Rapid Fire

Rapid Fire

in Ranger

Posted by: Loonita.7421

Loonita.7421

Rapid fire should not hit through stealth. Its already the best channeled skill it should not complete its duration through enemy stealth. Nothing else needs to be said this should not happen.

Rapid Fire

in Ranger

Posted by: BlackBeard.2873

BlackBeard.2873

You do understand that thieves already have an overwhelming advantage vs. zerker rangers. Channeled skills are literally the only defense that ranged weapons have vs. stealth. Otherwise, stealth is just invulnerability against ranged damage.

You can always dodge, or have more situational awareness. Rapid fire is literally the only chance something like a zerker ranger has against a thief.

Rapid Fire

in Ranger

Posted by: Siva Mira.3546

Siva Mira.3546

Maybe he was expecting Ranger to use FPS mode to play GW2, I think.

All is vain.

Rapid Fire

in Ranger

Posted by: Shadelang.3012

Shadelang.3012

Maybe he was expecting Rangers to bend over and die like they did for the first half of the game.

Edit: My apologies that was just my knee jerk reaction to this kind of post

In all seriousness. What balckbeard said is accurate if slightly exaggerated. A fast ambush class like the thief is one of the best counters to a longbow ranger. Only now the ranger actually has the tools it was designed to have work the way they were intended to.

As a thief its important to get in and hit the ranger before he even knows your there whenever possible. If he recognizes you and gets a feel for your playstyle then he SHOULD have a way for punishing you for being predictable.

Attempting to enter stealth right infront of him using a telegraphed option SHOULD be punishable. Whether thats by using KBs to intercept heart seaker when your using it to enter stealth in a smoke cloud or using rapid fire as a thief runs towards a shadow refuge he placed poorly. Thats the same kind of counterplay MOST classes have to face.

The only difference between now and how it was before is now the skills that were meant to be a rangers tool to punishing bad decisions actually WORK.

Im sure youv heard it before. But try entering stealth near or at a place that blocks his line of sight. Not only will this intercept the rapid fire he WILL try to hit you with. It will also freak him out if you continue to build stealth. As unlike when entering stealth in open field he wont have any general idea of what you have left available or where you will be hitting from.

Ghost Yak

(edited by Shadelang.3012)

Rapid Fire

in Ranger

Posted by: Zirith.6429

Zirith.6429

just interrupt the channel you nerds…

Rapid Fire

in Ranger

Posted by: Kreed.2768

Kreed.2768

Uuuuurrggh… Again with this? I’ve said it once and I’ll say it again: stealth is already an incredibly powerful crutch and tool to disengage, reposition, and reset fights with. If you choose to go into stealth in the middle of rapid fire or some other target locked channeled skill, that’s your own fault. Use LoS and dodge rolls to counter RF, not stealth. Stealth is not and should not be the answer to all problems, otherwise it’s too strong, especially on a class like thief, which has so much easy on demand access to it.

Lover of longbow rangers.
Party Hard in GW2!
My YouTube Channel!

Rapid Fire

in Ranger

Posted by: Dojo.1867

Dojo.1867

Stop those threads and learn to play.

Horrible suggestion. Learn to LoS or break it by moving behind him. Learn to play your class instead of spamming the forums with bad suggestions because you are a bad player.

Rapid Fire

in Ranger

Posted by: Bran.7425

Bran.7425

Stop those threads and learn to play.

Horrible suggestion. Learn to LoS or break it by moving behind him. TIL: learn to play your class instead of spamming the forums with bad suggestions because you are a bad player.

They won’t they hope to drown the Ranger profession with their tears.

Pets have been hidden due to rising Player complaints.

Rapid Fire

in Ranger

Posted by: darres.8203

darres.8203

Stop those threads and learn to play.

Horrible suggestion. Learn to LoS or break it by moving behind him. TIL: learn to play your class instead of spamming the forums with bad suggestions because you are a bad player.

They won’t they hope to drown the Ranger profession with their tears.

why not?
they’ve already drowned thieves, and people are still QQing

Rapid Fire

in Ranger

Posted by: Bran.7425

Bran.7425

why not?
they’ve already drowned thieves, and people are still QQing

Then why are there still thieves being used at the highest level of play?

