’t little bleeds and everything flying all over the place like there are here. Many enchantments in GW1 were also long lasting, and you’d deliberately cover those with other enchantments to protect them, whereas most boons in GW2 do not last for even a third of the duration that enchantments did in GW1.

There’s also a lot of things that act as cover conditions that require little skill or planning. For instance, a full venom thief can easily keep a target immobilized for an insanely long amount of time with little care as to when they choose to apply conditions because there’s so many little bleeds and extra poison going on that the immob just gets completely buried. It becomes virtually uncleansable for some people, and it’s not difficult for a thief to do that. Then you throw venom share on top of that, and the target might as well not even bother trying to move anymore.

So while I don’t disagree with you that it can remove an element of skill in some situations, I’d argue that the perceived level of skill is not as high as your post implies. Not only that, randomized condition clearing can also be beneficial in some instances. It would give you a better chance against being permanently immobilized, for instance. Of course, it also has the potential to screw you as well. That is, not removing the condition you want, such as always removing the few stacks of bleeds on you instead of the 20 seconds of immob.

It’s why I’ve always been in favour of more specific condition removal rather than unspecific condition removal. That is, rather than “remove one condition”, it would be something like “removes weakness, vulnerability, and blind”. That way, the skill can be used with a higher element of counter play (i.e. countering those specific conditions), while not being useful universally (i.e. doesn’t help you if you’re burning, you need something else for that).

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Posted by: Linnael.1069

Linnael.1069

Can we get a confirmation that this is true? I thought this applied to conversion only.

If rng is coming to cleansing its gonna be straight up gg.

Stormbluff Isle – Syliara
Elementalist – Necromancer – Warrior

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Posted by: Yamsandjams.3267

Yamsandjams.3267

Can we get a confirmation that this is true? I thought this applied to conversion only.

If rng is coming to cleansing its gonna be straight up gg.

You’re correct, the only information I can find in the official notes mention conversions only, not cleanses. I suppose I had, at some point, assumed it applied to cleanses as well. I’m not sure if it was something they said vocally (would have to rewatch the stream), but the notes only talk about conversions specifically.

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Posted by: Mallis.4295

Mallis.4295

I know there will be moments where someone just unloaded a ton of bleeds and other condis on you but because of his/her overzealousness, they put another stack of bleed on you making it the most recently applied condition

Have you also considered that most condi builds constantly apply their damaging condition and can’t control it? Warriors and Necro have bleed on crit. Guardian auto-burns every 3 hits. Most of the time your main damage condition is going to be the last condition applied because you constantly apply it. Removing the most recent condition would hit the damaging condition 90% of the time and make condi builds completely useless.

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Posted by: Dirame.8521

Dirame.8521

I know there will be moments where someone just unloaded a ton of bleeds and other condis on you but because of his/her overzealousness, they put another stack of bleed on you making it the most recently applied condition

Have you also considered that most condi builds constantly apply their damaging condition and can’t control it? Warriors and Necro have bleed on crit. Guardian auto-burns every 3 hits. Most of the time your main damage condition is going to be the last condition applied because you constantly apply it. Removing the most recent condition would hit the damaging condition 90% of the time and make condi builds completely useless.

I guess I’m just basing it off of the fact that I’ve been able to control my condi application either by refraining from attacking for a few seconds after applying a set amount of conditions or by using a skill that constantly applies a different set of conditions compared to my most damaging one which I want to cover.

Can we get a confirmation that this is true? I thought this applied to conversion only.

If rng is coming to cleansing its gonna be straight up gg.

I got it from Chaith but you’re right, if an official tag could grant us the gift of confirmation or even someone who streamed the update, that would be nice.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash