Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos
Kill the pet twice.
^ this. Most pets can be swapped every ~20 seconds – that gives you 20 seconds to kill a pet with conditions, vs 10 seconds to kill the player (before cleanse). If you can kill a pet in 20 seconds, do it twice, then you have a massive 50 seconds free-reign to kill the ranger without his condition removal.
But lets step back a second, you’re talking about a ranger build that is designed to be anti-conditions, requires 30 trait investment to do so, and you’re complaining you can’t kill him with conditions? Maybe you shouldn’t be able to. Maybe change your build to counter them, rather than asking Anet to change the other class so your condition build always works?
Pretty much, …Trap Rangers generally don’t have more then 5 points in Beast, so their pets are easier to kill…Basically kill the pet twice then kill the ranger.
Haha really? And what do you do, when for example the ranger goes into power and also the pet power scales with the ranger. After such a pet you will instantly see 3 threads in this forum, where people complaining about the “new pet strength”. It is the mechanic of a ranger! When you go to gym to build up your muscles, your dog will not benefit from that. The same is true for gw2 pets…
Even when you spec into BM it happen that in big fights, (>=3 people) glass canon pets will die very often. And dont forget pets are an unreliable constant in a fight because you cant really control them.And for your interest: 0/15/15/15/25 is not a viable BM build
Actual dps pets are strong enough to be an already “scaled” per for a full dps spec…aswell as a bear is already good as a bunker pet….right now rangers already have high dps or high toughness pets the problem is that they can get the opposite of what they’re running to compensate build’s lacks. Using scaling pets doesn’t mean that those pets are going to get buffed…it means putting limitations on pet choices and make dps ones aviable for dps stats only (Or setting all pets like a 0 stat character gaining the same power/prec/tough/healing and so on of the owner) A bunker ranger just must not be able to take a pet made for a dps one…like pretty much everyone do
Now its just getting silly at this point..
You want to remove the basic class mechanic of the ranger now because you don’t know you’re suppose to kill the pets first?
I want to remove / make optional the ranger mechanic because I play GW1 as a Ranger/Mesmer and never had a pet (except Pre-Searing start area). I was my favorite, barrage ranger, echo trap ranger mmmmm….. donuts.
On topic, if you see or know there are going to be ranger traps in the area dodge through them, this will set them off and you will take no damage. Keep presure on the ranger and try to kill off his pet (if its not a tanky pet)
EB is fine imho. Sure, it’s the “best” passive condition wipe – it clears all conditions every 10 seconds. However, it only works if the pet is alive. Kill the both pets (which have no cond removal themselves), and there goes that trait the ranger spent 30 points on…
Also, ranger condition removal is pretty much garbage besides EB. There’s the signet on a 60 second CD which does stack them on the pet (helps allies too), healing spring which the ranger has to stand in, or brown bear’s single condition removal. A heavy nerf to EB would give Rangers worse condition removal than warriors.
As for the intention of that text, “take” is likely the most ambiguous word Anet could have used. Interest that Signet of Renewal specifically says, “Your pet pulls all conditions from nearby allies to itself.”
As a necro start with S/D and load a few stacks of bleed quickly. When they wipe these then a few more auto attacks with scepter and switch into staff and unload your condition burst works the best.
But yeh the fact their pet makes conditions vanish is a huge advantage as it means their pet isnt dying when he should be.
Fix that and rangers should be fine. Sure traps should probably visible or should have their cd’s reset when they are triggered not placed. But I dont mind either way.
They should fix the bug first and see what effect that has. It should make rangers a little worse.
But yeh the fact their pet makes conditions vanish is a huge advantage as it means their pet isnt dying when he should be.
Lol who says the pet should take the conditions? You? A huge advantage…seriously? It’s the only good way we have to remove conditions. So basically every class in this game (well not every class…almost every class) has many ways to remove conditions while rangers to do the same must kill their pet. I got it.
As a necro start with S/D and load a few stacks of bleed quickly. When they wipe these then a few more auto attacks with scepter and switch into staff and unload your condition burst works the best.
But yeh the fact their pet makes conditions vanish is a huge advantage as it means their pet isnt dying when he should be.
Fix that and rangers should be fine. Sure traps should probably visible or should have their cd’s reset when they are triggered not placed. But I dont mind either way.
They should fix the bug first and see what effect that has. It should make rangers a little worse.
Only judging by what the talent says, it’s not a bug.
It says “take” vs “transfer”
Note that you can actually throw conditions onto the pet, and it will not remove them unless he swaps pets. If you want to hurt the ranger, You could specifically throw conditions on the pet to force a swap then burst down the second pet.
Plague signet seems to be helping. I don’t mind the traps as I’m decent at avoiding those. I just think of where I would pre drop my marks and assume thats where they would put there traps. Realizing crossfire stacks bleeds from the side has explained a lot as well. I still don’t care for epmathetic bond working how is does but I really don’t think its intended. If so in its current form its basically the most powerful condition removal in the game.
(edited by kailin.4905)
As a necro start with S/D and load a few stacks of bleed quickly. When they wipe these then a few more auto attacks with scepter and switch into staff and unload your condition burst works the best.
But yeh the fact their pet makes conditions vanish is a huge advantage as it means their pet isnt dying when he should be.
Fix that and rangers should be fine. Sure traps should probably visible or should have their cd’s reset when they are triggered not placed. But I dont mind either way.
They should fix the bug first and see what effect that has. It should make rangers a little worse.
Only judging by what the talent says, it’s not a bug.
It says “take” vs “transfer”
Note that you can actually throw conditions onto the pet, and it will not remove them unless he swaps pets. If you want to hurt the ranger, You could specifically throw conditions on the pet to force a swap then burst down the second pet.
I dont find trap rangers a problem. I think they are a problem for melee dudes like warriors. There is basically nothing you can do to cap a point in this way. You should be able to dodge through traps imo (I dont think you can right now?).
As a necro I find rangers to be 50:50 if they are good. Its usually luck tbh. Whoever can load their conditions at the right time will win the fight. Which on first engagement is a luck thing.
But yeh the fact their pet makes conditions vanish is a huge advantage as it means their pet isnt dying when he should be.
you’re basically saying, if the conditions were transferred onto the pet, you could kill the pet and everything would be fine… so why not just target the pet in the first place?
