Ranger Spvp build viability
Sic Em is removed when you use a f2 skill. It’s a waste of a skill just bring a spirit or use zephyr instead.
Empathic bond is kind of a must in this condi meta. I suggest 0/20/30/0/20 or something along those lines to keep the pet damage and the survivability that you want… + you can go condi damage which is better than power for ranger’s atm. Using knight’s won’t get you very far.
Am I good?… I’m good.
Knights is terrible. Because the pet comprises about 30-40% of the ranger’s proportion of damage, his power based scaling is terrible.
Conditions suffer no 30-40% damage reduction or lower coefficient penalties for having pets. You do as much damage with your conditions as the other classes. The existence of the pet doesn’t gut your damage as a condi build.
Rangers also have no way to deal with boons in power specs. They don’t have ridiculous damage like the warrior to mow through boon spam, they don’t have the boon stripping of other classes, so the only option you have to deal with boon spam classes like guardians or eles or engineers is to use conditions.
And ranger just don’t have the survivability tools to stay offensive in non-bunker specs. You either go shaman/rabid and stack high toughness to have a chance to kill via conditions, or you get blown apart using knights/soldier/berk because you have all the squishiness but none of the burst.
(edited by Zenith.7301)
You know…. I wrote 2 paragraphs talking about how berserker builds aren’t terrible. But then I got to the point where I was defending it in 1v1 scenarios and lost heart. Because it really does lack either survivability or burst. One or the other should be buffed.
Kal Snow – Norn Guardian
You know…. I wrote 2 paragraphs talking about how berserker builds aren’t terrible. But then I got to the point where I was defending it in 1v1 scenarios and lost heart. Because it really does lack either survivability or burst. One or the other should be buffed.
I know its unrelated, mostly, but wouldnt Zerkers > Condi for zerg in wvw?
In zerkers for zerg you’ve probably looked at axe/axe+longbow, since your only power based aoe is a 25 sec cd barrage that tickles for 1-1.2k crits in full berserker (ele just blow it out of the water, as do necro and melee cleave) and kills you with retal.
Then you’ve got axe auto for aoe at 3 target cap. Ranger has terrible aoe options, you can go for traps but that’s not sustained aoe due to the cooldowns, if you go for aoe conditions engineers and necros do it much better without having to sacrifice so many utilities and go into a prec/crit traitline for specializing in aoe conditions, and ranger traps due to pulses are very susceptible to retal damage just like ranger longbow.
And if you’re looking at aoe zergs the ranger is useless anyway. The pet will be dead in a few seconds, losing 30-40% of your potential damage, and eles and necros and engineers bring much better aoe in addition to utility.
In zerkers for zerg you’ve probably looked at axe/axe+longbow, since your only power based aoe is a 25 sec cd barrage that tickles for 1-1.2k crits in full berserker (ele just blow it out of the water, as do necro and melee cleave) and kills you with retal.
Then you’ve got axe auto for aoe at 3 target cap. Ranger has terrible aoe options, you can go for traps but that’s not sustained aoe due to the cooldowns, if you go for aoe conditions engineers and necros do it much better without having to sacrifice so many utilities and go into a prec/crit traitline for specializing in aoe conditions, and ranger traps due to pulses are very susceptible to retal damage just like ranger longbow.
And if you’re looking at aoe zergs the ranger is useless anyway. The pet will be dead in a few seconds, losing 30-40% of your potential damage, and eles and necros and engineers bring much better aoe in addition to utility.
We do have piercing arrow, which does decent dmg.
You just paint a really bleak picture on Rangers in wvw
Can the bunker/tank style ranger maintain in the front lines with all the boon uptime and healing from guards and warriors with you?
You know…. I wrote 2 paragraphs talking about how berserker builds aren’t terrible. But then I got to the point where I was defending it in 1v1 scenarios and lost heart. Because it really does lack either survivability or burst. One or the other should be buffed.
I know its unrelated, mostly, but wouldnt Zerkers > Condi for zerg in wvw?
totally depends. Its basically a game of “who can CC the other first”. The one who is CC’d will lose.
Edit:
@Zenith
You seem to have little knowledge of ranger gameplay in WvW. I would advise you to play the class more in a WvW setting, without zerker gear.
If going for zerg utility, a ranger can bring more buffs to the table then any necro or engi can ever hope to do. a good ranger can provide mass rez, huge amounts of regen (go fern hound, healing spring and regen-shout build… you’ll see what i mean) Not to mention AOE condition removal, permanent swiftness and regeneration. Fire, frost, poison and water fields.
And the amusing bit is, if you actually BUILD for zerg utility, you end up being ridiculously hard to beat in 1 v 1, because you end up focusing all that utility.
To all of you who are conceited enough to believe that rangers has no place in WvW. Stick to sPvP and never talk of things you don’t know ever again. I play WvW daily, on a T3 server. I am horrible at sPvP, but when it comes to WvW, i know that rangers are a unpolished gem. And it is horribly underestimated by the masses.
Currently @ some T1 server in EU
(edited by Prysin.8542)