Pets have been hidden due to rising Player complaints.

Rapid Fire

in Ranger

Posted by: Awaltir.5302

Awaltir.5302

why not?
they’ve already drowned thieves, and people are still QQing

Then why are there still thieves being used at the highest level of play?

Dunno if u ever watched/played high bracket pvp but thief is only usable as cap or +1 because of poor design of many mechanics involving stealth/initiative everyone who at least know what thief can do can outplay him
Also funny that stealth interrupting channel skills (not only rapid fire ) is too op but kittened skills with 3-6 100% immunity to dmg is ok , also i do understand that ranger was up and now finally got some love , but saying that thief is op in spvp is literally not playing him or l2p issue

Rapid Fire

in Ranger

Posted by: Bran.7425

Bran.7425

Dunno if u ever watched/played high bracket pvp but thief is only usable as cap or +1 because of poor design of many mechanics involving stealth/initiative everyone who at least know what thief can do can outplay him
Also funny that stealth interrupting channel skills (not only rapid fire ) is too op but kittened skills with 3-6 100% immunity to dmg is ok , also i do understand that ranger was up and now finally got some love , but saying that thief is op in spvp is literally not playing him or l2p issue

You are reading it to my comment what you want, I for one have never called for any thief nerfs, the fact being if the profession did not help the composition it is placed in win then it would no long be used at all.

That compositions are running thieves proves that they are at least functionally a better choice for the purpose they fill. Whether or not you or anyone else likes that is not the point of my stance on the whole ‘QQ drowned the thief profession’ if in fact it had there would be no thieves being used as the teams would go with a superior option.

Pets have been hidden due to rising Player complaints.

Rapid Fire

in Ranger

Posted by: Kreed.2768

Kreed.2768

why not?
they’ve already drowned thieves, and people are still QQing

Then why are there still thieves being used at the highest level of play?

Dunno if u ever watched/played high bracket pvp but thief is only usable as cap or +1 because of poor design of many mechanics involving stealth/initiative everyone who at least know what thief can do can outplay him
Also funny that stealth interrupting channel skills (not only rapid fire ) is too op but kittened skills with 3-6 100% immunity to dmg is ok , also i do understand that ranger was up and now finally got some love , but saying that thief is op in spvp is literally not playing him or l2p issue

It’s hard to compare stealth on a thief, which has virtually no hard cooldown aside from revealed on both the d/p and s/d meta builds as weapon skills to immunities with cooldowns of a whole minute or more. Plus, each utility provides only immunity from one damage type; either direct damage or condition damage. It’s a panic button with a relatively long cooldown compared the duration of the skill. Stealth, however, can be employed by the thief as long as there is initiative to spend.

Lover of longbow rangers.
Party Hard in GW2!
My YouTube Channel!

Rapid Fire

in Ranger

Posted by: darres.8203

darres.8203

why not?
they’ve already drowned thieves, and people are still QQing

Then why are there still thieves being used at the highest level of play?

Dunno if u ever watched/played high bracket pvp but thief is only usable as cap or +1 because of poor design of many mechanics involving stealth/initiative everyone who at least know what thief can do can outplay him
Also funny that stealth interrupting channel skills (not only rapid fire ) is too op but kittened skills with 3-6 100% immunity to dmg is ok , also i do understand that ranger was up and now finally got some love , but saying that thief is op in spvp is literally not playing him or l2p issue

It’s hard to compare stealth on a thief, which has virtually no hard cooldown aside from revealed on both the d/p and s/d meta builds as weapon skills to immunities with cooldowns of a whole minute or more. Plus, each utility provides only immunity from one damage type; either direct damage or condition damage. It’s a panic button with a relatively long cooldown compared the duration of the skill. Stealth, however, can be employed by the thief as long as there is initiative to spend.

because thieves will die if you stare at them hard enough

Rapid Fire

in Ranger

Posted by: Awaltir.5302

Awaltir.5302

why not?
they’ve already drowned thieves, and people are still QQing

Then why are there still thieves being used at the highest level of play?

