Ranger tPvP Viability after Patch?
esports cool kids are pretty convinced that rangers are AIDS and RIP. you should put in a bit of hard work, test out some builds, get good at them, then decide on your own.
Have tested endless amounts of builds. Found the old trapper style to provide great teamfight capabilities, and condisurvival was adequate at roaming and holding sidepoints. With changes to traps no longer being ground target, and spirits becoming immobile, i fear Ranger is completely RIP in peace…
Just wanted to hear some other opinons, maybe see a silver lining in this mess somewhere…
6/6/6/0/0 Axe/Dagger Sword/Torch conditions with GMs Remorseless, QuickDraw, and Wilderness Knowledge with the vulnerability and bleed trait will have lots of survival and damage, while the same setup with 0/6/6/6/0 will be the less damaging, higher survival alternative build option with Protective Ward, and really shouldn’t be capable of losing 1v1s to any class (this is relevant because rangers are already amazing on sidenodes, and this pretty much solidifies that role).
Power can run 6/6/6/0/0 with Remorseless, Quickdraw, and Wilderness Knowledge but honestly in a power build and the lack of constant swapping (you play more for positioning with the longbow), unless you are running around dueling, you won’t get as much “play” out of that setup.
However, with 6/0/6/6/0, you pick up through some traiting options the ability to perma-maintain fury, swiftness, and regen, the regen even with no power being significant to play off of Oakheart Salve for inherent damage reduction, and the “upgraded” power build will cover all of the weakness it currently has, mainly, it won’t get blown up by other zerkers, and may even have the upper hand in places where it currently doesn’t, while also having the potential to give the entire team those same boons at a permanent or near permanent uptime, which is much, much more utility than the power build currently brings.
If you need, I’ll write out in full detail these full builds, but for the moment, I figured this much info would be enough to piece together the relevant traits and weapons. It will take me some in game testing over the next week to get a feel for what is strong and what isn’t and how that plays against what other people end up playing, but there are definitely options.
The only thing you are really locked into is Wilderness Survival. Really, any trait combo utilizing the appropriate weapons and amulets with Wilderness Survival has some sort of potential (I listed the ones I see with the most potential right now).
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat
However, with 6/0/6/6/0, you pick up through some traiting options the ability to perma-maintain fury, swiftness, and regen, the regen even with no power being significant to play off of Oakheart Salve for inherent damage reduction, and the “upgraded” power build will cover all of the weakness it currently has, mainly, it won’t get blown up by other zerkers, and may even have the upper hand in places where it currently doesn’t, while also having the potential to give the entire team those same boons at a permanent or near permanent uptime, which is much, much more utility than the power build currently brings.
What weapon set would this build run?
Also you are pretty much the person I was waiting for to respond to such a question. Would I be able to add you in game for some discussion, testing and theorycrafting? I’m so willing and ready to test Rangers to their extreme with this new patch and having someone to compare data with would be fantastic.
However, with 6/0/6/6/0, you pick up through some traiting options the ability to perma-maintain fury, swiftness, and regen, the regen even with no power being significant to play off of Oakheart Salve for inherent damage reduction, and the “upgraded” power build will cover all of the weakness it currently has, mainly, it won’t get blown up by other zerkers, and may even have the upper hand in places where it currently doesn’t, while also having the potential to give the entire team those same boons at a permanent or near permanent uptime, which is much, much more utility than the power build currently brings.
What weapon set would this build run?
Also you are pretty much the person I was waiting for to respond to such a question. Would I be able to add you in game for some discussion, testing and theorycrafting? I’m so willing and ready to test Rangers to their extreme with this new patch and having someone to compare data with would be fantastic.
Yeah, definitely, go ahead and add me in game. I typically play later in the night on the USA Eastern timezone, so I probably won’t be on tomorrow until the afternoon/evening, but I will be online and testing whenever I can be!
As for the 6/0/6/6/0 build, Longbow would be the main choice, but I have to see how Clarion Bond works in game and how Windborne Notes plays with the it, but depending, I’d either stick with the Greatsword as the swap so I could make the most potential use out of the ability to take Moment of Clarity on the build, but if I don’t get the boon durations I’m looking for with just GS, I’m going to see how Sword/Warhorn plays with it, which should be more than enough duration at that point.