In fact, doing so would be even more effective as all ticks will dmg the pet, whereas if you target the ranger then after a few ticks, the conditions are transferred (as you want), less ticks will hit the pet so it will die slower meaning he may be able to swap before it dies, meaning he has more sustainable condition removal.
I feel like i’m taking crazy pills.
I want to remove / make optional the ranger mechanic because I play GW1 as a Ranger/Mesmer and never had a pet (except Pre-Searing start area). I was my favorite, barrage ranger, echo trap ranger mmmmm….. donuts.
I remember the days of GW1 ranger… ahhh (only had proph so I’m sure it woulda been twice as fun) but I liked their old system for ranger much more. It allowed for pets, spirits, etc. But you weren’t bound to it. You could spec in many ways, such as interupting skills(not reasonable here but it was A option) or your own dps and say forget this pet, back to your cage!
I dearly miss finding elite skills as well :/ Now we just level, get some magical currency and vwala, it is there now!
In response to Wanderer, I dont see targeting a pet effective at all. If they spec BM, they can summon the other pet and the other pet comes back fairly quick. It’d be like telling someone targeting necro minions is more effective, well if you mean single targeting the minions then absolutly no, but AoE maybe. The ranger has some very strong traits/utility skills but thats not to say they are unkillable. Even really good trap rangers(hard to say that without smacking myself) drop if you know what to do (pst, don’t walk into their obvious traps and use pull/teleport skills if you have to rather than running striaght at them or leaping.)
(edited by NinjaEd.3946)
I want to remove / make optional the ranger mechanic because I play GW1 as a Ranger/Mesmer and never had a pet (except Pre-Searing start area). I was my favorite, barrage ranger, echo trap ranger mmmmm….. donuts.
I remember the days of GW1 ranger… ahhh (only had proph so I’m sure it woulda been twice as fun) but I liked their old system for ranger much more. It allowed for pets, spirits, etc. But you weren’t bound to it. You could spec in many ways, such as interupting skills(not reasonable here but it was A option) or your own dps and say forget this pet, back to your cage!
I dearly miss finding elite skills as well :/ Now we just level, get some magical currency and vwala, it is there now!
In response to Wanderer, I dont see targeting a pet effective at all. If they spec BM, they can summon the other pet and the other pet comes back fairly quick. It’d be like telling someone targeting necro minions is more effective, well if you mean single targeting the minions then absolutly no, but AoE maybe. The ranger has some very strong traits/utility skills but thats not to say they are unkillable. Even really good trap rangers(hard to say that without smacking myself) drop if you know what to do (pst, don’t walk into their obvious traps and use pull/teleport skills if you have to rather than running striaght at them or leaping.)
killing a pet forces a swap usually, and that’s a 60 second cooldown.
If you kill both pets, you’re probably looking at 30+ seconds without condition removal and the extra damage, it is a valid tactic.
I want to remove / make optional the ranger mechanic because I play GW1 as a Ranger/Mesmer and never had a pet (except Pre-Searing start area). I was my favorite, barrage ranger, echo trap ranger mmmmm….. donuts.
I remember the days of GW1 ranger… ahhh (only had proph so I’m sure it woulda been twice as fun) but I liked their old system for ranger much more. It allowed for pets, spirits, etc. But you weren’t bound to it. You could spec in many ways, such as interupting skills(not reasonable here but it was A option) or your own dps and say forget this pet, back to your cage!
I dearly miss finding elite skills as well :/ Now we just level, get some magical currency and vwala, it is there now!
In response to Wanderer, I dont see targeting a pet effective at all. If they spec BM, they can summon the other pet and the other pet comes back fairly quick. It’d be like telling someone targeting necro minions is more effective, well if you mean single targeting the minions then absolutly no, but AoE maybe. The ranger has some very strong traits/utility skills but thats not to say they are unkillable. Even really good trap rangers(hard to say that without smacking myself) drop if you know what to do (pst, don’t walk into their obvious traps and use pull/teleport skills if you have to rather than running striaght at them or leaping.)
killing a pet forces a swap usually, and that’s a 60 second cooldown.
If you kill both pets, you’re probably looking at 30+ seconds without condition removal and the extra damage, it is a valid tactic.
That still means the ranger themselves was hitting you, and I’m sure they packed some punch to keep you at bay. Unless your glass, which would be silly, your not likely to kill both pets THAT quick unless the ranger was afk and the pet was on passive. If someone specs in BM, they more than likely try to keep that pet alive and will have the healing/utility skills to help them out.
It may seem good but I have targetd a pet before, they take a ton of hits (usually ppl run atleast 1 bear) and the ranger keeps wailing on ya. In the end, I just ignore that dag nabbin mamal and move to the sorce of the dmg, the Ranger. If they die, the pet dies. If ranger kites you while pet eats you, you have been outplayed and should rethink your strategy. Doesn’t always work but anytime I target some summon/ally it just ends up wasting my time/cooldowns.
What I want to know is why do they get protection on dodge roll plus a constant regen effect (I don’t know where it comes from) that basically makes them near immortal.
I was on my Warrior and came across a Ranger. He thought he would be a “leet PvPer” and give me a head start then try to burst me down, big mistake. I took him down easy and shoved his pet down his throat. Then he came back and actually played. He was mediocre at the class; I say this because he got hit by things he should have been able to easily dodge.
The only reason I could not kill him was the constant regen and full time protection. I could easily get him to 25% multiple times in a fight, but he would just heal right back up in less than 9 seconds. I would bait him to use his evades every time, but still my burst would fail even though it hit 100% on.
I had to run away just due to cool downs, while he could just sit there and auto attack me and swap pets for quickness.
He basically chased me the entire match and never got me below 75% health while I spiked him multiple times with my full burst combo and he always survived with at least 25% health. He didn’t survive the combo due to skill. He only survived due to his class having access to regen and protection basically 24/7.
I clearly outplayed this person, but just due to class traits and general boon access I couldn’t kill him,. Any decent Ranger would have wiped the floor with me the second my burst was off and I was out of cool downs.
Any suggestions as to how to get the upper hand on mediocre PvP Rangers? I know if they are good, a Warrior doesn’t stand a chance.
(edited by Vanthian.9267)
I want to remove / make optional the ranger mechanic because I play GW1 as a Ranger/Mesmer and never had a pet (except Pre-Searing start area). I was my favorite, barrage ranger, echo trap ranger mmmmm….. donuts.