Dunno if u ever watched/played high bracket pvp but thief is only usable as cap or +1 because of poor design of many mechanics involving stealth/initiative everyone who at least know what thief can do can outplay him
Also funny that stealth interrupting channel skills (not only rapid fire ) is too op but kittened skills with 3-6 100% immunity to dmg is ok , also i do understand that ranger was up and now finally got some love , but saying that thief is op in spvp is literally not playing him or l2p issue

It’s hard to compare stealth on a thief, which has virtually no hard cooldown aside from revealed on both the d/p and s/d meta builds as weapon skills to immunities with cooldowns of a whole minute or more. Plus, each utility provides only immunity from one damage type; either direct damage or condition damage. It’s a panic button with a relatively long cooldown compared the duration of the skill. Stealth, however, can be employed by the thief as long as there is initiative to spend.

It always drives me crazy for how ppl say that stealth have no hard cooldown . Yes it have not but the situation where thief don’t have to use cd to disengage is lucky shot . When you fight you also use initiative . Initiative cap is 12 , stealth from weapon cost 9(black powder+hearthseeker) + it is just 3 sec of invisibility where u don’t get anything(unless u are SA) and u can be damaged by aoe/aa(if ppl have brain and look where u can be) and also do not forget that thief have the lowest hp pool from every medium armor class which i do not understand (well i understood it before reveal patch but now it is ridiculous). So to wrap it up you have to not use skills to burst someone to disengage without using some hard cooldown, best situation u swap weapon to shortbow for infiltrator but with new “no viable path” patch it is sometimes worthless (still 6 initiative which is reasonable but it is not a stealth so)

Rapid Fire

in Ranger

Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Déjà vu?

Must be Déjà vu, right?

Anyway I can summarize the consequence of your choice in one sentence: LB will hardly hurt most thieves because 4 of the 5 LB skills need a target.

Rapid Fire

in Ranger

Posted by: rchu.8945

rchu.8945

Rapid fire should not hit through stealth. Its already the best channeled skill it should not complete its duration through enemy stealth. Nothing else needs to be said this should not happen.

sure,

if Anet give stealth a nerf, Im all for this change.

PS: speaking as a Mesmer and Ranger player.

Sanctum of Rall
Pain Train Choo [Choo]
Mind Smack – Mesmer

Rapid Fire

in Ranger

Posted by: rchu.8945

rchu.8945

why not?
they’ve already drowned thieves, and people are still QQing

Then why are there still thieves being used at the highest level of play?

Dunno if u ever watched/played high bracket pvp but thief is only usable as cap or +1 because of poor design of many mechanics involving stealth/initiative everyone who at least know what thief can do can outplay him
Also funny that stealth interrupting channel skills (not only rapid fire ) is too op but kittened skills with 3-6 100% immunity to dmg is ok , also i do understand that ranger was up and now finally got some love , but saying that thief is op in spvp is literally not playing him or l2p issue

It’s hard to compare stealth on a thief, which has virtually no hard cooldown aside from revealed on both the d/p and s/d meta builds as weapon skills to immunities with cooldowns of a whole minute or more. Plus, each utility provides only immunity from one damage type; either direct damage or condition damage. It’s a panic button with a relatively long cooldown compared the duration of the skill. Stealth, however, can be employed by the thief as long as there is initiative to spend.

because thieves will die if you stare at them hard enough

When thieves fart in stealth, Mesmers die.

Sanctum of Rall
Pain Train Choo [Choo]
Mind Smack – Mesmer

Rapid Fire

in Ranger

Posted by: Hunter.4783

Hunter.4783

I am a guardian main and i can tell you that rapid fire is the ONLY ability that allows rangers to barely survive vs thieves and mesmers.

Yes, i did say survive. Thieves have the upperhand vs ranger because stealth lets you close gaps and be in their face without even wasting steal or sig teleport. With thief in melee range there is only so much a ranger can do before he is dead meat.

If rapid fire is changed to not track stealth anymore, rangers will be extinct within a week time on sPVP due to being hard countered by thieves and mesmers to a certain point.

Thieves usually die to ranger when its 1v2 or when they are caught without stealth on a lowground or when they are offguard…and honestly any class will die in that situation.

Thing is, ranger opening on a thief means that its 50/50 due to teleports and evades and steath from the thief
Thief opening on a ranger usually means dead ranger.

