Ranked is filled with turret farmers
yes, ban the playerbase so our queues are 20 minutes instead of 8
thanks kitten
head here to discuss wvw without fear of infractions
Confirmation bias.
My problem with all the turret Engi’s that have admitted to just farming it because it’s a cheese build, is not that they do it, but that the build is so AI heavy and so AI strong that the turret Engi can just sit on a point while the AI carries them. In my opinion no class should have any mechanic where the AI is that strong. Look at other classes with AI similar to that. Spirit Weapons on Guardian, Minions on Necro…there’s a reason there are hardly any of them, cause the AI is bad and the damage isn’t there. So why do we reward turret engis for just dropping turrets and practically AFK’ing?
My problem with all the turret Engi’s that have admitted to just farming it because it’s a cheese build, is not that they do it, but that the build is so AI heavy and so AI strong that the turret Engi can just sit on a point while the AI carries them. In my opinion no class should have any mechanic where the AI is that strong. Look at other classes with AI similar to that. Spirit Weapons on Guardian, Minions on Necro…there’s a reason there are hardly any of them, cause the AI is bad and the damage isn’t there. So why do we reward turret engis for just dropping turrets and practically AFK’ing?
Well not only that, but the other builds are simply more complex, MM for instance, has shorter cooldowns on utilities to focus on and disposable pets that require resummoning (bone minions), 2 weapons, and death shroud.
Turret engies are just a bit too easy to play, but I don’t think there’s anything innately wrong with the build. I feel like the passive damage on turrets just need to go down, find ways to merge turret traits so more personal traits can be taken, and remove protection from thumper and you’d have a legitimate build, I think. They need more incentive to do more damage themselves. Like with a full bar of minions, a Soldier necro can do about 50% of the damage dealth, maybe just under (considering pet uptime and other factors), that just doesn’t really happen with turrets. but rather than kill it, maybe try shifting the damage a bit and making them less tanky with easy access protection and it’d be fine, really.
Warlord Sikari (80 Scrapper)
My problem with all the turret Engi’s that have admitted to just farming it because it’s a cheese build, is not that they do it, but that the build is so AI heavy and so AI strong that the turret Engi can just sit on a point while the AI carries them. In my opinion no class should have any mechanic where the AI is that strong. Look at other classes with AI similar to that. Spirit Weapons on Guardian, Minions on Necro…there’s a reason there are hardly any of them, cause the AI is bad and the damage isn’t there. So why do we reward turret engis for just dropping turrets and practically AFK’ing?
Well not only that, but the other builds are simply more complex, MM for instance, has shorter cooldowns on utilities to focus on and disposable pets that require resummoning (bone minions), 2 weapons, and death shroud.
Turret engies are just a bit too easy to play, but I don’t think there’s anything innately wrong with the build. I feel like the passive damage on turrets just need to go down, find ways to merge turret traits so more personal traits can be taken, and remove protection from thumper and you’d have a legitimate build, I think. They need more incentive to do more damage themselves. Like with a full bar of minions, a Soldier necro can do about 50% of the damage dealth, maybe just under (considering pet uptime and other factors), that just doesn’t really happen with turrets. but rather than kill it, maybe try shifting the damage a bit and making them less tanky with easy access protection and it’d be fine, really.
This is where the real problem comes in. Turret Engies are significantly easier to play than MMs, and yet way more effective. MMs have to actually chain cc people. Minions are way more vulnerable to aoe because they can be crit and be hit with conditions, and minions deal similar damage to turrets. The only drawback of turrets is that they can’t move. This is too much of a difference in a gametype about point capture, where mobility when guarding a point, which is what both builds are supposed to do, isn’t that important. Also, minions are way buggier than turrets. Personally, turret engies need to have their effectiveness reduced, but their skill cap increased, and MMs need to have their effectiveness increased.
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.
My problem with all the turret Engi’s that have admitted to just farming it because it’s a cheese build, is not that they do it, but that the build is so AI heavy and so AI strong that the turret Engi can just sit on a point while the AI carries them. In my opinion no class should have any mechanic where the AI is that strong. Look at other classes with AI similar to that. Spirit Weapons on Guardian, Minions on Necro…there’s a reason there are hardly any of them, cause the AI is bad and the damage isn’t there. So why do we reward turret engis for just dropping turrets and practically AFK’ing?
however all you see is cheesebuild necros cheesebuild eles and cheese build mesmers
turret engies are nothing against those yet no one complains about those .
Ranked being farmed is caused by the system of the leaderboard. I’ve given my opinion about how to improve it a long time ago (a division of points by games played with a minimum of 100 games in the denominator).
Fact they’re using turret engis. Instead of crying over the fact they’re using a braindead build for it. Go teach new players you see failing fights against em on how to beat turret engis then. It’s not that hard to dps down the rocket and then knock out the engi itself. I’ve beaten turret engineers on a pistol/pistol trikit engineer, so it’s not like turret engis are unbeatable.
Keep in mind please that I don’t play ranked. Mostly just practice/hotjoin. However, I do play a turret engineer most of the time.
Yes, they’re “easy” to play, and the AI does a lot of the work for you. I’m not really what you would call good at PvP, so I quickly grew to like this. However, I’ve noticed something, a downside to the turrets.
Yes, they do a lot of the work themselves, even if I’m not in the area at that point. But, there’s only so much they can do, and they never get better at it. I’ve had players that know what they’re doing just rip through them (and me), or just get past them and rip me to shreds before I know I’m in trouble.
Turrets are not an “auto-win” by any means. (Or if they are, I’d like someone to tell me what I’m doing wrong.)
delicate, brick-like subtlety.