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat
However, with 6/0/6/6/0, you pick up through some traiting options the ability to perma-maintain fury, swiftness, and regen, the regen even with no power being significant to play off of Oakheart Salve for inherent damage reduction, and the “upgraded” power build will cover all of the weakness it currently has, mainly, it won’t get blown up by other zerkers, and may even have the upper hand in places where it currently doesn’t, while also having the potential to give the entire team those same boons at a permanent or near permanent uptime, which is much, much more utility than the power build currently brings.
What weapon set would this build run?
Also you are pretty much the person I was waiting for to respond to such a question. Would I be able to add you in game for some discussion, testing and theorycrafting? I’m so willing and ready to test Rangers to their extreme with this new patch and having someone to compare data with would be fantastic.Yeah, definitely, go ahead and add me in game. I typically play later in the night on the USA Eastern timezone, so I probably won’t be on tomorrow until the afternoon/evening, but I will be online and testing whenever I can be!
As for the 6/0/6/6/0 build, Longbow would be the main choice, but I have to see how Clarion Bond works in game and how Windborne Notes plays with the it, but depending, I’d either stick with the Greatsword as the swap so I could make the most potential use out of the ability to take Moment of Clarity on the build, but if I don’t get the boon durations I’m looking for with just GS, I’m going to see how Sword/Warhorn plays with it, which should be more than enough duration at that point.
I’m definitely considering sword/wh if it means rangers will be more viable in teams
this one looks pretty promising to me:
http://intothemists.com/calc/?build=-Jo-g;2FVx-e2JEF-0;9V-0;1Y_b;0258157036;4INl6R;1jzyvjzyva0t
Also, with the added skill required from more impactful interrupts, taunt which will require more accurate pet-control and piercing arrows, which will require very strong positioning, any1 that says ranger is a no-skill class clearly is just jelly. ^^’
I think the trait “Light on your feet” is incredibly underwhelming, just saying, it doesnt really make the shortbow look that great in comparison to axe/dag/sw/torch.
The settler builds have seen occasional use in tpvp, basically as a side point fighter that just 1v1s, such as the build run by genyen, and occasionaly eurantien. The main issue is that its really hard to just 1v1 in spvp, and settler condition rangers can’t do as well in larger fights. In metas past the spirit and even trap rangers did well as a dedicated condition class because they were flexible enough to apply team support, condition dps pressure in team fights, while still being good 1v1 builds. When D/D ele was unnerfed, no one saw much of a reason to use that type of ranger anymore. So basically the meta has developed choices that outclassed everything spirit/condition ranger could do, besides 1v1s, and being good at 1v1s isn’t as good as being balanced and able to be effective in teamfights.
Taking a break from GW2 to play various
Nintendo games..
the condi settler bunker can now either go into BM for more weakness, blinds, taunt, and beefy pets; or skirmishing for more condi damage. I feel theyre trying to sell pets as our utility tool set right now, and BW is good. it works well from what we’ve seen.
so in short, that type of build has gotten like 5-6 major buffs to improve damage, mitigation and utility.
I just have a feeling that we’ll be seeing some nasty trap builds with quite a bit of survivability.
As much as I’d love to see a trapper shine, I fear that the lack of a ranged option for trap placement won’t give them a solid presence in tpvp teamfights. Light on your feet is actually amazing due to the added piercing, meaning SB rangers can now somewhat cleave condition. I think that increases their effectiveness in group fights a bit more. But as nearlight said, it still doesn’t present as much aoe potential as axe mainhand.
BM will definitely begin shining as BW is a great trait, however, the fear hound meta will be dead because of that. Fear + Taunt lol.
Really hoping the 1v1 aspect of rangers dies out a tad and we can actually provide strong skirmish damage. BeastMastery will almost become a must for most tpvp condi builds.
^I think so too. just on paper, I don’t see myself rolling without BM for condi builds due to the pet giving us the utility we lacked. but for all I know, i might be eating my words in a few days. power builds are a different story though, and it appears we have various options with LB and GS.
reason im mentioning traps is they actually make our condi spikes insane with a/d + s/t and Quickdraw. we have enough ways to pin someone down in that range, so losing the throw isn’t a big deal to me.
So upon testing a few dozen games it has become apparent that even with the condi revamp, zerker builds are stupidly over powered right now.