I remember the days of GW1 ranger… ahhh (only had proph so I’m sure it woulda been twice as fun) but I liked their old system for ranger much more. It allowed for pets, spirits, etc. But you weren’t bound to it. You could spec in many ways, such as interupting skills(not reasonable here but it was A option) or your own dps and say forget this pet, back to your cage!
I dearly miss finding elite skills as well :/ Now we just level, get some magical currency and vwala, it is there now!
In response to Wanderer, I dont see targeting a pet effective at all. If they spec BM, they can summon the other pet and the other pet comes back fairly quick. It’d be like telling someone targeting necro minions is more effective, well if you mean single targeting the minions then absolutly no, but AoE maybe. The ranger has some very strong traits/utility skills but thats not to say they are unkillable. Even really good trap rangers(hard to say that without smacking myself) drop if you know what to do (pst, don’t walk into their obvious traps and use pull/teleport skills if you have to rather than running striaght at them or leaping.)
killing a pet forces a swap usually, and that’s a 60 second cooldown.
If you kill both pets, you’re probably looking at 30+ seconds without condition removal and the extra damage, it is a valid tactic.
That still means the ranger themselves was hitting you, and I’m sure they packed some punch to keep you at bay. Unless your glass, which would be silly, your not likely to kill both pets THAT quick unless the ranger was afk and the pet was on passive. If someone specs in BM, they more than likely try to keep that pet alive and will have the healing/utility skills to help them out.
It may seem good but I have targetd a pet before, they take a ton of hits (usually ppl run atleast 1 bear) and the ranger keeps wailing on ya. In the end, I just ignore that dag nabbin mamal and move to the sorce of the dmg, the Ranger. If they die, the pet dies. If ranger kites you while pet eats you, you have been outplayed and should rethink your strategy. Doesn’t always work but anytime I target some summon/ally it just ends up wasting my time/cooldowns.
If I can kill a pet as a full Apothecary wearing Ranger, you should be able to do it.
Also you’re throwing two different Ranger builds in the post.
Trap Build = Easy to kill pet, and what people complain about.
BM Bunker build = Bunker Spec, should be hard to kill.
What I want to know is why do they get protection on dodge roll plus a constant regen effect (I don’t know where it comes from) that basically makes them near immortal.
I was on my Warrior and came across a Ranger. He thought he would be a “leet PvPer” and give me a head start then try to burst me down, big mistake. I took him down easy and shoved his pet down his throat. Then he came back and actually played. He was mediocre at the class; I say this because he got hit by things he should have been able to easily dodge.
The only reason I could not kill him was the constant regen and full time protection. I could easily get him to 25% multiple times in a fight, but he would just heal right back up in less than 9 seconds. I would bait him to use his evades every time, but still my burst would fail even though it hit 100% on.
I had to run away just due to cool downs, while he could just sit there and auto attack me and swap pets for quickness.
He basically chased me the entire match and never got me below 75% health while I spiked him multiple times with my full burst combo and he always survived with at least 25% health. He didn’t survive the combo due to skill. He only survived due to his class having access to regen and protection basically 24/7.
I clearly outplayed this person, but just due to class traits and general boon access I couldn’t kill him,. Any decent Ranger would have wiped the floor with me the second my burst was off and I was out of cool downs.
Any suggestions as to how to get the upper hand on mediocre PvP Rangers? I know if they are good, a Warrior doesn’t stand a chance.
So let me see if I understand this..
You killed the ranger the first time, then the second time couldn’t kill him, but he couldn’t kill you..and you’re mad?
Also your post is quite hilarious
“He only survived based on his access to the abilities of his class, The abilities my class have play no part in how amazing I’m at the game”
So let me see if I understand this..
You killed the ranger the first time, then the second time couldn’t kill him, but he couldn’t kill you..and you’re mad?
Also your post is quite hilarious
“He only survived based on his access to the abilities of his class, The abilities my class have play no part in how amazing I’m at the game”
No, I am not mad, I am asking why do Rangers have access to 24/7 protection and regen. That is truly the only reason he survived. He couldn’t dodge anything I put on him because I could easily bait him out of his stun breakers. I was completely out of skills and basically walked around the map with him chasing me.
Who can’t catch up to a Warrior with rush+whirlwind+bull charge+signet of rage on cool down? He should have easily finished me off just by crippling me and auto attacking.
Edit: I killed him the first time because he just ran around in circles while letting his pet attack me. When I got him to half health with auto attacks he tried to burst me down. I guess he assumed I was a noob since I haven’t switched my weapons or armor from the starter. Needless to say, once he was at half I full 100 blade+frenzy+bulls charge, he dropped. He didn’t use his protection in that fight, only the regen.
(edited by Vanthian.9267)
So let me see if I understand this..
You killed the ranger the first time, then the second time couldn’t kill him, but he couldn’t kill you..and you’re mad?
Also your post is quite hilarious
“He only survived based on his access to the abilities of his class, The abilities my class have play no part in how amazing I’m at the game”
No, I am not mad, I am asking why do Rangers have access to 24/7 protection and regen. That is truly the only reason he survived. He couldn’t dodge anything I put on him because I could easily bait him out of his stun breakers. I was completely out of skills and basically walked around the map with him chasing me.
Who can’t catch up to a Warrior with rush+whirlwind+bull charge+signet of rage on cool down? He should have easily finished me off just by crippling me and auto attacking.
Edit: I killed him the first time because he just ran around in circles while letting his pet attack me. When I got him to half health with auto attacks he tried to burst me down. I guess he assumed I was a noob since I haven’t switched my weapons or armor from the starter. Needless to say, once he was at half I full 100 blade+frenzy+bulls charge, he dropped. He didn’t use his protection in that fight, only the regen.
A. Its not 24/7 Protection, It’s 2 seconds of protection per dodge 24/7 Protection would be something like Elementalist and maybe Guardian.
B. The Regen is the same as your Signet Heal, we can an extra regen via a talent that would be comparable to your Shout healing you talent.
C. Protection? Are you referring to the dodge protection? Because other then it and the one in Natures line for 5 seconds we don’t have a whole lot of protections available. This isn’t the Warrior class…
It sounds like he outplayed you to be honest, I mean you couldn’t kill him…..Despite being a burst warrior…
Quite sad really.
I love that the rangers in this thread are saying “All you have to do is 2v1 us to win.”
