Random idea

Random idea

in PvP

Posted by: Slim.3024

Slim.3024

So I have seen a lot of people complain about the warrior’s healing signet and while I personally do not believe it to be problematic, I must agree that there is no actual counterplay to the healing skill itself.

Now this is not a game breaker, since countering a heal over time completely like you can with the regular burst heals would be devastating simply because interrupting an active burst heal will only delay that heal, while being able to counter the full effects of a passive heal over time, would negate the effect entirely.

So what we are actually looking for in order to do justice to both these arguments would be to find a way to only partially counter the passive heal over time from the healing signet. This would introduce counterplay and put both, passive heals over time and active burst heals on the same level (both are already affected by poison equally, in case somebody wanted to argue that poison is a counter to the passive healing signet).

Suggestion: When you activate a signet, the passive ability obviously goes on CD. This is nothing new. However, some of you may have noticed that the passive is also disabled if you cancel your signet cast before it activates for the usual 4 seconds. During these 4 seconds, in case of the healing signet, you are not being healed by the passive.

Thus my suggestion follows the same line of thinking. Since apparently signets are not meant to give the passive while on cooldown, why don’t we simply make this universally true and have crowd control, which temporarily put all your skills on cooldown, disable the passive effects of signets and thus the healing from the healing signet for as long as the skill isn’t useable?

Food for thought.