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Posted by: infantrydiv.1620

infantrydiv.1620

The way I currently rate mobility is this:

1. Thief: Extreme mobility in combat and outside
2. Elementalist: Ride the Lightning, FGS, Lightning Flash, On demand Swiftness from Air attunement. It’s more a ‘burst mobility’, but very effective for the conquest game type.
3. Warrior: Sword leap/GS, Swiftness or 25% movement speed very easy to get
4. Engineer: Extremely easy access to perma swiftness, and now can move at full swiftness speed in combat with slick shoes stunbreak.
5. Mesmer: Entirely dependent on Portal usage, otherwise quite slow. Blink and Phase retreat give decent vertical mobility. Sometimes sacrifices rune slots for Travelers.
6. Ranger: Sword Leap and Greatsword 3, but no vertical mobility or easy access to swiftness outside of combat.
7. Necromancer: Decent Swiftness with Spectral Walk, and decent vertical/kiting with Wurm, but this uses up its utility slots (it invests a lot).
8. Guardian: Overall just really slow, a couple of ports and Swiftness on Staff, but not that great.

There are a couple of things that stand out to me as weird with this. First of all, why are Warriors so fast? Warrior is a tanky, heavy armor class with a huge on-node presence. Sure, it seems more ‘athletic’ than Guardian, but its also a heavy armor wearer. Elementalist is also very fast considering how tanky of a presence it is on node, and being a caster, but its a bit more understandable than warrior.

One of the main things I don’t get is why Engineers are obviously more mobile than Rangers. Simply by taking 1 minor trait they get access to 100% swiftness uptime in and out of combat, which is absolutely huge, especially in the conquest game type. Warrior is also somewhat similar by taking Warrior’s Sprint (Minor trait for 25% speed with melee weapons). And it can get long duration Swiftness with Signet elite whenever it wants.

Ranger is probably one of the least represented classes right now in high level tournament play, I personally don’t really care about this, but I feel like Ranger would be helped by raising it’s ‘baseline mobility’, essentially giving it easier access to 25% or 33% movement speed.

One of the reasons I feel especially strongly about Ranger mobility is that it’s one of the only classes that doesn’t have ports or vertical movement, so it should have ground speed mobility to make up for this.

Here’s my suggestions:

1. Make the minor trait “Tail Wind” from the Skirmishing trait line usable outside of combat with the 9 second ICD. This would = about an 18% average movement speed without investing into boon duration. It seems reasonable for a minor trait.

2. Make “Martial Mastery” give 25% movement speed when wielding a Sword or Greatsword. Similar to Warrior’s Sprint, this trait is very rarely taken, and I feel like adding this movement speed would make it worthy of being a Master trait.

3. Lower the cooldown on Warhorn #5 to 25 seconds, also lower the Fury it gives slightly, but maintain the Swiftness so that it becomes about as usual as Warrior Warhorn Swiftness.

I realize that there are a lot of people who don’t like Rangers and think its cheap or skillless or whatever, but I don’t consider these changes an overly strong buff. It just makes Ranger more able to compete with the mobility seen in the current meta. I also don’t want to get into a balance discussion about Rapid Fire or whatever. Until Ranger is being seen a lot in high tier pvp, we can safely assume its not utterly broken or terrorizing everyone.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

i play ranger casually sometimes, so i welcome some buffs for the ranger.

1. Tail Wind
“Gain swiftness when swapping weapons.”
Swiftness: 5 s

i dun think an ICD of 9 s is required since default weapon swap time is 10 seconds, and even with the rune set, it would 8 s so yeah i think there’s no need for an ICD of 9 s at all.

2. Martial Mastery
“Reduces recharge on sword, greatsword, and spear skills. Run faster while wieding sword and greatsword.”
Movement speed increase: 25%
Recharge reduced: 20%

seems fair, as this is a master level trait !!!

3. Call of the Wild | Activation 0.5 s | Recharge 25 s
“Grant fury, might, and swiftness to yourself and nearby allies.”
Fury: 10 s
Might: 10 s
Swiftness: 20 s
Number of Targets: 5
Radius: 600
Combo Finisher: Blast

there i adjusted the numbers for you. what do you think?

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Posted by: Rednik.3809

Rednik.3809

i dun think an ICD of 9 s is required since default weapon swap time is 10 seconds, and even with the rune set, it would 8 s so yeah i think there’s no need for an ICD of 9 s at all.

Bundles count as weapons, so ICD is necessary.

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Posted by: Ithilwen.1529

Ithilwen.1529

I don’t see any justification for buffing anything on Ranger unless it comes with a healthy nerf to the longbow and pet. You’re worried about mobility when you already have the top ranged weapon and a guided missile to defend you?