LOL. Because having to have a second person to win is balance amirite? HAHAHA
Further, some moron on the first page tried to compare losing ALL CONDITIONS EVERY 10 SECONDS with losing 1 condition every 10 seconds and then claimed they’re equal.
And the last ignorance these skilless need-to-be-overpowered-to-win rangers are claiming is that “just completely adjust your build to have massive amounts of cc and you’ll win.” Ya kids, because butchering a build and being subpar against every other class we come across is viable. “Gee, I hope I fight 5 rangers in this tournie cause otherwise I’m kittened!”
Immune to conditions, perma vigor and protection everytime they dodge? Like seriously, THERE IS NO THREAD HERE, rangers are BLATANTLY overpowered. End. Finish. /thread.
If you’re dealing with a Trap Ranger, there is multiple ways to end the rangers life, but the fastest is 2v1ing the Trap Ranger, since he has like zero escapes…. The second fastest would be to simply burst down the pet then the ranger.
I do love that you’re complaining about having to change your build up to deal with a meta that’s come along, That is quite entertaining.
A. Its not 24/7 Protection, It’s 2 seconds of protection per dodge 24/7 Protection would be something like Elementalist and maybe Guardian.
B. The Regen is the same as your Signet Heal, we can an extra regen via a talent that would be comparable to your Shout healing you talent.
C. Protection? Are you referring to the dodge protection? Because other then it and the one in Natures line for 5 seconds we don’t have a whole lot of protections available. This isn’t the Warrior class…
It sounds like he outplayed you to be honest, I mean you couldn’t kill him…..Despite being a burst warrior…
Quite sad really.
One, he did have protection up at least 75% of the time. The regen he had is no where near as crappy as the Warrior signet. Comparing it to that is laughable. Even my trait as a Warrior is crap. In total if I had both I would regen maybe 400 health every 3 seconds. Also, shout heals on a 25 second cool down that only heal for 1,000.. yeah that isn’t going to cut it. That is no where near what he was doing.
Also, you must not know a lot about the Warrior class… “we don’t have a whole lot of protections available. This isn’t the Warrior class…” Whaa? Warriors have 0 , count them, 0 skills/traits that give protection.
Edit: The fact that I could pull off multiple 100 blades burst combo’s on him and he would always fall for it shows that it was not his skill that keep him alive. It was his protection traits and regen. Without that he might had to actually use a little skill to live. Also, he was traited and skilled for a bunker style play, yet a Warrior in burst traits/gear kept up with him… yet another reason why he was outplayed. Without his regen trait that heals for 2-3k every 6 seconds or his protection, he would have died in one round of bait and burst.
(edited by Vanthian.9267)
A. Its not 24/7 Protection, It’s 2 seconds of protection per dodge 24/7 Protection would be something like Elementalist and maybe Guardian.
B. The Regen is the same as your Signet Heal, we can an extra regen via a talent that would be comparable to your Shout healing you talent.
C. Protection? Are you referring to the dodge protection? Because other then it and the one in Natures line for 5 seconds we don’t have a whole lot of protections available. This isn’t the Warrior class…
It sounds like he outplayed you to be honest, I mean you couldn’t kill him…..Despite being a burst warrior…
Quite sad really.
One, he did have protection up at least 75% of the time. The regen he had is no where near as crappy as the Warrior signet. Comparing it to that is laughable. Even my trait as a Warrior is crap. In total if I had both I would regen maybe 400 health every 3 seconds. Also, shout heals on a 25 second cool down that only heal for 1,000.. yeah that isn’t going to cut it. That is no where near what he was doing.
Also, you must not know a lot about the Warrior class… “we don’t have a whole lot of protections available. This isn’t the Warrior class…” Whaa? Warriors have 0 , count them, 0 skills/traits that give protection.
A. you can’t have protection up 75% of the time as a Ranger. You get the 2 Protections I listed, Now..You can use something like Superior Rune of the Forge…That might be how he was getting a lot of protection, But you have that available to yourself as well.
B. Signet of the Wild has the same level of Regen as the Warrior Signet, Difference being he probably has Healing Power while you don’t, because that’s how he’s specced.
C. The Adrenal Health Talent might be comparable to Natural Healing, I’ll actually log in and test both of them in a second to see how comparable they are.
D. That’s more then a Ranger Has available to us, We have the 2 Regens basically.
E. I stand corrected on the Protection, you have other forms of defense available, but no protection.
F. Our Regens don’t heal for 2-3k every 6 seconds… Unless you’re talking bout maybe our Main Heal?
I went and tested your Regens vs The Ranger regens
Healing Signet with 1223 Healing Power = 240 Health Regen
Adrenal Healing with Max Adrenal = 360 Health Regen
Shout = 2170 Heal Per Shout
A Ranger with 1338 Healing Power (Take note, This is greater then the warriors)
Signet of the hunt = 145 Health Regen
Natural Healing = 176 Health Regen (This is with Compassion Training Talent for the pet)
The Closest thing we have to shouts is Regen Boon, which is 304. I didn’t bother checking to see if you could get a good staple of Regen.
ppl must be smarter with their condi application against someone who passively wipes them every 10s. the key word here is passively.
passive defences are double edged swords b/c the player has no control over when these defences will work. likewise with shared anguish or hide in plain sight.
proper class knowledge places the control over passive defences in the hands of the aggressor. that’s all i will say about beating trappers.
Or here’s a thought, maybe the fact that NO OTHER class in the game removes ALL CONDITIONS EVERY 10 SECONDS makes them overpowered? You know, just that other classes have entire abilities which take up utility slots and have cooldowns and have cast times and that remove ONE condition might make you wake up and smell reality.
Rangers are overpowered. Elementalists are overpowered. It’s not a L2P issue. It’s a BLATANTLY overpowered issue.
/thread closed
Please go read the skill descriptions and stop making your self look like an idiot.
What skills do ranger posses that remove ALL conditions every 10 seconds ? You mean Signet of renewal ??? It removes just one. Which is hardly overpowered or gamebreaking . And by the way, elementalists have the same : Signet of Water
I love the tears about rangers in sPVP forum these days. Rangers only have one viable build and that’s the trapper. Until now none ever bothered complaining about ranger and now all of sudden ranger is op ?? Only major buff the ranger received was on the elite Entangle skill which not everyone uses.
Let me guess, you play Thief and now you cry because you can no longer just run around in stealth and poor rangers make you cry by setting traps for you to step on ? Next time try to kill the pet first before going for the ranger. To me it looks you have more of like a L2p issue rather than rangers being OP.