Additionally, Beast Mastery doesn’t feel that great of a traitline considering the hype. The measly amount of stats that they gave the pets still has your pets get one shot by these zerker builds. I expected a bit more. However, I am still trying to weigh it up against Nature Magic
(edited by Apoc.8794)
really? been winning plenty of 2v1’s today running 0/0/6/6/6. beastly warden is probably the best thing that happened to us since release. I think my bird died like once to a medi guard but then I just got the other one out and killed him.
my experience, in the bracket im at right now anyway, is that most zerkers have been just feeding in every game. they explode. I think people are still getting the feel for it. regardless, they’ve been dying just from collateral burns and poison mostly.
also, id refrain from giving such general and misled advice. youre obviously struggling and your play needs improvement. you feel vulnerable and youre lashing out. I don’t think youre looking for help, youre basically just venting. this was apparent from your first post. again my suggestion to you is to spend some time with the different builds.
(edited by mistsim.2748)
I actually had decent success with a crusader’s shout ranger i quickly threw together. Amazing mobility with double melee and pretty decent sustain and the burst with Remorseless+Maul and sic-em+owl is pretty great if it connects.
It of course needs further testing, but it’s interesting at least.
really? been winning plenty of 2v1’s today running 0/0/6/6/6. beastly warden is probably the best thing that happened to us since release. I think my bird died like once to a medi guard but then I just got the other one out and killed him.
my experience, in the bracket im at right now anyway, is that most zerkers have been just feeding in every game. they explode. I think people are still getting the feel for it. regardless, they’ve been dying just from collateral burns and poison mostly.
also, id refrain from giving such general and misled advice. youre obviously struggling and your play needs improvement. you feel vulnerable and youre lashing out. I don’t think youre looking for help, youre basically just venting. this was apparent from your first post. again my suggestion to you is to spend some time with the different builds.
Calm down there captain elitist. I’m not venting at all. The BM changes are a hype, and considering I have hundreds of hours of exclusive PvP since release, I don’t think I’m feeling vulnerable or lashing out. It’s an opinion. I could just insinuate that you are sharing yours in such a condescending manner due to a little man complex and an attention seeking desire.
Relax with your belittling comments and accept that, just like yourself, people are allowed to express opinions.
im perfectly calm and im not degrading you. im simply “suggesting” you go test some things out yourself before condemning an entire trait line. im also “sharing” with you that it’s been pretty effective on my end. make of that what you will.
youre obviously struggling and your play needs improvement. you feel vulnerable and youre lashing out. I don’t think youre looking for help, youre basically just venting.
That’s a pretty condescending thing to say don’t you think? Considering we are just discussing Ranger builds. I’ll take it as it is.
The patch just released LITERALLY HOURS ago… wait and see dude, what on earth is the point of trying to post a freaking thread about viability literally HOURS after a patch…?
you expect people will have tested the plethora of new potential builds in this short amount of time? seriously, give it some time , my goodness.
Viability takes a ton of testing to determine… you won’t find an answer for a while dude. just go out and play the game and do some research on your own…
whats the logic behind asking the community if rangers will be viable in sPvP lol, as if they have had weeks to test with this NEW patch….come on man…
There’s this thing called theorycrafting. This was posted well before the patch to start a discussion. It was whether or not they THINK rangers might be viable. You’re another one that just needs to calm le fuq down and let people discuss. No one else had an issue sharing information, thoughts, ideas, builds, etc. Share a build or discuss Ranger potential instead of having a rage attack.
The patch just released LITERALLY HOURS ago… wait and see dude, what on earth is the point of trying to post a freaking thread about viability literally HOURS after a patch…?
Your timing is a bit off. This thread was made over 16 hours ago, well before the patch.
theorycrafting on paper accomplishes what? you asked if rangers would become viable in sPvP… how do you expect to answer that ON PAPER?
You not going to find the answers until people have had plenty of time for testing and trial and error..
theorycrafting on paper accomplishes what? you asked if rangers would become viable in sPvP… how do you expect to answer that ON PAPER?
jcbroe will always try =) bless his heart.
but honestly Apoc I feel you want all the answers without any effort or work on your part. another thing u can do is just wait for people to start releasing guides in a few weeks/months, if u don’t want to test things yourself.
theorycrafting on paper accomplishes what? you asked if rangers would become viable in sPvP… how do you expect to answer that ON PAPER?
jcbroe will always try =) bless his heart.
but honestly Apoc I feel you want all the answers without any effort or work on your part. another thing u can do is just wait for people to start releasing guides in a few weeks/months, if u don’t want to test things yourself.
