Ranger and Warrior hotfix

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Posted by: Keksmuffin.1450

Keksmuffin.1450

Dear Anet,

We really need a hotfix for the ranger spirit and the warrior changes you suggested right now not in 2 months..
Do you really want to keep the meta like this for another 2 months? we already had this for over 3 months now and it’s not fun to play!

In my opinion having a 8% healing decrease on healing signet is not enough but that’s not the point here….

Having warrior and ranger that strong for another two months makes this game unplayable so please patch the things you wanted to do with warrior and ranger asap

Cheers

Bullet Punch

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Posted by: Sensotix.4106

Sensotix.4106

thanks +1
/15 chars

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Posted by: Locuz.2651

Locuz.2651

I agree 100% with this.

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Posted by: Ritor.5260

Ritor.5260

Do not agree. It is too late. It must be done 5 month ago.

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Posted by: Sensotix.4106

Sensotix.4106

i will bump this till anet fixes it

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Posted by: Oidmetala.8426

Oidmetala.8426

ok, and dont forget to fix finaly the spirit bug

spirits still dont use there active skills sometimes,
its fun when the rez spirit dont start the animation and the skill goes on cooldown.

Team Erotic Solitude Legends [ESL]
Spirit Ranger Yilvina Darnus
Bunker Guardian Morwenna Darnus

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Posted by: Sari.9836

Sari.9836

I agree and lower it to 320 which is around 18-19 %. Probably even more with a good active.

(edited by Sari.9836)

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

hmmm no i still wanna enjoy healing signet for another 2 months.

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Posted by: Sensotix.4106

Sensotix.4106

warrior will still be op after these “nerfs”

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Posted by: Syndarin Eledhwen.6513

Syndarin Eledhwen.6513

yea anet pls fix balancing so we can continue the only one game mode after 1.5 year with the ~20 remaining peoples..

ps. esports

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Posted by: Brew Pinch.5731

Brew Pinch.5731

Nubs will still be getting #rekt by better players regardless of class.

Welcome to PvP.

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Posted by: Sensotix.4106

Sensotix.4106

yea anet pls fix balancing so we can continue the only one game mode after 1.5 year with the ~20 remaining peoples..

ps. esports

why cant i give more ++ to this

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Posted by: Soilder.3607

Soilder.3607

I agree and lower it to 320 which is around 18-19 %. Probably even more with a good active.

Lowering it to 320 is a 33% decrease. It’s 480 right now. I’m completely fine with the changes, but they just need to buff power specs some more.

Edit: Oh wait thought you were talking about Spirit of Nature.

Stormbluff Isle

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Posted by: Sari.9836

Sari.9836

I agree and lower it to 320 which is around 18-19 %. Probably even more with a good active.

Lowering it to 320 is a 33% decrease. It’s 480 right now. I’m completely fine with the changes, but they just need to buff power specs some more.

Edit: Oh wait thought you were talking about Spirit of Nature.

Nope and I think the number they mentioned in the last Ready Up was around 320 too.
Spirit of Nature is just a part one of the gimmicky builds with AI though and those builds (not only AI) should never be high or top, imo. They should give new players some help though.

(edited by Sari.9836)

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Posted by: echo.2053

echo.2053

Oh my you guys are too silly, they are trying to reduce the passive healing on healing signet….. It’s just turned out that the healing signet out heals the damage of their nerf guns.

Who could of guessed

Bender the offender – Proud violator of 17 safe spaces –

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Posted by: Sensotix.4106

Sensotix.4106

bumping this to save the game

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Posted by: style.6173

style.6173

Those are not even the two biggest issues right now. Necro MM needs to be adjusted right away.

It’s also lame that any mesmer who doesn’t suck should be able to beat any other class 1v1.

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Posted by: Ugruk.4069

Ugruk.4069

Nubs will still be getting #rekt by better players regardless of class.

Welcome to PvP.

But at least scrubs will lose faster and will actually have to l2p, instead of pushing buttons randomly and get the advantage.

Lel pvp god…

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Posted by: Sensotix.4106

Sensotix.4106

Those are not even the two biggest issues right now. Necro MM needs to be adjusted right away.

