Ranger: Trap nerf, Direct Damage buff
You simply have no idea of what you are talking about. If you double the cd than they are indeed useless.
The trapper Build is what I call “quite balanced” its not near a “bunker”. Why? Because any serious player just watch were and when you throw your traps and just dodge through them or negate them complete.Also, to be effective you have to run rabid amulet. There is only one situation were this build can be called a “bunker” and that is at the treb. However send another BM ranger or a good ele and the trapper is kittened.
Dont get me wrong your idea is not bad. However this might end up in in a situation were ranger is the next power necro. Also devs are quite lazy. The only change to spirits in the last seven months was increasing their health. And now you expect a complete rework of traps? Dont see this coming, also because trapper are quite rare in TPVP since release of BM bunker spec…
Please have also in mind that other classes like engineer or necro, even thief also allow constant debuffing on a node. So if you cant deal with them increase your condition removal. And if you are not able to counter your own build than you should train a little bit harder.
(edited by HPLT.7132)
Do you even play a ranger…. This is one of stupidest ideas ever.
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Yes I do, and I play a trap bunker ranger at that. The point of the traps shouldn’t be constant condition as big as the point itself. They should compliment your other conditions.
Skill based conditions should trump faceroll conditions any day and you simply cannot get a build as effective as the bunker build.
You simply have no idea of what you are talking about. If you double the cd than they are indeed useless.
The trapper Build is what I call “quite balanced” its not near a “bunker”. Why? Because any serious player just watch were and when you throw your traps and just dodge through them or negate them complete.Also, to be effective you have to run rabid amulet. There is only one situation were this build can be called a “bunker” and that is at the treb. However send another BM ranger or a good ele and the trapper is kittened.
Dont get me wrong your idea is not bad. However this might end up in in a situation were ranger is the next power necro. Also devs are quite lazy. The only change to spirits in the last seven months was increasing their health. And now you expect a complete rework of traps? Dont see this coming, also because trapper are quite rare in TPVP since release of BM bunker spec…
I don’t know what you have been playing because I have been seeing more trap rangers than ever in tournament and most skilled players I see and talk to all agree its a very good bunker build.
I’m not saying its better than Ele, but I definitely feel that there should be no “easy” builds in any competitive game. And the trap ranger is a very effective dueling class that only really gets trumped by condition removing elementalists.
I have more a problem with their direct damage and the fact that they have one build entirely dedicated to popping 3 utilities at once, its like the 3 sigil Warrior but actually good.
Dont know what your contacts are but look at Battosai, Qzzz, Konrad all these guys running BM (most of the time). Also I am running it on all maps except kylho since it is much stronger in 1vs1 than a trapper.
Dont get me wrong trapper is a strong 1vs1 spec (but beatable) but its not a “bunker” because you don’t stand a chance against two player with equal skill level. After the first evade rotation its almost over.
Edit: Forgot to mention: Purie was a trapper but is on a hiatus.
(edited by HPLT.7132)
The trap bunker build is simply too strong and has way too much sustain. The cooldowns on all these traps need to be doubled at least. This way, there is less incentive to run an all trap skill bar. Traps should be there when you need them, they shouldn’t be spammed. To compensate for this, the effects of the traps should stay on the field a few seconds longer and possibly do more damage. Point is, there shouldn’t be a build that allows for constant conditions on a point. It is unbalanced and it is the most faceroll and effective build in the game. The doubling of the cooldowns wouln’t make the skills useless, it would just mean that it isn’t your main source of damage. If you want to run a condition build there should be better options for that. For example, the shortbow should get a considerable buff in rate of fire, especially after the quickness nerf which is actually a pretty good change overall. The spread shot on the SB should also get a considerable increase in poison duration. If want to spam conditions, make it your actual weapon and not your utilities.
Thank you, for reading folks
I do not mean to sound rude of your assessment, however both Necro and Engineer have AoE conditions on relatively low cooldowns, and are utilities just like traps (bomb kit, grenade kit, corrupt boon, epidemic). Necro also has 4 AoE’s on its staff and two more on S/D which is its common kit. Wells are all AoE as well which are more conditions in an AoE. It just seems you are not informed and wanted to make judgements, however I think you should make sure you are informed before you do so.
I don’t use traps on my ranger and i kill everything pretty easy sep for trap rangers.
I lose to them cause I go after other rangers in melee and don’t realize there trap build till I am already taking dmg.
I also have trouble with full bunker builds since the scaling for those stats are way too high you would think the highest direct dmg in the game would be able to burn them down but nope and even though they have little in attack stats the base or base + power If using pvt is enough to make them hit hard even though there stats have no synergy.
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YOU ARE NOT THE INVENTOR OF WORDS!!! lol
(edited by Thesilentflute.8761)