Well in my defense, the builds I posted work fantastically, as well as going full BM for F2s and a pet combo like…. Eagle and Drake lol.
I’m not liking power as much as I thought I would. It has good application and is very strong and I can see it working on an actual, organized team. But when I have to solo queue with it, it just doesn’t carry like I think it should, and the condition builds we have do INSANE damage and are tanky and can fight on point on top of it lol.
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat
theorycrafting on paper accomplishes what? you asked if rangers would become viable in sPvP… how do you expect to answer that ON PAPER?
jcbroe will always try =) bless his heart.
but honestly Apoc I feel you want all the answers without any effort or work on your part. another thing u can do is just wait for people to start releasing guides in a few weeks/months, if u don’t want to test things yourself.
Literally done with how stupid you are. We are all testing things and you’re just an ignorant egotistic kittenwit. Get off this thread.
The consensus a few of us are coming to is Marksmanship, Wilderness Survival, and Beastmastery for all out offensive Marauder amulet Longbow/Greatsword, but the more practical build for high end play being Marksmanship, Wilderness Survival, and Nature Magic to survive getting jumped by common threats (which was really the only thing keeping it from being a meta-contender pre-patch).
As for conditions, we haven’t really narrowed much down yet lol. People are even starting to come up with some shortbow builds because the poison stacking actually did shortbow a favor by giving it a way to sort of “burst” a condition onto people.
However, the general consensus right now is Skirmishing, Wilderness Survival, and Nature Magic for more of a bunker sort of build, where Skirmishing, Wilderness Survival, and Beastmastery as well as Wilderness Survival, Nature Magic, and Beastmastery are being used for more damage oriented dueling style builds, both with Axe/Dagger Sword/Torch condition amulets (still a debate between Carrion, Settlers, and Rabid).
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat
Two builds I am currently playing with are..
Power
-Marauder amulet(power, precision, ferocity, vitality) with either runes of lyssa or the pack.
-LB+fire+air, sword/Axe+energy+bloodlust
-WS: oakheart salve, refined toxins, WS knowledge
-NM: allies aid or quickness, evasive purity, protective ward
-BM: GFTE or companions might, natural healing and zephyr swap
Now, before you laugh at natural healing, I am using the fern hound and jungle stalker combo. The stalker is a great dps pet now because it can hit reliably and when i activate it, i will have 8 might and the pet 13 might. For the Fern hound, its perma regen and a quite solid boost to survivability because it has 450 healing power.
Condition
-Skirmishing: trap trait, barbs, quickdraw
-WS: oakheart salve, ambidexterity, EB
-BM: GftE, wilting strike, beastly warden/zephyr
Settlers ammulet, batlhazar runes, Sword/torch and Axe/dagger both with energy and geomancy sigils.
HS, Firetrap, Poison trap, XXX, Spirit of nature. Hawk and wolf pet
Two builds I am currently playing with are..
Power
-Marauder amulet(power, precision, ferocity, vitality) with either runes of lyssa or the pack.
-LB+fire+air, sword/Axe+energy+bloodlust
-WS: oakheart salve, refined toxins, WS knowledge
-NM: allies aid or quickness, evasive purity, protective ward
-BM: GFTE or companions might, natural healing and zephyr swapNow, before you laugh at natural healing, I am using the fern hound and jungle stalker combo. The stalker is a great dps pet now because it can hit reliably and when i activate it, i will have 8 might and the pet 13 might. For the Fern hound, its perma regen and a quite solid boost to survivability because it has 450 healing power.
Condition
-Skirmishing: trap trait, barbs, quickdraw
-WS: oakheart salve, ambidexterity, EB
-BM: GftE, wilting strike, beastly warden/zephyrSettlers ammulet, batlhazar runes, Sword/torch and Axe/dagger both with energy and geomancy sigils.