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Posted by: Errant Venture.9371

Errant Venture.9371

Ranger isn’t meant to have mobility as it’s a top range weapon class. You can’t have both mobility AND 1200 range DPS weapon.

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Posted by: alvarez.3159

alvarez.3159

Because everyone runs longbow, right. And lol at the pet, it’s still useless in anything bigger than 2v2.

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Posted by: infantrydiv.1620

infantrydiv.1620

Ranger isn’t meant to have mobility as it’s a top range weapon class. You can’t have both mobility AND 1200 range DPS weapon.

This is pretty bad reasoning. If that’s the case, better take away Engineer’s mobility since they have 1500 range Grenades, 1000 range Rifle, 1200 range pull with toolkit. Crate is also ‘ranged’. Warrior Longbow has 1000 range and does more AoE DPS than Ranger longbow. Staff Ele is 1200 Range and has more built in mobility than Ranger. Could continue with this list, but hopefully you’ll get the point.

Also, please let me know when you see a Longbow Ranger taken over a Mesmer in top tier PvP, since it still hasn’t happened. Thanks.

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Posted by: infantrydiv.1620

infantrydiv.1620

I don’t see any justification for buffing anything on Ranger unless it comes with a healthy nerf to the longbow and pet. You’re worried about mobility when you already have the top ranged weapon and a guided missile to defend you?

Beastmastery Ranger hasn’t been viable in years. Longbow Ranger has yet to appear in a single high profile tournament. I already said I don’t want this thread to be about people’s personal skill issues in focusing down Longbow rangers.

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Posted by: infantrydiv.1620

infantrydiv.1620

i play ranger casually sometimes, so i welcome some buffs for the ranger.

1. Tail Wind
“Gain swiftness when swapping weapons.”
Swiftness: 5 s

i dun think an ICD of 9 s is required since default weapon swap time is 10 seconds, and even with the rune set, it would 8 s so yeah i think there’s no need for an ICD of 9 s at all.

2. Martial Mastery
“Reduces recharge on sword, greatsword, and spear skills. Run faster while wieding sword and greatsword.”
Movement speed increase: 25%
Recharge reduced: 20%

seems fair, as this is a master level trait !!!

3. Call of the Wild | Activation 0.5 s | Recharge 25 s
“Grant fury, might, and swiftness to yourself and nearby allies.”
Fury: 10 s
Might: 10 s
Swiftness: 20 s
Number of Targets: 5
Radius: 600
Combo Finisher: Blast

there i adjusted the numbers for you. what do you think?

Warhorn looks good like that. Thanks for the input!

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Posted by: Amir.1570

Amir.1570

The way I currently rate mobility is this:

1. Thief: Extreme mobility in combat and outside
2. Elementalist: Ride the Lightning, FGS, Lightning Flash, On demand Swiftness from Air attunement. It’s more a ‘burst mobility’, but very effective for the conquest game type.
3. Warrior: Sword leap/GS, Swiftness or 25% movement speed very easy to get
4. Engineer: Extremely easy access to perma swiftness, and now can move at full swiftness speed in combat with slick shoes stunbreak.
5. Mesmer: Entirely dependent on Portal usage, otherwise quite slow. Blink and Phase retreat give decent vertical mobility. Sometimes sacrifices rune slots for Travelers.
6. Ranger: Sword Leap and Greatsword 3, but no vertical mobility or easy access to swiftness outside of combat.
7. Necromancer: Decent Swiftness with Spectral Walk, and decent vertical/kiting with Wurm, but this uses up its utility slots (it invests a lot).
8. Guardian: Overall just really slow, a couple of ports and Swiftness on Staff, but not that great.

There are a couple of things that stand out to me as weird with this. First of all, why are Warriors so fast? Warrior is a tanky, heavy armor class with a huge on-node presence. Sure, it seems more ‘athletic’ than Guardian, but its also a heavy armor wearer. Elementalist is also very fast considering how tanky of a presence it is on node, and being a caster, but its a bit more understandable than warrior.

One of the main things I don’t get is why Engineers are obviously more mobile than Rangers. Simply by taking 1 minor trait they get access to 100% swiftness uptime in and out of combat, which is absolutely huge, especially in the conquest game type. Warrior is also somewhat similar by taking Warrior’s Sprint (Minor trait for 25% speed with melee weapons). And it can get long duration Swiftness with Signet elite whenever it wants.

Ranger is probably one of the least represented classes right now in high level tournament play, I personally don’t really care about this, but I feel like Ranger would be helped by raising it’s ‘baseline mobility’, essentially giving it easier access to 25% or 33% movement speed.

One of the reasons I feel especially strongly about Ranger mobility is that it’s one of the only classes that doesn’t have ports or vertical movement, so it should have ground speed mobility to make up for this.