Rapid Fire

in Ranger

Posted by: Wolfey.3407

Wolfey.3407

I do play Ranger,
I find that the best counter against thieves is Sic ‘Em. Very rarely do I rely on Rapid Fire to stay on top of them. Generally speaking, when thieves find out that they can’t stealth they panic and try to yolo you down. When that happens, its just clocking them up side the head with a GS Hilt Bash, or Sword 1 Chain them down.

Back on topic with Rapid Fire,
I don’t think it would be the end of the world if Rapid Fire were to end as soon as an enemy went invisible. There’s a counter to it to make sure your rapid fire gets off 100% and that’s to go with Sic ’em → Point Black Shot / Hilt Bash → Rapid Fire. With that being said, If Rapid Fire receives this fix; all other classes with similar mechanics should receive this fix as well.

Former PvP Forum Specialist
2015-2016
Fort Aspenwood

Rapid Fire

in Ranger

Posted by: Bran.7425

Bran.7425

I do play Ranger,
I find that the best counter against thieves is Sic ‘Em. Very rarely do I rely on Rapid Fire to stay on top of them. Generally speaking, when thieves find out that they can’t stealth they panic and try to yolo you down. When that happens, its just clocking them up side the head with a GS Hilt Bash, or Sword 1 Chain them down.

Back on topic with Rapid Fire,
I don’t think it would be the end of the world if Rapid Fire were to end as soon as an enemy went invisible. There’s a counter to it to make sure your rapid fire gets off 100% and that’s to go with Sic ’em -> Point Black Shot / Hilt Bash -> Rapid Fire. With that being said, If Rapid Fire receives this fix; all other classes with similar mechanics should receive this fix as well.

That would be a bit of work for what exactly (changing a game mechanic, how channeled skills have work from the beginning of the game)? What does that add to the game as a whole when compared to what that manpower/hours could be used for?

Pets have been hidden due to rising Player complaints.

Rapid Fire

in Ranger

Posted by: Wolfey.3407

Wolfey.3407

I do play Ranger,
I find that the best counter against thieves is Sic ‘Em. Very rarely do I rely on Rapid Fire to stay on top of them. Generally speaking, when thieves find out that they can’t stealth they panic and try to yolo you down. When that happens, its just clocking them up side the head with a GS Hilt Bash, or Sword 1 Chain them down.

Back on topic with Rapid Fire,
I don’t think it would be the end of the world if Rapid Fire were to end as soon as an enemy went invisible. There’s a counter to it to make sure your rapid fire gets off 100% and that’s to go with Sic ’em -> Point Black Shot / Hilt Bash -> Rapid Fire. With that being said, If Rapid Fire receives this fix; all other classes with similar mechanics should receive this fix as well.

That would be a bit of work for what exactly (changing a game mechanic, how channeled skills have work from the beginning of the game)? What does that add to the game as a whole when compared to what that manpower/hours could be used for?

Nothing really, which is sort of what I was trying to get at :P
It’s a lot easier to learn your class and play their natural counters then to demand one class gets a special mechanic fix while other classes with similar mechanics go untouched.

Former PvP Forum Specialist
2015-2016
Fort Aspenwood

Rapid Fire

in Ranger

Posted by: morbidillusion.2759

morbidillusion.2759

You do understand that thieves already have an overwhelming advantage vs. zerker rangers. Channeled skills are literally the only defense that ranged weapons have vs. stealth. Otherwise, stealth is just invulnerability against ranged damage.

You can always dodge, or have more situational awareness. Rapid fire is literally the only chance something like a zerker ranger has against a thief.

Rapid fire is fine but you need to learn how to press 4 and keep your mouth shut about thieves. LB ranger complaining about stealth is a joke. Your whole team should be complaining about you because all you need to do is press 4 and you wreck the thief.

D/D can abuse stealth against a ranger’s pet, but lucky for your 100% of all classes and specs will dumpster a D/D thief, which is why they don’t exist.

Rapid Fire

in Ranger

Posted by: Swagger.1459

Swagger.1459

Rapid fire should not hit through stealth. Its already the best channeled skill it should not complete its duration through enemy stealth. Nothing else needs to be said this should not happen.

