Update 5.9.2013: getting better ANet, still way to go!
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Hey guys, today in my latest sPvP match I realized something weird.
I was defending a point when a Ranger came by to cap. After a short battle he ran away leaving his pet to disturb me.
I killed the pet with some hits so the pet returned to the ranger.
At this point there was already a quite big distance between me, the ranger and the pet but my character just couldnt leave combat mode and therefore didnt regenerate HP.
I thought this was because the pet was still somehow near, but since it was dead this was pretty strange already.
As soon as the ranger swapped the dead pet, I left combat mode.
To make you aware of the distance:
Forest of Niflhel, I was at Mine, Ranger on its way to Keep (almost there) and the pet near the svanir/chieftain NPC.
Bug or feature?
It was pretty annoying to be stuck in Combat mode so long, since I would have a huge disadvantage as soon as another player would come to attack.
i think even though the pet moves very quickly back to the ranger when killed, a set amount of time still needs to pass before combat is dropped for both sides. swapping pets immediately wipes “aggro” ( kind of weird in PvP terms to think this way, but pet has its own combat flags ( pet can be in combat while ranger isn’t )), so the swapped pet will drop combat very quickly.
i haven’t really tested this much since you would notice it most distinctly on the non-ranger side of the equation, but should be a very easy test to repeat if the pet does keep the other player locked in combat after it dies.
it was a pretty long time being stuck in combat, thats why I noticed it at the first place.
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