Here’s my suggestions:

1. Make the minor trait “Tail Wind” from the Skirmishing trait line usable outside of combat with the 9 second ICD. This would = about an 18% average movement speed without investing into boon duration. It seems reasonable for a minor trait.

2. Make “Martial Mastery” give 25% movement speed when wielding a Sword or Greatsword. Similar to Warrior’s Sprint, this trait is very rarely taken, and I feel like adding this movement speed would make it worthy of being a Master trait.

3. Lower the cooldown on Warhorn #5 to 25 seconds, also lower the Fury it gives slightly, but maintain the Swiftness so that it becomes about as usual as Warrior Warhorn Swiftness.

I realize that there are a lot of people who don’t like Rangers and think its cheap or skillless or whatever, but I don’t consider these changes an overly strong buff. It just makes Ranger more able to compete with the mobility seen in the current meta. I also don’t want to get into a balance discussion about Rapid Fire or whatever. Until Ranger is being seen a lot in high tier pvp, we can safely assume its not utterly broken or terrorizing everyone.

Nerfing Warhorn doesn’t sound bad, I think Warhorn has always been stupidly strong. It flat out counters binding roots and many kill set ups that require immob.

Your idea to bring back Ranger doesn’t sound bad in all honest.

An alternative would be that boon conversion shouldn’t really happen for Warhorn. It’s just as cancerous as boon strip + convert to fear from necro because you can get protection from it AND you can get perma-vigor from bleeds.

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Posted by: infantrydiv.1620

infantrydiv.1620

Nerfing Warhorn doesn’t sound bad, I think Warhorn has always been stupidly strong. It flat out counters binding roots and many kill set ups that require immob.

Your idea to bring back Ranger doesn’t sound bad in all honest.

An alternative would be that boon conversion shouldn’t really happen for Warhorn. It’s just as cancerous as boon strip + convert to fear from necro because you can get protection from it AND you can get perma-vigor from bleeds.

Wait what? I was making suggestions for Ranger Warhorn skills. I wasn’t suggesting anything about Warrior Warhorn, which I think is in a decent place, since you have to take the Master trait to make it convert condis to boons.

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Posted by: Shadelang.3012

Shadelang.3012

I cant believe I just saw someone bring up cruise missile pets as a reason to not give rangers mobility….and longbow as well…

Longbow being hte most easily countered primary weapon in the game DESPITE requiring a grandmaster trait to even make it REMOTELY comporable on the field.

And cruise missile pets died in the same patch that killed our leash range. ALL non condi focused BM builds all but died that day. And even now most Condi builds go other routes. Or they use pets as a utility instead of a weapon.

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Posted by: Sevans.4619

Sevans.4619

Of course I agree with the Tail Wind change! Even with Pack Runes and some additional boon duration it still wouldn’t put us at permanent out of combat swiftness, so I don’t see a problem. Heck, migrate another trait to the minor slot (Primal Reflexes? Companion’s Might?) and make me slot Tail Wind as a major, so long as it works OOC.

The proposed changes to Martial Mastery and Warhorn #5 look awesome. (WH#4 still needs love, but that’s for a different thread.)

Also in regards to Ranger mobility, I think that dropping Hornet Sting’s activation time would go a long, long way.

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Posted by: Vargamonth.2047

Vargamonth.2047

It could also be nice to have “quickening screech” instead of “lacerating slash” as the activable skill for either hawk or eagle pets.

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Posted by: shadowpass.4236

shadowpass.4236

I don’t see any justification for buffing anything on Ranger unless it comes with a healthy nerf to the longbow and pet. You’re worried about mobility when you already have the top ranged weapon and a guided missile to defend you?

I don’t see any justification for nerfing the longbow and pet.

Last I recall, you had several 10+ page threads full of people explaining to you how our pet is not a “guided missile” capable of single handedly killing other players with no possible way to escape and/or kill or kite it… and how longbow was not overpowered.

In my personal experience, I only run full zerker to troll. In that sense, giving me an easy way kill all of the noobs in WvW and PvP. Against competent players, that’s where skill comes into account.

People end up complaining that ranger is an easymode class with a “press 2 to win” function built into longbow. And the conclusion I’ve come to with that, is that ranger is only an easymode class against easymode players.

Try running glass against high end PvPers and see how long you last.

I was a power ranger before it was cool.
Guild Leader of Favorable Winds [Wind]

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Posted by: Skullface.7293

Skullface.7293

I don’t think any class should be stuck to pick a runeset like Traveller runes just to get extra mobility without sacrificing anything crucial in their build. If Engis get perma swiftness from only a minor trait, I think every other classes should be treated the same way. Guardian, Rangers and Mesmers clearly struggle with this and I don’t think it should be that way.