@Vanthian Sounds like that ranger was using a very similar build to mine, a survival build..
should a 1 v bunker be easy? no!
should it be possible? yes!
as you said it wasn’t easy.. but you also said it wasn’t that hard.. so that seem about right..
would you expect to down a bunker guardian or bunker ele in the same time?
yes rangers have more regen.. warriors have more armor..
only durations for protection are 2s, 3s, 4s and 5s.
2 are from traits the 2s and 5s and the other
2 are from runes
there are only 2 +15% protection duration runes in the game
so at most you can extend the duration by 1.5s at most and by doing that you gimp your build just for the 2 +15% durations..
Quote “Vanthian” Edit: The fact that I could pull off multiple 100 blades burst combo’s on him and he would always fall for it shows that it was not his skill that keep him alive. It was his protection traits and regen. Without that he might had to actually use a little skill to live."
or because he knew he had specced to take damage he could of been saving those dodges for later.. I know I do..
ahh so his build kept him alive.. did he put that together? is part of the “skill” knowing how to spec?
if you were so good at getting him down to say 25%hp then why would you not wait and watch for his heal interrupt it so he cant heal for abit then burst him down..
to me it sounds like you have always beaten rangers because we were/are underpowered in so many ways I bet you just expect him to go down without a fight..
to me sounds like he out played you.. cus you died.. he didnt..
(edited by firebreathz.7692)
Please go read the skill descriptions and stop making your self look like an idiot.
What skills do ranger posses that remove ALL conditions every 10 seconds ? You mean Signet of renewal ??? It removes just one. Which is hardly overpowered or gamebreaking . And by the way, elementalists have the same : Signet of Water
I love the tears about rangers in sPVP forum these days. Rangers only have one viable build and that’s the trapper. Until now none ever bothered complaining about ranger and now all of sudden ranger is op ?? Only major buff the ranger received was on the elite Entangle skill which not everyone uses.
I believe he is talking about the trait Empathic Bond which currently removes all conditions on yourself every ten seconds assuming the pet is alive.
Rangers could use a few extra condition removal options possibly without it, but frankly a lot of professions tend to be in the same boat when it comes to condition removal. It’s lacking in most builds. Empathic Bond mixed with Healing Spring as it is currently is extremely good at dealing with conditions. If we are comparing condition removal to the likes of the Ele or Guardian then everyone else is horrible, except of course in this current case where the Ranger has the strongest condition removal in the game tied with the Cantrip Bunker Ele.
Rangers have more then a single viable build. Viable does not necessarily mean competitive in the meta though, and if you were to say they have only a single competitive build I’d be likely to agree with you. Most classes have this exact same problem though, and it’s something ANet has pointed out they want to fix. They want all classes to have 5 to 6 competitive builds. There are also a lot of competitive builds that are likely yet to be discovered. The easiest example is the trapper build that we are talking about right now, as only recently do people even think it is viable and how has risen through the ranks of perception to be what a lot of people would say is overpowered.
rangers are BLATANTLY overpowered.
i don’t have a habit of writing hahalollulzrofl but hahalolulzrofl!
please go roll a ranger and make a video series of just how “blatantly op” rangers are in the spvp/wvw environment then we can talk.
thanks for the sig btw!
(edited by Swagger.1459)
I love that the rangers in this thread are saying “All you have to do is 2v1 us to win.”
LOL. Because having to have a second person to win is balance amirite? HAHAHA
Further, some moron on the first page tried to compare losing ALL CONDITIONS EVERY 10 SECONDS with losing 1 condition every 10 seconds and then claimed they’re equal.
And the last ignorance these skilless need-to-be-overpowered-to-win rangers are claiming is that “just completely adjust your build to have massive amounts of cc and you’ll win.” Ya kids, because butchering a build and being subpar against every other class we come across is viable. “Gee, I hope I fight 5 rangers in this tournie cause otherwise I’m kittened!”
Immune to conditions, perma vigor and protection everytime they dodge? Like seriously, THERE IS NO THREAD HERE, rangers are BLATANTLY overpowered. End. Finish. /thread.
Lol you are funny epsilon. Sry i cannot find the “All you have to do is 2v1 us to win.” part. Let me guess…you are a thief and you noticed you are not able to kill rangers by smashing random buttons anymore. kitten those rangers defo need to be nerfed.
Oh btw this game is not a 1v1 game. In a team fight just focus the pet twice and the ranger suddenly will loose the only condition removal he has. Also i don’t really understand the “all conditions vs 1 cond every 10 secs” part. It’s not like every class in this game can remove only 1 cond every 10 sec while the ranger is able to remove all of them. Take the thief (or w/e class you play) for ex, i’m sure you don’t consider its cond removal options op eheh do you?
Oh just to clarify we don’t have perma-vigor (unlike other classes) and the protection on dodge lasts only 2 seconds.
Also m8 you seem quite tense…just relax.
I want to remove / make optional the ranger mechanic because I play GW1 as a Ranger/Mesmer and never had a pet (except Pre-Searing start area). I was my favorite, barrage ranger, echo trap ranger mmmmm….. donuts.
I remember the days of GW1 ranger… ahhh (only had proph so I’m sure it woulda been twice as fun) but I liked their old system for ranger much more. It allowed for pets, spirits, etc. But you weren’t bound to it. You could spec in many ways, such as interupting skills(not reasonable here but it was A option) or your own dps and say forget this pet, back to your cage!
I dearly miss finding elite skills as well :/ Now we just level, get some magical currency and vwala, it is there now!
In response to Wanderer, I dont see targeting a pet effective at all. If they spec BM, they can summon the other pet and the other pet comes back fairly quick. It’d be like telling someone targeting necro minions is more effective, well if you mean single targeting the minions then absolutly no, but AoE maybe. The ranger has some very strong traits/utility skills but thats not to say they are unkillable. Even really good trap rangers(hard to say that without smacking myself) drop if you know what to do (pst, don’t walk into their obvious traps and use pull/teleport skills if you have to rather than running striaght at them or leaping.)
killing a pet forces a swap usually, and that’s a 60 second cooldown.
If you kill both pets, you’re probably looking at 30+ seconds without condition removal and the extra damage, it is a valid tactic.
