Rank: Top 250 since Season 2
#5 best gerdien in wurld
One class per team.
I’m not saying i’m 100% for it, but i’m not oppose to it either. I mean when you enter PvP with a class, it’s exactly that, competing with the class. I strongly believe an MMORPG such as GW2 does not have the class comp diversity like most “moba” games (nor should it be compared as such).
Changes to implement
Pros
Cons
5v5 Premades
Queue times can be quicker if we were to add Class Stacking vs premades but no more than 2 of the same class per team that’s fighting the premade (as long as these classes are high in mmr). MMR average for the team on the opposite can be changed per the difficulty of the premade. Premade won 5 games in a row? Here, Matchmaking will give you 3 DH, Engi and a Ranger of high MMR because of it.
(Just a suggestion but, you get the idea.)
Thoughts?
I would like.
But probably like you said will have a problem with queue time.
+1 to OP. Totally agree. I for one wouldn’t stress about longer queue times if meant better MM and more diversity in comp.
I’d like this or some degree of this. I always seem to end up on the team with 3 thieves.
First you’d have to lock everyone in, so no rerolling. What if a profession or 2 becomes required for a proper comp and you don’t have those, or you have too many paper guys? GG afk?
Then obviously people who play fotm like DH would have hour long ques, making many of them reroll. In theory it could even out the numbers of professions played, but do you really want people on your team playing something just to get faster Qpops with absolutely no understanding of the build, forcing others out of that slot who can actually play it?
Matches would be purely decided by RNG. Making everyone Q up only as 5/5 premades is the only “reasonable” solution because then the comp is entirely your decision, but you don’t want that either.
(edited by NotASmurf.1725)
First you’d have to lock everyone in, so no rerolling. What if a profession or 2 becomes required for a proper comp and you don’t have those, or you have too many paper guys? GG afk?
We already have players running off-meta in SPvP such as, Air Ele, full glass Wars, Thieves, etc. As always, no one will switch off even after they get 100-0 on every respawn and their teamates are yelling at them :p It’s business as usual I fear.
do you really want people on your team playing something just to get faster Qpops with absolutely no understanding of the build, forcing others out of that slot who can actually play it?
The current class specific achievements & dailies already placed in SPvP still has a worse effect on the current match quality (should be removed imo). Honestly, the suggested Pros out weighs the Cons. The queue times differences between favs of the month classes wouldn’t at all change. Especially if match quality is the same for everyone, no one would just jump on a wandwagon class.
Matches would be purely decided by RNG.
Not if Matchmaking did it’s job ;)
(edited by Saiyan.1704)
I think it is a good idea. If you are worried about queue times, then run an under represented class.
One more con to think of is if someone is running a sub optimal build for their class. All sorts of hate will be created.
I would laugh if they added a feature to vote for 2 class ban to pvp.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.