I agree with pretty much all the suggestions you made Infantry. I really like your idea of being able to use Tail Wind outside of combat.

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(edited by Skullface.7293)

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Posted by: Cynz.9437

Cynz.9437

any buff to ranger moblity would follow massive nerf to range and ranged dmg in general… there is reason why thief ranged options are laughable

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Posted by: Skullface.7293

Skullface.7293

any buff to ranger moblity would follow massive nerf to range and ranged dmg in general… there is reason why thief ranged options are laughable

If they would give massive nerf to both range and ranged damage then anet would need to buff us in terms of melee damage greatly, which I don’t see happening. So no I don’t think the damage on Longbow will be nerfed (probably abit) as you think it would be as the class is meant to hurt from distance, unlike thief.

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Main: Ranger
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Posted by: FrownyClown.8402

FrownyClown.8402

Longbow ranger is pretty bad against condi classes. The current pvp meta has everyone running terrible amounts of toughness.


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Posted by: Ithilwen.1529

Ithilwen.1529

In my opinion, the lack of “top team” rangers is no evidence of it being balanced or underpowered. To the contrary, no one wants to be seen as using an easy mode class.

Yes, I’ve argued this point before. However much the ranger apologists scream otherwise, the class is OP at the moment.

There is absolutely no reason to compound it by making it even harder to close a ranger. Yeah right, add mobility to their already overstuffed suite of powers.

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(edited by Ithilwen.1529)

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Posted by: Sevans.4619

Sevans.4619

In my opinion, the lack of “top team” rangers is no evidence of it being balanced or underpowered. To the contrary, no one wants to be seen as using an easy mode class.

I’m not going to allow myself to believe that anyone is this ignorant.

At the top tier of competition nobody cares about anything but effectiveness and efficiency.

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Posted by: shadowpass.4236

shadowpass.4236

In my opinion, the lack of “top team” rangers is no evidence of it being balanced or underpowered. To the contrary, no one wants to be seen as using an easy mode class.

This is where the 10 page threads come from.

You must be delusional. Have you not seen the power necros, mercy rune warriors, cele eles, etc. etc.

If its so easy then why don’t you prove your point and play this “easy mode class”. You probably won’t even make it on the leaderboards, much less actually play for a top team.

I was a power ranger before it was cool.
Guild Leader of Favorable Winds [Wind]

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Posted by: infantrydiv.1620

infantrydiv.1620

In my opinion, the lack of “top team” rangers is no evidence of it being balanced or underpowered. To the contrary, no one wants to be seen as using an easy mode class.

Yes, I’ve argued this point before. However much the ranger apologists scream otherwise, the class is OP at the moment.

There is absolutely no reason to compound it by making it even harder to close a ranger. Yeah right, add mobility to their already overstuffed suite of powers.

Yeah, because no one played Hambow and Spirit Ranger when those two were overpowered, huh? I already said I don’t want this to be about your uninformed opinion on Ranger balance, so please leave since you are just dragging it off topic. If you think power Ranger is overpowered please feel free to play it and try out for a top team. It would be honestly hilarious to see you try to play it in top tier PvP.

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Posted by: Ryan.9387

Ryan.9387

In my opinion, the lack of “top team” rangers is no evidence of it being balanced or underpowered. To the contrary, no one wants to be seen as using an easy mode class.

Yes, I’ve argued this point before. However much the ranger apologists scream otherwise, the class is OP at the moment.

There is absolutely no reason to compound it by making it even harder to close a ranger. Yeah right, add mobility to their already overstuffed suite of powers.

Really????

You have no idea what playing at a high level is like.

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Posted by: Abaddon.2105

Abaddon.2105

The way I currently rate mobility is this:

1. Thief: Extreme mobility in combat and outside
2. Elementalist: Ride the Lightning, FGS, Lightning Flash, On demand Swiftness from Air attunement. It’s more a ‘burst mobility’, but very effective for the conquest game type.
3. Warrior: Sword leap/GS, Swiftness or 25% movement speed very easy to get
4. Engineer: Extremely easy access to perma swiftness, and now can move at full swiftness speed in combat with slick shoes stunbreak.
5. Mesmer: Entirely dependent on Portal usage, otherwise quite slow. Blink and Phase retreat give decent vertical mobility. Sometimes sacrifices rune slots for Travelers.
6. Ranger: Sword Leap and Greatsword 3, but no vertical mobility or easy access to swiftness outside of combat.
7. Necromancer: Decent Swiftness with Spectral Walk, and decent vertical/kiting with Wurm, but this uses up its utility slots (it invests a lot).
8. Guardian: Overall just really slow, a couple of ports and Swiftness on Staff, but not that great.