I’m all for this if they rework stealth to be an attack opener and as an emergency elite skill escape only, not the continuous mid fight stealth monkey business we have now. Trade offs ya know…

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

Rapid Fire

in Ranger

Posted by: Zoef.2761

Zoef.2761

Another poor thief that wants to hide in stealth and be invulnerable for as long as he pleases. Then starts complaining on ranger forum when he finds out he isn’t. What’s new? I’d like to have armour of warr; stealth of thief, aoe of ele, boons of guardian on my ranger. Unfortunately, I don’t. Stop whining , l2p or talk to Santa Claus.

Rapid Fire

in Ranger

Posted by: Bran.7425

Bran.7425

Another poor thief that wants to hide in stealth and be invulnerable for as long as he pleases. Then starts complaining on ranger forum when he finds out he isn’t. What’s new? I’d like to have armour of warr; stealth of thief, aoe of ele, boons of guardian on my ranger. Unfortunately, I don’t. Stop whining , l2p or talk to Santa Claus.

Actually the mods moved this one it was in the PvP subforum, but it goes along with the general complaint thread that pop up and some how don’t just close or merged.

Pets have been hidden due to rising Player complaints.

Rapid Fire

in Ranger

Posted by: DarkSyze.8627

DarkSyze.8627

“Fire multiple arrows at your foe”
http://wiki.guildwars2.com/wiki/Rapid_Fire

Player to Arena net- “Rapid Fire find stealth and hit through stealth”
Arena net to Player- ?

Player report problem to Arena net, Arena net ignore player report problem.

In end: player feel Arean net do not want to work together to make game challenge and fun.

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

(edited by DarkSyze.8627)

Rapid Fire

in Ranger

Posted by: Bran.7425

Bran.7425

“Fire multiple arrows at your foe”
http://wiki.guildwars2.com/wiki/Rapid_Fire

Player to Arena net- “Rapid Fire find stealth and hit through stealth”
Arena net to Player- ?

Player report problem to Arena net, Arena net ignore player report problem.

In end: player feel Arean net do not want to work together to make game challenge and fun.

You do understand that all targeted channeled skills behave that way? Or do you just focus all your attention on you needless crusade to have the ranger nerfed?

Pets have been hidden due to rising Player complaints.

Rapid Fire

in Ranger

Posted by: Aomine.5012

Aomine.5012

If you want to destroy ranger’s RF, you’ll have to drag Warrior. Mesmer, Necro, Ele, Thief down too.

Warrior’s rifle 3 is channeled exactly like RF (2.5 secs)
Mesmer’s pistol 4 channels through phantasm, and GS AA is channel too.
Ele’s air scepter AA is channel as well.
Necro’s dagger 2 is channel too.
Thief’s p/p 3 is channel as well.

See how many classes you’re going to kitten up just to satisfy your ego of destroying ranger.

Sure, let’s make RF no longer channels, make it like Warrior’s rifle F1, all damage is gathered into one hit. Happy now?

(edited by Aomine.5012)

Rapid Fire

in Ranger

Posted by: Bran.7425

Bran.7425

Sure, let’s make RF no longer channels, make it like Warrior’s rifle F1, all damage is gathered into one hit. Happy now?

People would lose their skritt over that as hunter’s shot has stealth, there a overly long thread over in the thief subforum now over getting destroyed by kill shot in WvW imagine the rearhurt they would have if ranger had anything like that.

Pets have been hidden due to rising Player complaints.

Rapid Fire

in Ranger

Posted by: Aomine.5012

Aomine.5012

Sure, let’s make RF no longer channels, make it like Warrior’s rifle F1, all damage is gathered into one hit. Happy now?

People would lose their skritt over that as hunter’s shot has stealth, there a overly long thread over in the thief subforum now over getting destroyed by kill shot in WvW imagine the rearhurt they would have if ranger had anything like that.

I was just being sarcastic, since those QQers never stop trying to destroy other people’s profession, instead of asking for improvement of their own classes.

Rapid Fire

in Ranger

Posted by: Bran.7425

Bran.7425

I was just being sarcastic, since those QQers never stop trying to destroy other people’s profession, instead of asking for improvement of their own classes.