That still means the ranger themselves was hitting you, and I’m sure they packed some punch to keep you at bay. Unless your glass, which would be silly, your not likely to kill both pets THAT quick unless the ranger was afk and the pet was on passive. If someone specs in BM, they more than likely try to keep that pet alive and will have the healing/utility skills to help them out.
It may seem good but I have targetd a pet before, they take a ton of hits (usually ppl run atleast 1 bear) and the ranger keeps wailing on ya. In the end, I just ignore that dag nabbin mamal and move to the sorce of the dmg, the Ranger. If they die, the pet dies. If ranger kites you while pet eats you, you have been outplayed and should rethink your strategy. Doesn’t always work but anytime I target some summon/ally it just ends up wasting my time/cooldowns.
If I can kill a pet as a full Apothecary wearing Ranger, you should be able to do it.
Also you’re throwing two different Ranger builds in the post.
Trap Build = Easy to kill pet, and what people complain about.
BM Bunker build = Bunker Spec, should be hard to kill.
I didn’t talk about trap build there, lol. By utility I mean skills like the signets or LOL spirits. Troll unguent works well but healing spring for that initial heal. Traits are a whole nother story.
You may be able to kill 1 pet really quick, but you most likely wasted either multiple cooldowns or initiative (depending on prof) which would of been better off taking down the ranger who thinks their pet will cover them. If your cond built well that cond transfer trait is kinda your enemy but power builds shouldn’t have an issue.
I have killed rangers with cond thief b4 and I clearly saw them spec’ed in pet as other ppl were attacking his/her bear and it wouldn’t go away for a second. Just never really saw the point in targeting addons in spvp :/
Quite honestly I’m shocked anyone claims ranger to be OP. They can be annoying, so can mesmers, so can ele, so can necro and guardian and engineer and thief…. they are all considered to some “annyoing”. They just need more competitive builds but trap rangers arn’t hard to deal with if you got teleports or you avoid walking straight into their pit of death they laid out for you. I made a ranger build that focuses entirly on 2 things for me, cond dmg and pet survival. No traps in my build or entangle and I have fun with it. Would it be at par in tpvp? probably not
(edited by NinjaEd.3946)
I want to remove / make optional the ranger mechanic because I play GW1 as a Ranger/Mesmer and never had a pet (except Pre-Searing start area). I was my favorite, barrage ranger, echo trap ranger mmmmm….. donuts.
I remember the days of GW1 ranger… ahhh (only had proph so I’m sure it woulda been twice as fun) but I liked their old system for ranger much more. It allowed for pets, spirits, etc. But you weren’t bound to it. You could spec in many ways, such as interupting skills(not reasonable here but it was A option) or your own dps and say forget this pet, back to your cage!
I dearly miss finding elite skills as well :/ Now we just level, get some magical currency and vwala, it is there now!
In response to Wanderer, I dont see targeting a pet effective at all. If they spec BM, they can summon the other pet and the other pet comes back fairly quick. It’d be like telling someone targeting necro minions is more effective, well if you mean single targeting the minions then absolutly no, but AoE maybe. The ranger has some very strong traits/utility skills but thats not to say they are unkillable. Even really good trap rangers(hard to say that without smacking myself) drop if you know what to do (pst, don’t walk into their obvious traps and use pull/teleport skills if you have to rather than running striaght at them or leaping.)
killing a pet forces a swap usually, and that’s a 60 second cooldown.
If you kill both pets, you’re probably looking at 30+ seconds without condition removal and the extra damage, it is a valid tactic.
That still means the ranger themselves was hitting you, and I’m sure they packed some punch to keep you at bay. Unless your glass, which would be silly, your not likely to kill both pets THAT quick unless the ranger was afk and the pet was on passive. If someone specs in BM, they more than likely try to keep that pet alive and will have the healing/utility skills to help them out.
It may seem good but I have targetd a pet before, they take a ton of hits (usually ppl run atleast 1 bear) and the ranger keeps wailing on ya. In the end, I just ignore that dag nabbin mamal and move to the sorce of the dmg, the Ranger. If they die, the pet dies. If ranger kites you while pet eats you, you have been outplayed and should rethink your strategy. Doesn’t always work but anytime I target some summon/ally it just ends up wasting my time/cooldowns.
If I can kill a pet as a full Apothecary wearing Ranger, you should be able to do it.
Also you’re throwing two different Ranger builds in the post.
Trap Build = Easy to kill pet, and what people complain about.
BM Bunker build = Bunker Spec, should be hard to kill.
I didn’t talk about trap build there, lol. By utility I mean skills like the signets or LOL spirits. Troll unguent works well but healing spring for that initial heal. Traits are a whole nother story.
You may be able to kill 1 pet really quick, but you most likely wasted either multiple cooldowns or initiative (depending on prof) which would of been better off taking down the ranger who thinks their pet will cover them. If your cond built well that cond transfer trait is kinda your enemy but power builds shouldn’t have an issue.
I have killed rangers with cond thief b4 and I clearly saw them spec’ed in pet as other ppl were attacking his/her bear and it wouldn’t go away for a second. Just never really saw the point in targeting addons in spvp :/Quite honestly I’m shocked anyone claims ranger to be OP. They can be annoying, so can mesmers, so can ele, so can necro and guardian and engineer and thief…. they are all considered to some “annyoing”. They just need more competitive builds but trap rangers arn’t hard to deal with if you got teleports or you avoid walking straight into their pit of death they laid out for you. I made a ranger build that focuses entirly on 2 things for me, cond dmg and pet survival. No traps in my build or entangle and I have fun with it. Would it be at par in tpvp? probably not
condition thieves should have zero trouble killing a ranger, I have one….They aren’t a problem..
If you see a bear pet, kill the ranger…just assume the ranger is bad.
Every other pet you can kill the pet if you really want to.
If you’re dealing with a Trap Ranger, there is multiple ways to end the rangers life, but the fastest is 2v1ing the Trap Ranger, since he has like zero escapes…. The second fastest would be to simply burst down the pet then the ranger.
I do love that you’re complaining about having to change your build up to deal with a meta that’s come along, That is quite entertaining.
Bad argument. The fastest way of dealing with any one person is always a gank, the ranger is not unique in this regard. Blowing all or some of your cooldowns to “burst” down the pet is pretty silly, because they still have a second pet, plus while you’re doing that you’re still getting hit by the ranger. Those are not viable solutions.