There are a couple of things that stand out to me as weird with this. First of all, why are Warriors so fast? Warrior is a tanky, heavy armor class with a huge on-node presence. Sure, it seems more ‘athletic’ than Guardian, but its also a heavy armor wearer. Elementalist is also very fast considering how tanky of a presence it is on node, and being a caster, but its a bit more understandable than warrior.

One of the main things I don’t get is why Engineers are obviously more mobile than Rangers. Simply by taking 1 minor trait they get access to 100% swiftness uptime in and out of combat, which is absolutely huge, especially in the conquest game type. Warrior is also somewhat similar by taking Warrior’s Sprint (Minor trait for 25% speed with melee weapons). And it can get long duration Swiftness with Signet elite whenever it wants.

Ranger is probably one of the least represented classes right now in high level tournament play, I personally don’t really care about this, but I feel like Ranger would be helped by raising it’s ‘baseline mobility’, essentially giving it easier access to 25% or 33% movement speed.

One of the reasons I feel especially strongly about Ranger mobility is that it’s one of the only classes that doesn’t have ports or vertical movement, so it should have ground speed mobility to make up for this.

Here’s my suggestions:

1. Make the minor trait “Tail Wind” from the Skirmishing trait line usable outside of combat with the 9 second ICD. This would = about an 18% average movement speed without investing into boon duration. It seems reasonable for a minor trait.

2. Make “Martial Mastery” give 25% movement speed when wielding a Sword or Greatsword. Similar to Warrior’s Sprint, this trait is very rarely taken, and I feel like adding this movement speed would make it worthy of being a Master trait.

3. Lower the cooldown on Warhorn #5 to 25 seconds, also lower the Fury it gives slightly, but maintain the Swiftness so that it becomes about as usual as Warrior Warhorn Swiftness.

I realize that there are a lot of people who don’t like Rangers and think its cheap or skillless or whatever, but I don’t consider these changes an overly strong buff. It just makes Ranger more able to compete with the mobility seen in the current meta. I also don’t want to get into a balance discussion about Rapid Fire or whatever. Until Ranger is being seen a lot in high tier pvp, we can safely assume its not utterly broken or terrorizing everyone.

Just learn to play.

Ranger has mobility, maybe one of the highest in this game.

San Francisco in the middle sixties was a very special time and place to be a part of.

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Posted by: Sol.4310

Sol.4310

@Abaddon.2105, Ithilwen.1529, you two seem to have next to know idea what your talking about. First I want you to look at all build’s for E.g. on Meta builds website then tell me where you see out of combat swiftness.

Any good ranger wouldn’t take Signet of Hunt, sorry but we require all 3 Utilities slots for defensive skills.

Warhorn only works with Spirit Ranger, it’s uttly hopeless currently with power build or condition build.

Longbow Ranger get’s countered extremely fast, if you keep taking full rapid fire to the face you need to learn how to play. Thieve’s can close the gap in around 1-2 seconds lol so when Ranger’s can close gaps that fast and deal massive amounts of damage in melee and teleport and stealth and blind then I might think maybe we don’t need swiftness.

Anyone whom plays ranger at high level darn well know’s our only mobility comes from the bloody GS leap or Sword Leap. 2ndly we are kite/dodge class so we require speed to keep range in order to deal our LOW DAMAGE OUTPUT.

Just so most people who complain rangers do to much damage, sorry but we are around 5th best burst class, Thief/Mes/Necro/Engi all out burst us and have if not better survival with there burst build so please #$%#@ up, about ranger’s doing to much burst damage.

Also I would love to see Tail Wind, work out of combat, if we don’t get swiftness then Engi’s/War/Ele being main ones with perma swiftness also shouldn’t have it.

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Posted by: HeadCrowned.6834

HeadCrowned.6834

Personally I think that a ranger is the hardest class to escape from when your health is low. Imagine when they have more mobility.

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Posted by: FrownyClown.8402

FrownyClown.8402

Strider’s Defense- 25% chance to deflect projectiles while in combat (not executing an attack). 25% chance to increase rangers movement speed by 50% for 2s (3s icd) on hit while in combat. Restricted to melee weapons. This could make greatsword sword/dagger builds a fighting chance.


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Posted by: infantrydiv.1620

infantrydiv.1620

No, you learn to play and get off my thread. You have not a flying clue what you are talking about, sir.

I don’t appreciate useless comments.

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Posted by: infantrydiv.1620

infantrydiv.1620

Strider’s Defense- 25% chance to deflect projectiles while in combat (not executing an attack). 25% chance to increase rangers movement speed by 50% for 2s (3s icd) on hit while in combat. Restricted to melee weapons. This could make greatsword sword/dagger builds a fighting chance.