It’s also lame that any mesmer who doesn’t suck should be able to beat any other class 1v1.

what?

15 chars

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Posted by: Coulter.2315

Coulter.2315

Agreeing with Bullet ^^

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Posted by: Mrbig.8019

Mrbig.8019

yes pls. And thieves disbaling shot spam. And dumbfire.

+1

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Posted by: Ryan.9387

Ryan.9387

I don’t need spirit to beat most people 1v1.

ps – Interrupt the spirit. The cast is very predictable. Spirit out? Downed enemy? Interrupt.

Ranger | Elementalist

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Posted by: silentnight warrior.2714

silentnight warrior.2714

Those are not even the two biggest issues right now. Necro MM needs to be adjusted right away.

It’s also lame that any mesmer who doesn’t suck should be able to beat any other class 1v1.

This ?.
We need those changes right now. Tired of the amount of AI spamming in this game. At least give them some skill to use.

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Posted by: Dojo.1867

Dojo.1867

But you have to actively react to passives with spirit rangers huehueheue.

/most silly spec ever
/worst designed as well Jon Peters

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Posted by: Black Scoutsman.5830

Black Scoutsman.5830

just a thought, but bumping this every 2 hours on a sunday while there is noone there to even entertain a hotfix is only going to get you temp banned on the forums. Just saying.

That being said, balance needs to not be in 5 month intervals

Human Warrior, Ranger and dedicated Scout of Yaks bend
The Pinnacle of Resposibility [Mom]

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Posted by: Dojo.1867

Dojo.1867

just a thought, but bumping this every 2 hours on a sunday while there is noone there to even entertain a hotfix is only going to get you temp banned on the forums. Just saying.

That being said, balance needs to not be in 5 month intervals

I wonder if they just literally stop working on PvP for a few weeks. No other explanation for 5 month balance intervals than that.

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Posted by: Black Scoutsman.5830

Black Scoutsman.5830

I would also just like to point out to the developers, that there are currently about 30-40 people in GUILD WARS 1 RANDOM ARENAS, which is approximately 25-30 more people than there are in Heart of the mists GW2 right now. THAT is sad.

Human Warrior, Ranger and dedicated Scout of Yaks bend
The Pinnacle of Resposibility [Mom]

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Posted by: Writetyper.1985

Writetyper.1985

I don’t need spirit to beat most people 1v1.

ps – Interrupt the spirit. The cast is very predictable. Spirit out? Downed enemy? Interrupt.

How do I interrupt 420/s passive regeneration for the whole team?

Mortryde/Cold/Thugmentalist Bara
really bad engineer

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Posted by: Soilder.3607

Soilder.3607

I would also just like to point out to the developers, that there are currently about 30-40 people in GUILD WARS 1 RANDOM ARENAS, which is approximately 25-30 more people than there are in Heart of the mists GW2 right now. THAT is sad.

Ehm, you only see your server’s players in the HotM…

There a lot of a servers, incase you didn’t know…

Stormbluff Isle

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Posted by: Martin.6381

Martin.6381

Dear Anet,

We really need a hotfix for the ranger spirit and the warrior changes you suggested right now not in 2 months..
Do you really want to keep the meta like this for another 2 months? we already had this for over 3 months now and it’s not fun to play!

In my opinion having a 8% healing decrease on healing signet is not enough but that’s not the point here….

Having warrior and ranger that strong for another two months makes this game unplayable so please patch the things you wanted to do with warrior and ranger asap