HS, Firetrap, Poison trap, XXX, Spirit of nature. Hawk and wolf pet
That last trap build is quite an interesting one. Choosing the spirit over entangle might improve team viability in theory. I’ll definitely be testing to see how that elite skill holds up against the masses of bursty teams running at the moment.
Yes. Ranger is much stronger now. Beastmastery is amazing with celestial dual swords build, and SB Rabid is extremely powerful. You can now use pets to break people out of stealth (rofl). All I can say is try sending your pet in first and keep it in front of you. Pet swap and taunt if someone jumps you.
Illustrious Exhausted Primordial Legendary Druid, and Mesmer for fun
PvE | PvP (1500)| WvW | Fractals | Dungeons
Yes. Ranger is much stronger now. Beastmastery is amazing with celestial dual swords build, and SB Rabid is extremely powerful. You can now use pets to break people out of stealth (rofl). All I can say is try sending your pet in first and keep it in front of you. Pet swap and taunt if someone jumps you.
What do you mean dual swords? You can’t dual sword.
Before June 23rd patch, I successfully ran a 2/6/6/0/0 trap ranger spec for a very long time. It did it’s job better in conquest than any other spec and it even led me through victory after victory in 1v1 servers “as traps were much better than players believed they were when used correctly”. This build was far far better than the generic condi survival that most would try to run. You can still view the build on our guild page if you click the link in my signature before we update the page after the patch.
So I played all day yesterday after the patch, trying to narrow down a new solid and functional Ranger meta concerning traps. I quickly realized this was out of the question as the traps deal terrible damage now for many reasons and they’re too slow for cleave. They are unfortunately completely unviable at this point. Then I turned my sights towards making a condi build work in general which also turned out to be completely unviable at this point “mainly because raw DPS has been jacked up so high that you’ll never have time to stack condis vs. a power spec that can down you almost instantly with a well landed burst”. As of now until something is done about this terrible imbalance of power vs. condi, your only viable ranger spec will be Longbow/Greatsword: marks/skirm/wild – adept/master/GM choices should be fairly obvious.
The big problem is occurring not just with rangers but with all classes. The raw DPS has been turned up way way way too high. Now nothing is viable except berserker as it is 4x more rewarding than any other stat line on any class.
Actually most dps are running marauder, and it’s only rangers that are struggling with getting condi damage onto targets since all our condi damage comes from casted skills. The rest of the classes have insta condi burst which is a complete joke to be honest. I’ve actually done really well with a trap build.
Right now I’m running a trap spirit hybrid that does really well with both a/d s/t or s/t sb. Makes Rangers feel a bit more team fight viable and can also bunker for days 1v1. More than happy to share if you’d like.
With Axe/Dagger, Sword/Torch on a full, perfectly landed condition rotation on the 0/6/6/6/0 build, if you are running with Krait Runes Sharpening Stone, it looks something like Throw Torch→Entangle→Bonfire→Weaponswap with geomancy sigils →Sharpening Stone→Splitblade for the quickdraw proc→dagger 5→splitblade again.
You should have somewhere around 30 bleeds alone, ticking with the 4-5 stacks of burning, torment, and poison. Feel free to add in a skill to apply more poison in that rotation as well.
I mean, even without the entangle in the rotation, use quickdraw to swap from defense boosting skills to offense (this is more a note for myself, some people may already use them for offense) and use it on Splitblade an Throw Torch and you can maintain something like 13-15 bleed stacks, 2 stacks of burning, and at least 2 stacks of poison from the other skills thrown in.
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat
So I played all day yesterday after the patch, trying to narrow down a new solid and functional Ranger meta concerning traps. I quickly realized this was out of the question as the traps deal terrible damage now for many reasons and they’re too slow for cleave. They are unfortunately completely unviable at this point.
i ran traps yesterday all day as well, and my results were a little different. I find traps “pretty solid” with the right team, and i even went into BM. so no extra survivability from NM. i was knocking down, taunting and bombing people all over the place. u can easily get multi-kills on point if youre timing is right. this is using a/d s/t of course.
my suggestion would be to buff poison trap because there’s no reason to run it; reduce spike trap CD down to at least 30s; and halve the cast time. arming time is fine.
and then the other issue of course is the nerfed radius of bonfire. it’s really hard to catch more than 1 person in it. it really needs to go back to 240.
The problem with traps at the moment is that HS does not heal your pet. However, HS on a 24 second CD is a very very good heal skill, especially in this condition heavy meta.
