Rangers vs Skyhammer

Rangers vs Skyhammer

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Posted by: ybz.6547

ybz.6547

I do not always play ranger unranked, so i just now had the pleasure to play on skyhammer with this class.

Could somebody explain to me how the new skyhammer is not heavily imbalanced against rangers? Don’t get me wrong, the gameplay with an evadeable hammer feels so much better than before – on any other class. But while any remotly skilled player dodges happyly around, my pet has no chance. Am I supposed to only play double ranged pet and waste time carefully position it with Guard! any time it gets to close due to the opponent’s movement?

I suppose phantasms, turrets and minions are equally affected, but everybody plays shatter or clone death anyway, and i dont pity the other :P.

So in case i dont turn out to be a noob, because there is an easy solution, here is my suggestion:

Suggestion 1: Disable everybody’s class mechanics on skyhammer, because that’s what it feels like (just kidding)

Sugestion 2: Players evading the hammer causes their pets, turrets, illusions, spirits, minions, elementals, thief guild thiefs, and, for the hipster guardians out there, spirit weapons to not take damage from the the hammer. Should not work for rock dogs or tropical birds because these are not class mechanics.

Edit: added spirits/thief guild

(edited by ybz.6547)

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Posted by: SobeSoul.6910

SobeSoul.6910

The Ranger pet is just bad and always has been.

And I would never want turret engies to be able to sit on points in skyhammer getting free passes for their silly turrets.

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Rangers vs Skyhammer

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Posted by: ybz.6547

ybz.6547

And I would never want turret engies to be able to sit on points in skyhammer getting free passes for their silly turrets.

Being eager to troll, you problably failed to understand my suggesstion. The player has to evade the hammer for their AI to not take damge. An evade is not something free (unless you ran SD thief), it is actually active play, the one thing everybody rightfully claims AI builds do not have. Running AI builds on Skyhammer would be still a high risk compared to other maps because a single stun/immobilize before the hammer strikes => turrets = scrap metal. This means you would be able to skillfully counter such builds! So this change can’t make AI builds stronger as they are on other maps anyway.

However ignore AI builds here for a second. I just added them to the list above, because i thought it would be kinda fair. But the real issue are AIs that are not part of a build, an therefore can be just not equipped, it is AIs that are an inherent part of the kittening class mechanic. I hope you are able to understand the difference.

BTW suggestioning that pets and illusions can be prevented from taking damage does no necessarily include that they are not stuned/knocked back!

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Posted by: SobeSoul.6910

SobeSoul.6910

I’m aware of your suggestion and turret engies would get a free pass in skyhammer. Evading the hammer isn’t hard. Neither is just standing away from the point your turrets are on. You just didn’t think out this idea well enough.

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Posted by: ybz.6547

ybz.6547

When you stand away from your turrets you will probably lose capture. But more importantly i speciaficially said evade for several times now. When you satnd outside of the hammer AoE you won’t be hit by it, but you cannot evade either! Sorry maybe i didn’t make it clear enough, just not taking damage by hammer should have no impact, you have to evade the AoE itself to protect your AI.

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Posted by: Ryan.9387

Ryan.9387

Ranger is strong on skyhammer. Take longbow and shoot people off the map.

Ranger | Elementalist

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Posted by: Dahkeus.8243

Dahkeus.8243

How 2 Ranger on skyham:

1) Stand at the edge of point B above the portal to cannon with longbow and pick off almost anyone on the map.

2) if near an edge or at cannon, use point blank shot.

3) if fighting a at any point, just stand on any of the numerous perches and snipe enemies.

Skyham is honestly one of the best map for any ranger with a longbow…