Cheers

+1

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

As a warrior player I agree. I don’t think the warrior changes are good. The only warrior build that pretty much every one hates is hambow with soldier amulet and, if you’re playing against someone who truly wants to faceroll, they put a clerics inset in it. The build is just really forgiving. It has full points in toughness and healing. To me, the ultimate fix instead of changing signet across the board would be to alter clerics amulet to have 100% effect on active heals, 50% effect on passive heals from signets that warriors and rangers have. This way it will affect guardian passives, but not their regen or active heal or buff heals. After this hammer just needs a straight rethink for PvP. It is just too continuously strong in sustain and forgiving, especially paired with longbow. It becomes tedious to play against. By comparison when running a warrior 30-0-20-0-20 with greatsword/ bow and berserkers jewel and eagle runes it becomes apparent healing signet is not gonna save you at all if you you miss your marks and don’t sit on vigor to avoid the things you need to. If you don’t align that yellow line dead center, you lose 75% of your damage. If you don’t cut down the angles, you’ll never get good damage output from 100 blades. This is the core problem to me. One build that is giving a really bad name to the entire profession and myopic nerfs to bring that one build in line that ultimately makes the entire profession worse off. It is the same with spirit ranger..one build that has so much negative sentiment it is ruining the rest of the profession.

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Posted by: Sensotix.4106

Sensotix.4106

its not only the sustain….most of the times people get killed by condition from the new warrior build even tho this build runs zerker or soldier..so sad

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Posted by: Sensotix.4106

Sensotix.4106

bump
/15 chars

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Posted by: J Eberle.9312

J Eberle.9312

I don’t need spirit to beat most people 1v1.

ps – Interrupt the spirit. The cast is very predictable. Spirit out? Downed enemy? Interrupt.

How do I interrupt 420/s passive regeneration for the whole team?

Kill the spirit. >_>

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Posted by: Black Scoutsman.5830

Black Scoutsman.5830

I would also just like to point out to the developers, that there are currently about 30-40 people in GUILD WARS 1 RANDOM ARENAS, which is approximately 25-30 more people than there are in Heart of the mists GW2 right now. THAT is sad.

Ehm, you only see your server’s players in the HotM…

There a lot of a servers, incase you didn’t know…

You can guest through other servers, and if u have multiple accounts you can check quite a few of em. In case you didnt know.

Human Warrior, Ranger and dedicated Scout of Yaks bend
The Pinnacle of Resposibility [Mom]

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Posted by: Sensotix.4106

Sensotix.4106

I don’t need spirit to beat most people 1v1.

ps – Interrupt the spirit. The cast is very predictable. Spirit out? Downed enemy? Interrupt.

How do I interrupt 420/s passive regeneration for the whole team?

Kill the spirit. >_>

it’s not about the rezz (not only) its about the regeneration the spirit gives which is a bug

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Posted by: DaliIndica.9041

DaliIndica.9041

I know a lot of you might think me insane with this level of obscene change, and its not something GW2 is used to.

But instead of nerfing and buffing which never seems to work, wouldnt sorting the trait lines out solve this. Example with warrior would make condition cleansing and boosting your healing should be in the same trait line, making it a OR instead of AND.

Its the same situation that other classes face but in reverse. Mesmer trait lines are a joke, they end up dumping points all over the place no matter the build.

The traits are the key to the problems, they seem to have just picked them out of a hat in how they are ordered.

Any time you have a defense and offensive spell/utility/trait rolled into one, it will always be overpowered.

The trait lines should feel like builds, with the power stuff at the end and the weaker stuff towards the start.

Thief critical strikes, that tier 2 choice is always a joke for most builds. Most thieves I know end up picking something that could have gone into the first one, or just the precision into vitality (which is such a filler trait, anytime you see " a % of x will be added to y" you just know they ran out of ideas and had these fillers stuffed in.

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Posted by: Merlin Dyfed Avalon.5046

Merlin Dyfed Avalon.5046

you know how difficult it is to replace 000 with 111?
way to difficult!

54 infractions and counting because a moderator doesn’t understand a joke when he/she sees it.
E.A.D.

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Posted by: Sensotix.4106

Sensotix.4106

no they need to nerf…the dmg in this game is way too high

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Posted by: Soilder.3607

Soilder.3607

I would also just like to point out to the developers, that there are currently about 30-40 people in GUILD WARS 1 RANDOM ARENAS, which is approximately 25-30 more people than there are in Heart of the mists GW2 right now. THAT is sad.

Ehm, you only see your server’s players in the HotM…

There a lot of a servers, incase you didn’t know…

You can guest through other servers, and if u have multiple accounts you can check quite a few of em. In case you didnt know.

So you guested to every single server and tallied up about 10-15 players total in the HotM? Very believable story.

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