I haven’t even tried HS, it looks too messy to use. TU for condis all the way, WHaO for power.
HS is much better for conditions quite honestly-
HS is a far better heal for condi, especially if you want to be increase team play.
Also I have received a fair few private messages in regards to my Hybrid Spirit Trap Condi build so as soon as I can get home and log in, I will share this with everyone immediately.
There are 2 variants for this build and I think it works amazingly with the current state of condi priority in PvP. There is a burst build and a sustained teamfight build and I will explain the difference and my findings regarding viability for both of these.
There are big differences between casual MMR play, intermediate MMR play, high MMR play and competitive tournament level MMR play. Example: Before the turret patch, casual to intermediate level MMRs just believed that turrets were this impossible to surmount archetype that dominated all match ups. The reality is that in high MMR to competitive MMR play, turrets didn’t get a kitten thing done and weren’t ever viable to begin with.
The same goes for condis right now, all forms of them. If you play against higher MMRs or god forbid against competitive MMR teams who are absolutely excellent with CC calling and raw DPS bursting, you’ll see that there is no time to use condi stacking in the current meta. Raw DPS is by far the king killer and you’ll see exactly what I mean in the next streamed tournament, unless DPS is patched quickly.
That’s my weather forecast for the June 23rd 2015 patch
There are big differences between casual MMR play, intermediate MMR play, high MMR play and competitive tournament level MMR play. Example: Before the turret patch, casual to intermediate level MMRs just believed that turrets were this impossible to surmount archetype that dominated all match ups. The reality is that in high MMR to competitive MMR play, turrets didn’t get a kitten thing done and weren’t ever viable to begin with.
The same goes for condis right now, all forms of them. If you play against higher MMRs or god forbid against competitive MMR teams who are absolutely excellent with CC calling and raw DPS bursting, you’ll see that there is no time to use condi stacking in the current meta. Raw DPS is by far the king killer and you’ll see exactly what I mean in the next streamed tournament, unless DPS is patched quickly.
That’s my weather forecast for the June 23rd 2015 patch
I agree with you completely and as I have been saying, there is no time to stack condi at all. I have said multiple times that power zerks are dominating at the moment BUT condi is not dead. People who are analysing every factor can see that these high burst builds heavily lack condi cleanse/removal/transfer (except maybe necro). I have been helping most rangers build around burst condition damage and this is seeing 1-2 enemies on a point drop almost instantly if everything lands correctly.
If you spec beastmaster, go for “Go for the Eyes” and “Wilting Strike” and use a Hawk or Eagle. There are no CD’s on these traits and the pets can use their F2 crazy often.
Embarrassed by my post calling glassbow rangers useless pieces of kitten, totally lining up with what you are saying?
I think you should be embarrassed you commented before even reading, gronk.
my question is why you want a hybrid/condi build to do all the things that GS/LB do much more efficiently, cause roaming/contesting/skirmishing is definitely something those builds can do and if that’s what you mean by ‘team play’ then that’s your best choice.
I’d love to help, but I feel as though I’m confused on exactly what you want OP. =)
GS/LB can’t skirmish. They stand anywhere near a fight and they die. Secondly the single target power damage provided by them can be completely overlooked by other powerbuilds that can actually fight on point and aoe. Condi rangers can actually hold nodes and sidepoint contest amazingly well. My question in the original post is regarding teamplay viability. A ranger that can not only skirmish on sidepoints, but can also rotate to succeed in team fights, where as previous condi builds could not.
I’ve tested out tons of builds with the Ranger and what I’ve noticed so far is:
- Power-Ranger as a glasscannon is IMHO much weaker than Mesmer, S/F-Ele, Thief etc. both in teamfights and 1v1’s. —> condi-ranger is where it’s at (finally again yay! ^^)
- In terms of conditions, you probably won’t get around traps, because they dish out insane amounts of damage, have huge AoE’s, are unblockable, pulse several times (which makes it harder to remove the conditions) and they offer things not every other class can do (pre-trapping points before fights start).