If you’re dealing with a Trap Ranger, there is multiple ways to end the rangers life, but the fastest is 2v1ing the Trap Ranger, since he has like zero escapes…. The second fastest would be to simply burst down the pet then the ranger.
I do love that you’re complaining about having to change your build up to deal with a meta that’s come along, That is quite entertaining.
Bad argument. The fastest way of dealing with any one person is always a gank, the ranger is not unique in this regard. Blowing all or some of your cooldowns to “burst” down the pet is pretty silly, because they still have a second pet, plus while you’re doing that you’re still getting hit by the ranger. Those are not viable solutions.
If you’re able to kill the ranger first, kill the ranger first
This is for all the people out there who somehow fail at that task.
Bursting down the pet is viable, esp if you can kill the second pet just as fast.
You will remove a large source of damage, and really the only condition removal he has.
If you’re able to kill the ranger first, kill the ranger first
This is for all the people out there who somehow fail at that task.
Bursting down the pet is viable, esp if you can kill the second pet just as fast.
You will remove a large source of damage, and really the only condition removal he has.
Well then you have to consider the balance consequences of almost always having to kill the pet first to take down the ranger.
Consider the engineer on TF2. Generally the engineer is always near his turret, and to kill the engineer you have to destroy the turret. How would it affect gameplay if the engineer was given a rocket launcher or sticky grenades to shoot the openings or doorways where he knows you have to stand behind to take pot shots and his turrets?
Same with the ranger. Is the ranger too strong, given the fact that his pet also contributes significantly to his damage and survivability?
If you’re able to kill the ranger first, kill the ranger first
This is for all the people out there who somehow fail at that task.
Bursting down the pet is viable, esp if you can kill the second pet just as fast.
You will remove a large source of damage, and really the only condition removal he has.
Well then you have to consider the balance consequences of almost always having to kill the pet first to take down the ranger.
Consider the engineer on TF2. Generally the engineer is always near his turret, and to kill the engineer you have to destroy the turret. How would it affect gameplay if the engineer was given a rocket launcher or sticky grenades to shoot the openings or doorways where he knows you have to stand behind to take pot shots and his turrets?
Same with the ranger. Is the ranger too strong, given the fact that his pet also contributes significantly to his damage and survivability?
It’s not much different from having to burn through the Necro’s Deathshroud Mechanic.
Or Having to kill the thief before he goes stealth again…Its basically a mechanic at delaying the death of the main character, Some of the classes have that mechanic.
Again, if we’re talking about Trap Rangers (which i’m assuming we are since we’re talking about engineer with sticky grenades) you have to understand, Trap Rangers generally have 5 points in the pet line, This makes any pet they have pretty squishy and very easy to kill.
If we’re talking a BM Bunker build, just remember that the ranger is the tank, and the pet is the DPS. You decide which one you want to kill first.
Regardless, Unless I saw like a Bear pet, and I was worried about being able to kill the trap ranger 1v1, I’d kill the pet first….
I personally don’t have much trouble killing the Trap Rangers with my Thief and Ranger, but it seems to be difficult for some.
@Vanthian Sounds like that ranger was using a very similar build to mine, a survival build..
should a 1 v bunker be easy? no!
should it be possible? yes!as you said it wasn’t easy.. but you also said it wasn’t that hard.. so that seem about right..
would you expect to down a bunker guardian or bunker ele in the same time?
yes rangers have more regen.. warriors have more armor..
only durations for protection are 2s, 3s, 4s and 5s.
2 are from traits the 2s and 5s and the other
2 are from runesthere are only 2 +15% protection duration runes in the game
so at most you can extend the duration by 1.5s at most and by doing that you gimp your build just for the 2 +15% durations..
Quote “Vanthian” Edit: The fact that I could pull off multiple 100 blades burst combo’s on him and he would always fall for it shows that it was not his skill that keep him alive. It was his protection traits and regen. Without that he might had to actually use a little skill to live."
or because he knew he had specced to take damage he could of been saving those dodges for later.. I know I do..
ahh so his build kept him alive.. did he put that together? is part of the “skill” knowing how to spec?
if you were so good at getting him down to say 25%hp then why would you not wait and watch for his heal interrupt it so he cant heal for abit then burst him down..
to me it sounds like you have always beaten rangers because we were/are underpowered in so many ways I bet you just expect him to go down without a fight..
to me sounds like he out played you.. cus you died.. he didnt..
He didn’t kill me at all, he couldn’t. He spent 15 minutes trying too. Final score: Me 1 him 0. So no, I was on top the entire fight. I had no threat of being killed by him. Also note that he couldn’t even keep the point capped. I had the point capped the majority of the fight until I got tried of getting him to 25% and then healing to full, so I left and he chased me for the remainder of the fight.
Also, I don’t think any decent play would eat 100 blades combo to the face on purpose. The fact is, he wasted his stun breakers and dodges are on small baits and auto attacks… that shows he doesn’t know what is dangerous and has 0 clue about what to dodge. The fact that he lived even though he wastefully used his defensive moves says something about how ridiculous the regen effect was.
As to Guardians/Elementalists bunkers, yes if they mess up they die to me. There is no taking a 100 blades combo to the face and surviving for them. They slip up they will die.
Again, if the only reason you live is because you have passive regen effects and protection…. that is not skill, that is sad.
In a game that prioritizes damage mitigation over tanking damage no one would openly eat a burst combo if they have the skill to avoid it. It is pretty unwise to argue that you would eat a full burst to save your dodges for “later”. Why you ask? Because after the burst the person has nothing else to really hurt you with. Why handicap yourself by eating the burst? Right, because you don’t know what the burst is and you don’t know how to dodge it.
(edited by Vanthian.9267)
As to Guardians/Elementalists bunkers, yes if they mess up they die to me. There is no taking a 100 blades combo to the face and surviving for them. They slip up they will die.
.
100b isn’t that threatening, as most warriors just try to wing it and end up falling to their knees begging the other player to give them another month to learn. I watched my brother on his engineer take a full 100B channel (stun breaker was on cd) and he only got to about half hp. We then proceeded to picking the armor bits off the warrior as he tried limping away. Considering how quickly he died, I bet he was using berserker amulet. 100B warrior get easier to counter as days go on since most people just look online for some youtube hero build and disapoint themselves over and over…
Still nothing comes close to berserker HS thieves and how laughably easy it is to kill them.
