Rangers/Eles/Conditions are way out of hand

Rangers/Eles/Conditions are way out of hand

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Posted by: CookMETEnder.7582

CookMETEnder.7582

@op: play a ranger, show us how over powered ranger is, then come back here.

For me, all classes are strong in PvP, I have shared a great deal of both wins and defeats to all of them.

I sense l2p is the issue here

I’m going to go ahead and say that you have no played all classes.
I’m going to also assume that you have barely done tPvP.

Warrior sucks. I play my Warrior for PvE (high fractals) and WvWvW (may get commander tag just for organized mini-raids) so I know the Warrior thoroughly. I tried him 50+ times in PvP AFTER watching countless videos of warriors doing sPvP/tPvP or whatever you want to refer to it as… and I realized that we simply have no place.

High DPS is only possible with skill, a supportive team, AND luck.
What else do we have beyond High DPS? Nothing. For every other aspect, there is a class that can outperform us.

I’m fine waiting for a patch in the distant future that will make Warriors viable for PvP again, but don’t go around these forums spewing utter nonsense about Warriors being viable in PvP.

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Posted by: KarlaGrey.5903

KarlaGrey.5903

I disagree on the OP’s title and would change it accordingly: ‘conditions applied by rangers and engis are ouf of hand.’

+bunker trappers are kitten

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Posted by: wookie.8934

wookie.8934

The only rangers I lose to more often than not are perma-regen beastmasters. I find it difficult to burst them down even after removing most of their boons, but trying to defeat a bunker with a glass cannon is not easily done.

Engis aren’t typically a problem if you spec utilities properly for conditions or for burst (which is pretty easy to spec for).

Eles are mostly about avoiding fire attacks and churning earth (at least in my experience). The rest is just kiting and stun breaking.

Havok Legion [HL]
Fort Aspenwood

(edited by wookie.8934)

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Posted by: Thesilentflute.8761

Thesilentflute.8761

Its not the dmg or the conditions its the broken scaling of bunker stats that’s why we have almost unkillable any bunker class. Base dmg + bunker wins over dmg it’s crap because bunker stats have no synergy and it breaks tpvp because the respawn timers the same so you end up spending a ton of time fighting bunker win or lose its a loss cause they can just zerg right back to the point with your cds down and beat you. Over all I see going bunker a cheese bad groups do it for wins over randoms.

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Masters in Geek Mythology
YOU ARE NOT THE INVENTOR OF WORDS!!! lol

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Posted by: jportell.2197

jportell.2197

That’s kind of the point of a bunker… To hold people off of one point while their teammates backcap the other points… If one bunker can hold off 3 people for 1 minute it is enough time for the other 4 people to cap other points… D/d Eles and Rangers have more conditions than you would expect from a bunker but they still do that job well… And mesmers I am sorry we are at a disadvantage when it comes to conditions (usually) other classes such as guardian and ele have some of the best condi removal in the game… As well as necros that can remove condis with a heal skill… Bunkers need the better stats because the two best bunkers in game (guard&ele) have the lowest base health…. Try getting a full zerker guard to be useful in tourneys… It just won’t happen… The damage is great sure… but because you have no real movement abilities you just get the couple blocks from weapon and the aegis… D/d eles are good bunkers/roamers because they have the defense and healing plus mobility… Other classes are kinda okay bunkers… mes can do it well 1v1 rangers are good but they bring nothing else to their team… So really if you look at it the balance isn’t all that terrible except for warriors… two necros an still trash a bunker so can two thieves… but that’s the point…

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: stof.9341

stof.9341

I’d say balance IS terrible because bunkers are a boring thing and the game would I hope be better and more fun without them.

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Posted by: jportell.2197

jportell.2197

I’d say balance IS terrible because bunkers are a boring thing and the game would I hope be better and more fun without them.

And then you have everyone running around in nothing but glass builds calling everything OP because they die to it… Bunkers bring good group utility such as boons and group protection… They also have the ability to face tank about 3 people on one point there by allowing their team to focus other objectives on the map. If you look at scores at the end of a match most bunkers have the lowest individual score… Do you think they do this on purpose? No… They do it because they know that it brings something over all to the team…. 5 GC builds are great and all but if it is a 2v1 ever the GC is done… Or if it is someone that has a tid bit off toughness that GC better be able to get out fast because they are screwed… This is why there are bunkers… Everyone loves big damage but if you have a bunker your chances of winning as a team are better.

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: stof.9341

stof.9341

Glass canon builds aren’t much better either. Heck, it wasn’t a joke when I suggested plain removing the amulets from sPvP :p

I’d love if ANet let us configure the custom servers much more than the plain boring options they have currently. Banning skills or items for example.

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Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

@stof: Bunkers are the placeholders for dedicated healers. That’s the reason why they exist. But I think they should be forced a bit more into team support.
On the other hand GC’s exist because there are bunkers.
I’d say this is the reason overall, why it’s so hard to balance this game and having on most classes just one viable spec.

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