Strider’s Defense is an absolute joke of a trait as it currently stands. 50% movement while in combat might make it worth taking (it might also make it overpowered), but the RNG defensive aspect of the trait to begin with is annoying.

Ranger//Necro

(edited by infantrydiv.1620)

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Posted by: infantrydiv.1620

infantrydiv.1620

Personally I think that a ranger is the hardest class to escape from when your health is low. Imagine when they have more mobility.

Thief is obviously harder to escape from when your health is low. Ranger depends entirely on where you are and what build the Ranger is running. Many classes can escape from Ranger focus fire just by using one port/blink (for example in Khylo, by porting to a different level of the clocktower, or on Niflhel by porting to a ledge and moving out of line of sight.

Sure, if you are standing out in the open next to a longbow Ranger with 2k health left, the chances of you getting away aren’t very high. But then again, I’m not sure why it would be fair to be able to escape from that situation to begin with.

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Posted by: Coulter.2315

Coulter.2315

Ranger has great mobility, just very weak AoE, if power it dies to focus faster than other power specs and doesn’t stand on points as well as Celestials if specced that way. Its mainly the lack of AoE though that keeps it from sitting in a Condi/Tank slot. (I’m assuming people are able to understand that 1 elite every 48sec is not enough to say “Ranger has great AoE” – though doubtlessly some will).

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Posted by: Androlan.9487

Androlan.9487

I guess everyone forgets signet of the hunt with a passive 25% movement increase. Rangers have a decent amount of mobility. If anything, rangers, other than spirit offer VERY LITTLE to a team comp like a bunker guard or shout warrior. For a ranger to be viable in high end team comps they need a lot more buffs than just LB. Power rangers are a joke in melee range and dodging the rapid fire is so easy its laughable. Once they have gone with PBS and RF you close the gap and destroy them.
I play a condi ranger and can literally melt a power ranger in 10 seconds if they are in melee range since most of them cant play the class with any ability.
Rangers as a class need a complete rework. The pets are almost useless. Traps are a joke. LB is way overpowered and SB is way underpowered. They are prone to almost insta death with heavy cc and have little cc of their own. Rangers are supposed to be like a hunter but cant use rifles or guns???? At least in WoW pvp, most hunters were feared and their pets could wreck you.

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Posted by: FXLEACH.9436

FXLEACH.9436

Rangers pets need a rework. I play a zerk ranger in pvp and enjoy it – I don’t get destroyed all the time in melee range because I know how to use my GS and a certain signet well. I never use the signet of the hunt because a passive run increase is worthless compared to the other utilities – so I am forced to use certain runes for the speed increase. Rangers definitely need more mobility. It kittenes me off that warriors are ‘nike warriors’ and so prone to running away – completely undermines the point of being a warrior and shows that Anet doesn’t know what the kitten they are doing.

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Posted by: Shikobro.5319

Shikobro.5319

I guess everyone forgets signet of the hunt with a passive 25% movement increase. Power rangers are a joke in melee range and dodging the rapid fire is so easy its laughable. Rangers as a class need a complete rework. The pets are almost useless. Traps are a joke. LB is way overpowered and SB is way underpowered.

I’ma dissect your post bruh, as its sooooo contradictory. “LB is way overpowered” “dodging the rapid fire is so easy its laughable.” LB isn’t op if you can easily doge/los its main damage source. In general zerk rangers only seem op when the whole team leaves them alone to pewpew, just paying attention to zerk rangers takes that away. Also GS is actually great if you know what your doing, you can do 4-7k via maul and random autos, while kiting via #3 & #4, basically doing a bunch of damage while not getting hit yourself. but anyways…

Nobody forgot about the signet, but nobody takes it in pvp because your giving up too much utility for just 25% movement, maybe if they buffed the active (and that grandmaster in the crit line…) to give the bonus for 3 seconds and not just literally the next attack, and made cd 60, i could bother with it.

And to everyone else in the thread complaining about giving rangers better mobility, i can tell you dont play ranger because…

1. Make the minor trait “Tail Wind” from the Skirmishing trait line usable outside of combat with the 9 second ICD.
*2. Make “Martial Mastery” give 25% movement speed when wielding a Sword or Greatsword.
*3. Lower the cooldown on Warhorn #5 to 25 seconds, also lower the Fury it gives slightly, but maintain the Swiftness so that it becomes about as usual as Warrior Warhorn Swiftness.

two of the three suggestions would only effect ranger in melee, and we can already kite in both, and for tailwind fullglass rangers already have it, would letting it work all the time and not just in combat really be so op? but not to knock OP, i dont know if making melee’ing rangers fast would really help

I’m Typhos ingame. #YRN

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Posted by: Shadelang.3012

Shadelang.3012

Androlan NO ranger trying to be competitive in SPvP will use signet of the hunt. That signet is like a giant beacon to every thief and mesmer on the planet saying (HEY look at me I gave up a vital cooldown that I would normally use to kill you or keep you from killing ME for something that will only help me run back faster so you can kill me again!)

