http://metabattle.com/wiki/Guide:Guardian_-_Bunker Bunker guard guide
(edited by Anti.9156)
rank 50, winrate 30% alone. gg leaderboards
thats a perfect example what shouldnt be high ranked. why are there even leaderboards?
Edit: lol he deleted his post
(edited by Anti.9156)
why are there even leaderboards?
eepeeeen
The old leaderboards were fine, but the forum crowd complained cause they wouldn’t accept that casuals could be better than they were, and voilĂ ! How the incapacity of many to understand an incredibly simple mathematical formula led to this grind festival. It’s a shame though: the new matchmaking finally offers the opportunity to perform well while duo/trio queuing, but your performance will not appear on the LB unless you play all day long.
Well, the old leaderbaords weren’t exactly fine. They were a much more accurate measure of skill, that’s for sure, but they also had some serious flaws.
For example, there was a problem with the high base MMR and deviation for new accounts. A new account could get a win streak, end up with a really high MMR and then never play again.
This could have been solved just by demanding a minimum but reasonable amount of games in order to qualify for the leaderboards. For a 2 month season, for example, a minimum of 5-10 games per week could be required to be officially ranked.
Another big flaw with the old leaderboards, specially in SoloQ, was caused by “mid-season” changes.
If I’m not mistaken, the original matchmaking used to create rosters before finding a suitable opponent team. In this scenario, the lack of population was causing the best players to end up stacked in the same team, making most games incredibly one sided and producing overall inflated MMR scores.
Once the changes on roster creation were made, games became more balanced and MMRs probably went down to reasonable values. People that had stopeed playing, however, retained their inflated MMR scores so, by the end of the system, a single match (even a lost one) was enough to catapult them into the top.
This is the only way I can explain my own experience and obviously has a really easy solution for season play: don’t make changes during a season.
A decent MMR leaderboard could work perfectly fine just with these small considerations.
Obviously, it would be completelly filled with organized teams and premade players so, with the removal of soloQ, we might need another considerations like different MMR scores and leaderboards based on premade size, which shouldn’t be hard at all to accomplish.
The only thing im fairly sure of is that almost anything would be better than the current leaderboards.
Having a MMR value to produce fair and decent matches skill wise and then using something completely different and mostly grind based for the leaderboards just doesn’t make any sense.
I guess there’s too much coming from ANet I can’t get even close to understand…
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.