100b isn’t that threatening, as most warriors just try to wing it and end up falling to their knees begging the other player to give them another month to learn. I watched my brother on his engineer take a full 100B channel (stun breaker was on cd) and he only got to about half hp. We then proceeded to picking the armor bits off the warrior as he tried limping away. Considering how quickly he died, I bet he was using berserker amulet. 100B warrior get easier to counter as days go on since most people just look online for some youtube hero build and disapoint themselves over and over…
Still nothing comes close to berserker HS thieves and how laughably easy it is to kill them.
Yeah, some people are not good at it. Some Warriors don’t’ time their burst right and use all their utilities in one go instead of setting it up. That is not what happened in my case. I have come across bad everything in this game and they all die the same except for the ones that stack passive abilities.
It is not their reaction time that saves them nor their decisions in the fight. They must rely on passive effects to save them. That is not skill.
Also, I agree. Warriors are not that threatening to anyone who knows their class and can play. Secondly, I don’t care what your “youtube heros” are doing. I made my own build through playing the game and testing. I have taken a few suggestions from other Warriors, who were better than me, on sigils for the weapons.
This Ranger however was clearly new and had just traited into anything that gave him more health and defense. He would dodge to get protection when I wasn’t even in melee range/use his evade skill for no reason/use his crowd control skills on me in a spam wave so I only had to use one stun breaker instead of waiting to use them on my only heal/would try to “burst” me when I was blocking while he knew, at the later point in the match, that I could reflect projectiles… etc. He didn’t react to anything he just basically used random skills at random times instead of thinking about what he was doing. This is the type of play that should not be survivable/viable in a PvP setting. He had 0 chance to kill me because I could easily react to his button mashing play style. What I could not combat/beat was his 24/7 protection and regen passives.
Anyway I am done since no one can actually offer advice on it. The only thing I can think of doing is getting the sigil that removes boons on crit.
The only thing that has happened for me in this thread is one guy offering up false facts…. sad day. Rangers don’t’ get protection like Warriors do… lol. I will remember that for a while.
100b isn’t that threatening, as most warriors just try to wing it and end up falling to their knees begging the other player to give them another month to learn. I watched my brother on his engineer take a full 100B channel (stun breaker was on cd) and he only got to about half hp. We then proceeded to picking the armor bits off the warrior as he tried limping away. Considering how quickly he died, I bet he was using berserker amulet. 100B warrior get easier to counter as days go on since most people just look online for some youtube hero build and disapoint themselves over and over…
Still nothing comes close to berserker HS thieves and how laughably easy it is to kill them.
Yeah, some people are not good at it. Some Warriors don’t’ time their burst right and use all their utilities in one go instead of setting it up. That is not what happened in my case. I have come across bad everything in this game and they all die the same except for the ones that stack passive abilities.
It is not their reaction time that saves them nor their decisions in the fight. They must rely on passive effects to save them. That is not skill.
Also, I agree. Warriors are not that threatening to anyone who knows their class and can play. Secondly, I don’t care what your “youtube heros” are doing. I made my own build through playing the game and testing. I have taken a few suggestions from other Warriors, who were better than me, on sigils for the weapons.
This Ranger however was clearly new and had just traited into anything that gave him more health and defense. He would dodge to get protection when I wasn’t even in melee range/use his evade skill for no reason/use his crowd control skills on me in a spam wave so I only had to use one stun breaker instead of waiting to use them on my only heal/would try to “burst” me when I was blocking while he knew, at the later point in the match, that I could reflect projectiles… etc. He didn’t react to anything he just basically used random skills at random times instead of thinking about what he was doing. This is the type of play that should not be survivable/viable in a PvP setting. He had 0 chance to kill me because I could easily react to his button mashing play style. What I could not combat/beat was his 24/7 protection and regen passives.
Anyway I am done since no one can actually offer advice on it. The only thing I can think of doing is getting the sigil that removes boons on crit.
The only thing that has happened for me in this thread is one guy offering up false facts…. sad day. Rangers don’t’ get protection like Warriors do… lol. I will remember that for a while.
Hmm, you offered up some stinkers on your own as well.
I noticed you’ve not replied since you claimed that the Regens Rangers get are better then Warriors, despite me showing that is not the case.
If you want Advice on beating a bunker build though with a Glass Cannon. I don’t know what to tell ya.
Coming from an experienced and decently good ranger, trap builds are definitely, without a doubt, OP. Anyone who says otherwise is delusional.
100b isn’t that threatening, as most warriors just try to wing it and end up falling to their knees begging the other player to give them another month to learn. I watched my brother on his engineer take a full 100B channel (stun breaker was on cd) and he only got to about half hp. We then proceeded to picking the armor bits off the warrior as he tried limping away. Considering how quickly he died, I bet he was using berserker amulet. 100B warrior get easier to counter as days go on since most people just look online for some youtube hero build and disapoint themselves over and over…
Still nothing comes close to berserker HS thieves and how laughably easy it is to kill them.
Anyway I am done since no one can actually offer advice on it. The only thing I can think of doing is getting the sigil that removes boons on crit.
The only thing that has happened for me in this thread is one guy offering up false facts…. sad day. Rangers don’t’ get protection like Warriors do… lol. I will remember that for a while.
“if you were so good at getting him down to say 25%hp then why would you not wait and watch for his heal interrupt it so he cant heal for abit then burst him down..”
I did offer advice..
(edited by firebreathz.7692)
Ranger counter?
1) Kill Pet
2) Dont run Dual Ele
3) Immoblize Spam (no pet = no condition removal). Ranger tanks via dodging.
Best part is people whining about trap ranger, and the same people said ranger sucks despite the build has been there since launch. Lets not mention BM Tank Ranger > Trap Ranger
(edited by ilJumperMT.4871)
While the pet trait is indeed bugged, your best bet is still to kill their pet so that they have no condition removal at all, or stun breakers really. Auto attack with your Scepter and focus on surviving as best as you can. When he switches pets do w/e u can to kill it. This will effectively screw him. Stand in traps, eat quickness SB attacks to the back if you have to, and transfer the conditions to his pet then epidemic his pet. His pet will die, He’ll have an insane amount of conditions with no way to deal with them. He’ll be forced to switch to his other pet with that one dead, putting his pet CD on a 60 sec CD. So rinse and repeat and hes nothing. This is easier to do on a burst setup but more then possible to do on a condition build as well.
Necros still complaining after this post? Lol people, learn 2 read.
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