Its the wrong kind of mobility gain. The survival you gain from that 25% increase in movement speed is 99.999% less than the survival you LOSE by taking it. Its better to just bite the bullet and take traveler runes in that case if you HAVE to have that mobility. Even then what you give up probably wont be worth it.

And for heavens sake man your seriously one of those that thinks longbow is overpowered? Its ONLY strength is its range. Thats it. And there are entire CLASSES (not even counting the builds in those classes. Just hte classes themselves) namely thief,mesmer,engineer,and warrior who have a very good chance of closing that cap if they pay attention. Making the longbow a long range AMBUSH weapon against players with a minimum of situational awareness.

Hell the longbow needs that mobility probably more than any other build. Becuase once you get spotted you HAVE to relocate or your gonna get absolutely violated by the first mildly compotent cele engi that happens by. And that can be an absolute pain in the kitten in some maps.

Ghost Yak

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Posted by: Darnis.4056

Darnis.4056

The only good idea I saw in here was “Nerf Engineer Adept Trait which gives perma-swiftness”

Honestly perma-anything is bad, it’s basically passive play ..

Everything else is like, "Give me other stuff in addition to my Leaps and lighting reflexes which can legit get me from Graveyard to Home node almost instantly.

Will the Real Pink Puma Please stand up?

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Posted by: infantrydiv.1620

infantrydiv.1620

Androlan NO ranger trying to be competitive in SPvP will use signet of the hunt. That signet is like a giant beacon to every thief and mesmer on the planet saying (HEY look at me I gave up a vital cooldown that I would normally use to kill you or keep you from killing ME for something that will only help me run back faster so you can kill me again!)

Its the wrong kind of mobility gain. The survival you gain from that 25% increase in movement speed is 99.999% less than the survival you LOSE by taking it. Its better to just bite the bullet and take traveler runes in that case if you HAVE to have that mobility. Even then what you give up probably wont be worth it.

And for heavens sake man your seriously one of those that thinks longbow is overpowered? Its ONLY strength is its range. Thats it. And there are entire CLASSES (not even counting the builds in those classes. Just hte classes themselves) namely thief,mesmer,engineer,and warrior who have a very good chance of closing that cap if they pay attention. Making the longbow a long range AMBUSH weapon against players with a minimum of situational awareness.

Hell the longbow needs that mobility probably more than any other build. Becuase once you get spotted you HAVE to relocate or your gonna get absolutely violated by the first mildly compotent cele engi that happens by. And that can be an absolute pain in the kitten in some maps.

Quoted since this is what I would say but a bit more polite than how I would have phrased it.

Ranger//Necro

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Posted by: infantrydiv.1620

infantrydiv.1620

The only good idea I saw in here was “Nerf Engineer Adept Trait which gives perma-swiftness”

Honestly perma-anything is bad, it’s basically passive play ..

Everything else is like, "Give me other stuff in addition to my Leaps and lighting reflexes which can legit get me from Graveyard to Home node almost instantly.

Sorry, the only thing that is going to get me from “Graveyard to Home node almost instantly” is Portal.

I know I should be using my only stunbreak with a 40 second CD as a mobility skill to move from node to node, also. LMAO

Seriously, you people are funny.

Ranger//Necro

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Posted by: XacTactX.6709

XacTactX.6709

The biggest irony is pink puma is a top 100 mesmer, he must be trolling he can’t be that ignorant.

Anet likely didn’t want to remove the armor stats entirely because…well,
we’ve all seen what happens in games where there’s no disadvantage to taking your pants off.

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Posted by: Darnis.4056

Darnis.4056

You still have backwards leap AND frontwards Leap from sword… or leap in greatword…
Sometimes burning your Stunbreak is a good idea if you can beat a thief home, and get +1’d in time.

Is it mobility? Yes.
Did you mention blinks and lightning flash above as mobility? Yes
(Medium cooldown stunbreaks)

On the subject of why warriors have such high mobility?
Warrior used to be the “Carry” class, they’d 1+ fights by sword/Gs leaping around the map with perma swiftness and 100bladesInstaYoloswag, but they weren’t really good alone but still they were Meta, UNTIL the haste nerf.

Warriors complained that they had no real builds after haste was nerfed so then they started buffing things like Heal sig, Para Sigil, Hammer, Zerk stance…. anyway they’re toning warriors down a little and hopefully they’ll cut cele down by 25 stats and battle sigils etc etc and it won’t be as bad.

Will the Real Pink Puma Please stand up?