- most likely, you’ll need rabid amu, since the ranger doesn’t really benefit from power when going for conditions and it’s not that easy to stack up might to get to the high condi-dmg numbers you need. This will make you rather light in the hp-department, so you’ll need plenty of condi-removal.
this is the build I’m currently using (it’ll probably change over the next few days. ^^’)
http://intothemists.com/calc/?build=-JV-Fk;1Fky-t2JEF-0;9-6A;1Z_b;0257137056;4KF37U;1jzyvjzyv2Z
I’ve tested out tons of builds with the Ranger and what I’ve noticed so far is:
- Power-Ranger as a glasscannon is IMHO much weaker than Mesmer, S/F-Ele, Thief etc. both in teamfights and 1v1’s. —> condi-ranger is where it’s at (finally again yay! ^^)
- In terms of conditions, you probably won’t get around traps, because they dish out insane amounts of damage, have huge AoE’s, are unblockable, pulse several times (which makes it harder to remove the conditions) and they offer things not every other class can do (pre-trapping points before fights start).
- most likely, you’ll need rabid amu, since the ranger doesn’t really benefit from power when going for conditions and it’s not that easy to stack up might to get to the high condi-dmg numbers you need. This will make you rather light in the hp-department, so you’ll need plenty of condi-removal.
this is the build I’m currently using (it’ll probably change over the next few days. ^^’)
http://intothemists.com/calc/?build=-JV-Fk;1Fky-t2JEF-0;9-6A;1Z_b;0257137056;4KF37U;1jzyvjzyv2Z
Can I start by saying your name is fantastic.
I’ve tested out tons of builds with the Ranger and what I’ve noticed so far is:
- Power-Ranger as a glasscannon is IMHO much weaker than Mesmer, S/F-Ele, Thief etc. both in teamfights and 1v1’s. —> condi-ranger is where it’s at (finally again yay! ^^)
- In terms of conditions, you probably won’t get around traps, because they dish out insane amounts of damage, have huge AoE’s, are unblockable, pulse several times (which makes it harder to remove the conditions) and they offer things not every other class can do (pre-trapping points before fights start).
- most likely, you’ll need rabid amu, since the ranger doesn’t really benefit from power when going for conditions and it’s not that easy to stack up might to get to the high condi-dmg numbers you need. This will make you rather light in the hp-department, so you’ll need plenty of condi-removal.
this is the build I’m currently using (it’ll probably change over the next few days. ^^’)
http://intothemists.com/calc/?build=-JV-Fk;1Fky-t2JEF-0;9-6A;1Z_b;0257137056;4KF37U;1jzyvjzyv2Z
Can I start by saying your name is fantastic.
Thx, my Pets are named PowerBottom and PowerTop…. unfortunately, the brown bear is the Top. :P
I’m really struggling with the low HP-pool on this build, since conditions are so strong now (at least in random-Groups).
have to see how strong conditions really are in a team with maybe Shoutwar, Shoutguard and Ele with mass-cleanses.
i see this build ur opinion?
I’ve tested out tons of builds with the Ranger and what I’ve noticed so far is:
- Power-Ranger as a glasscannon is IMHO much weaker than Mesmer, S/F-Ele, Thief etc. both in teamfights and 1v1’s. —> condi-ranger is where it’s at (finally again yay! ^^)
- In terms of conditions, you probably won’t get around traps, because they dish out insane amounts of damage, have huge AoE’s, are unblockable, pulse several times (which makes it harder to remove the conditions) and they offer things not every other class can do (pre-trapping points before fights start).
- most likely, you’ll need rabid amu, since the ranger doesn’t really benefit from power when going for conditions and it’s not that easy to stack up might to get to the high condi-dmg numbers you need. This will make you rather light in the hp-department, so you’ll need plenty of condi-removal.
this is the build I’m currently using (it’ll probably change over the next few days. ^^’)
http://intothemists.com/calc/?build=-JV-Fk;1Fky-t2JEF-0;9-6A;1Z_b;0257137056;4KF37U;1jzyvjzyv2Z
Can I start by saying your name is fantastic.
Thx, my Pets are named PowerBottom and PowerTop…. unfortunately, the brown bear is the Top. :P
I’m really struggling with the low HP-pool on this build, since conditions are so strong now (at least in random-Groups).
have to see how strong conditions really are in a team with maybe Shoutwar, Shoutguard and Ele with mass-cleanses.
You should opt to use settlers instead of rabid. The toughness and healing power increases survivability immensely.