Keep in mind please that I don’t play ranked. Mostly just practice/hotjoin. However, I do play a turret engineer most of the time.
Yes, they’re “easy” to play, and the AI does a lot of the work for you. I’m not really what you would call good at PvP, so I quickly grew to like this. However, I’ve noticed something, a downside to the turrets.
Yes, they do a lot of the work themselves, even if I’m not in the area at that point. But, there’s only so much they can do, and they never get better at it. I’ve had players that know what they’re doing just rip through them (and me), or just get past them and rip me to shreds before I know I’m in trouble.
Turrets are not an “auto-win” by any means. (Or if they are, I’d like someone to tell me what I’m doing wrong.)
Play a real Engi build and strive to get better! Then you can actually beat people with common sense!
Wahoo! Bye frands!
Turrets aren’t auto win, palador… Those who think they are, are the baddies themselves. You got 2 types of turret gardens. Either they’re clustered together, the opponent just needs to fight aoe heavy (most classes have tools for that) and the turrets will be dropping 1 by 1, all the meantime you just need to ensure the “weak” engi himself can’t put any decent CC.
Or the engi spreads his turrets around, all one has to do is be patient and attack with ranged, attacks, take out the rocket, while remaining outside the fire range of rifle/flame. Once rocket’s gone, kill the engi, flame is little range and rifle doesn’t do much damage.
Either way, a turret engi is easy to beat if you use your brain, and if you’re not built to fight whatever garden he has, just walk away, and he can’t kill you on the chase, because his dps is stuck rooted!
Play a real Engi build and strive to get better! Then you can actually beat people with common sense!
Ah, but I don’t play to beat people. I play to have fun, and that sometimes means enjoying something less than ideal.
I’ve actually gotten to like the limitations turrets place on me. Where do I place them? Should I hold one back? Which one? Are they about to expire? I have to do my best to second guess how the game’s going right now, and how it’s likely to go in the future. Sometimes doing something less than optimal for holding a spot is of more benefit to me or my team in the long run. I like that more than I like twitch gaming.
delicate, brick-like subtlety.
(edited by Palador.2170)
@Palador you should at least consider using thumper, rocket and a kit (bombs or nades). It’s dramatically more effective, and I would also say more fun.
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria
Turrets aren’t auto win, palador… Those who think they are, are the baddies themselves. You got 2 types of turret gardens. Either they’re clustered together, the opponent just needs to fight aoe heavy (most classes have tools for that) and the turrets will be dropping 1 by 1, all the meantime you just need to ensure the “weak” engi himself can’t put any decent CC.
Or the engi spreads his turrets around, all one has to do is be patient and attack with ranged, attacks, take out the rocket, while remaining outside the fire range of rifle/flame. Once rocket’s gone, kill the engi, flame is little range and rifle doesn’t do much damage.
Either way, a turret engi is easy to beat if you use your brain, and if you’re not built to fight whatever garden he has, just walk away, and he can’t kill you on the chase, because his dps is stuck rooted!
in a game that relies heavily on capturing and holding points everything you said is the problem………… yes you can kill an engie if you are playing either a specific class aka rangers or Mesmer because they can reach the engies turrets without being hit by them, and even if every class had some 1200 range heavy hitting weapon of which they do not, it still takes way too long to down the turrets thanks to the fact they cant be crit cant be conditioned, have high health and heal themselves! it all takes too long giving time for help to arrive
oh and people always seem to talk about this situation like its a 1v1 server we are playing on. the engie usually has a team mate who will be beating you to a pulp during this time and if you bring a friend the healing and cover the turrets provide give them the upper hand so…
just go where the engie isn’t you say…. ok what happens if there is 2 of them one on home one on mid now that?
(edited by ozzy.8059)
turrets should despawn if engie goes outside of 1200 range, would help alleviate the problem.
Wow, an entire thread of players admitting that they cannot defeat a turret build? Do some of you not find that embarrassing? The build is rather easy to play against and dispatch. Doesn’t a build need to be difficult to play against and dispatch to be problematic?
just go where the engie isn’t you say…. ok what happens if there is 2 of them one on home one on mid now that?
if your not capable of handling one of the weakest builds in the meta right now, you rotate out to an unoccupied node or one in which you outnumber the foes, and let a more capable player rotate in for you.
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
It takes more time to crush a single turret than most players though…
Nerfentalist of Augury Rock
Play a real Engi build and strive to get better! Then you can actually beat people with common sense!
Wahoo! Bye frands!
I thought players should play to win. Besides, all engie builds are cancerous, just this one is more than the others. Plus, it’s fun to play.
It takes more time to crush a single turret than most players though…
Players move, dodge, and deal spike damage.
Turrets not.
Some one needs to just post the how to fight a turret engi on each of these posts. So many people do not know how and just come and complain. I keep seeing the complaint that it takes too long to destroy the turrets. This is a clear sign that you are fighting the turret engi wrong. It takes only a few hits to destroy the rocket turret. After you destroy this turret you need to dispatch the turret engi. If you can stay out of range of the thumper turret (240 radius), it is suggested. If you can take out the rifle turret quickly, this may help reduce the amount of damage done to you. Do not go out of your way to take this out. Once the turret engi gets down to half health CC as much as possible to try and interrupt their heal. If you are a condi build, save your heaviest conditions for after they use the healing turret. If you are tanky, do not bother if the point is already capped. Do not try to 2v1 a turret engi with 2 tanky players. This is exactly what the turret engi wants. A turret engi dies extremely fast to 2 burst builds and this tends to be an extremely effective way to counter the engi.