(edited by Darnis.4056)

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Posted by: Lewis Burnell.2493

Lewis Burnell.2493

any buff to ranger moblity would follow massive nerf to range and ranged dmg in general… there is reason why thief ranged options are laughable

You do realise Engineers have permanent Swiftness and Vigor and are capable of throwing Grenades at 1500m? Oh and they also have Slick Shoes for a full burst of speed and if using a Rifle, a Leap as well.

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Posted by: vectorfox.6894

vectorfox.6894

Eh, i see no problem with ranger’s mobility. I mean it isn’t top tier mobility but its still solid i mean most people who probably complain about rangers mobility are people running bow builds and more specifically longbow. Ranger has quite a few ways that they can get swiftness but people just don’t like putting points into anything that isn’t increasing their damage or just run meta pets like drakehound and wolf.

Well that’s just how i see it.

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Posted by: Yasha.5963

Yasha.5963

Its not that rangers have too little mobility, its that other classes- especially engineer- have too easy access to mobility.

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Posted by: Coulter.2315

Coulter.2315

The only good idea I saw in here was “Nerf Engineer Adept Trait which gives perma-swiftness”

Honestly perma-anything is bad, it’s basically passive play ..

Everything else is like, "Give me other stuff in addition to my Leaps and lighting reflexes which can legit get me from Graveyard to Home node almost instantly.

Sorry, the only thing that is going to get me from “Graveyard to Home node almost instantly” is Portal.

I know I should be using my only stunbreak with a 40 second CD as a mobility skill to move from node to node, also. LMAO

Seriously, you people are funny.

Actually if you die portal won’t open so not even that will work SOBBING OF UNENDING SORROW

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Posted by: Darnis.4056

Darnis.4056

I’m just saying; If Engineer’s Speedy Kits was nerfed, in your own list ranger would move up a bit.. The design decisions behind engineer make my head hurt tbh,
No no wait, he’s a ultra mobile high sustain point holder with tons of utility and game changing elite on a moderate cooldown.

Ranged DPS should never be the fastest moving thing on the field.
This is also why Mesmer mobility is awful; Mesmers would love to have a 25% movement signet, or a double leap combo or swiftness that stacks with other swiftness.

The choices you have now ; 25% move speed signet, Ability to use Trav runes, SwordLeaps, GreatswordLeaps, Stunbreaker Leap, Warhorn swiftness,
PRETTY GOOD AMOUNT OF CHOICES IMHO.

Will the Real Pink Puma Please stand up?

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Posted by: Cynz.9437

Cynz.9437

any buff to ranger moblity would follow massive nerf to range and ranged dmg in general… there is reason why thief ranged options are laughable

You do realise Engineers have permanent Swiftness and Vigor and are capable of throwing Grenades at 1500m? Oh and they also have Slick Shoes for a full burst of speed and if using a Rifle, a Leap as well.

engis just need a nerf across the board, that is nothing new

All is Vain~
[Teef] guild :>

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Posted by: Elxdark.9702

Elxdark.9702

I agree with everything you said Infan, Actually I’d really like to see some buffs to the warhorn skills because they are way worse than warrior ones.

My main is thief but the second class I play the most is ranger, so I’d really like to see some changes to this class.

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Posted by: infantrydiv.1620

infantrydiv.1620

I’m just saying; If Engineer’s Speedy Kits was nerfed, in your own list ranger would move up a bit.. The design decisions behind engineer make my head hurt tbh,
No no wait, he’s a ultra mobile high sustain point holder with tons of utility and game changing elite on a moderate cooldown.

Ranged DPS should never be the fastest moving thing on the field.
This is also why Mesmer mobility is awful; Mesmers would love to have a 25% movement signet, or a double leap combo or swiftness that stacks with other swiftness.

The choices you have now ; 25% move speed signet, Ability to use Trav runes, SwordLeaps, GreatswordLeaps, Stunbreaker Leap, Warhorn swiftness,
PRETTY GOOD AMOUNT OF CHOICES IMHO.

25% movement signet? When is the last time you saw anyone in a tournament run a 25% movement signet? Sword Leaps and Greatsword leaps do not do that much to compensate for no movement speed bonus (seriously, go try out using one next to someone running at perma swiftness or even 25% movement speed). Ranger Warhorn is literally one of the worst Offhands in the game with the 4th skill being almost useless and the 5th on a 35 second cooldown. It’s pretty much a relic from beta at this point.

Ranger//Necro

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Posted by: Sol.4310

Sol.4310

Without fail there will be more simpletons, but it’s know fact Ranger suffers rather badly in the mobility department.
You can tell us to take signet but first try it yourself record upload them speak.

Tail wind I really really want to see this work out of combat.

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