Sarcasm or not, it would be funny.

But in all seriousness as it stands now anet could gut the ranger completely and there would still be complaints of the profession being too strong.

Pets have been hidden due to rising Player complaints.

Rapid Fire

in Ranger

Posted by: vespers.1759

vespers.1759

I duel in OS on a power ranger and I can tell you it is awful vs thieves. In a duel I know the thief is coming but it’s still a lot of luck to dodge the inital burst from stealth. If they SR right away i have to guess when to avoid the burst and they have all the time in the world to set up.

Since a glass ranger is extremely glass that burst can often take you out before you even land a hit. This is why rangers are meat to a thief in wvw. They come from stealth and you’re dead in literally 2 seconds. Duels are much easier to win than wvw fights and I still get ganked often.

Ranger can win if they manage to mitigate the inital burst and then get a good knockdown or RF into stealth but it takes a lot more skill to do that than it does to hit a massive combo from stealth.

Obviously in open field while you’re busy doing other things a ranger plinking away hurts but 1v1 a thief still has way more advantages than a ranger.

overall ranger is still behind if we ignore the longbow. The other weapons are thouroughly “meh”.

Bristleback can’t hit anything? Let’s fix the HP bug instead.

Rapid Fire

in Ranger

Posted by: Gotejjeken.1267

Gotejjeken.1267

It’s like one of these topics pops up every two or three days. In almost every one the OP makes their post and then never is heard from again.

Rapid Fire

in Ranger

Posted by: Zenith.7301

Zenith.7301

Rapid fire should not hit through stealth. Its already the best channeled skill it should not complete its duration through enemy stealth. Nothing else needs to be said this should not happen.

You can have that when your cloak and dagger stops working on pets. L2P you pathetic thief.

Rapid Fire

in Ranger

Posted by: DarkSyze.8627

DarkSyze.8627

“Fire multiple arrows at your foe”
http://wiki.guildwars2.com/wiki/Rapid_Fire

Player to Arena net- “Rapid Fire find stealth and hit through stealth”
Arena net to Player- ?

Player report problem to Arena net, Arena net ignore player report problem.

In end: player feel Arean net do not want to work together to make game challenge and fun.

You do understand that all targeted channeled skills behave that way? Or do you just focus all your attention on you needless crusade to have the ranger nerfed?

http://wiki.guildwars2.com/wiki/Channeled_skill

“Channeled skill”

“Frost Volley has a ½ second charging phase and 2 second active phase, firing 5 shots.
Churning Earth has an active phase that inflicts crippled and end effect”.

“Channeled skills are a skill type that activate over a period of time. These skills can be spotted by a yellow activation bar that fills when the skill is activated. The thin portion of the activation indicates the charging portion while the wide bar indicates the active portion. Channeled skills can vary greatly on what happens during the charging phase, active phase, and end effect. For the active portion, the skill pulses periodically for the number of times indicated in the tooltip. Canceling a skill during the charging phase will cause the skill to go on a 4 second recharge while canceling during the active phase will put the skill on full cooldown. Some skills such as Meteor Shower, Churning Earth, and Empower do not display the charging and active phases, but simply display the thin bar”.

This is Arena net Channel link description: where do it say in channel description- firing through stealth or attacking through stealth?

From Arena net evidence channel description: Guardian, Warrior, Engineer, Thief, Elementalist and Mesmer have channel skill, so why only Ranger channel is only one that track, fire and attack through stealth?

If it is not working the way it should be, it is broken

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

(edited by DarkSyze.8627)

Rapid Fire

in Ranger

Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

This is Arena net Channel link description: where do it say in channel description- firing through stealth or attacking through stealth?

Neither does it says channel skill must not go through stealth. Your play on words is irrelevant here, because it IS tracking through stealth right now and there is NO indication of it being bug or broken. The choice of canceling a skill depends on the player that activates the skill, unless he gets CC’ed. Don’t mix your perception with facts.

From Arena net evidence channel description: Guardian, Warrior, Engineer, Thief, Elementalist and Mesmer have channel skill, so why only Ranger channel is only one that track, fire and attack through stealth?

You couldn’t be more wrong here, most range skills go through stealth if it is activated before stealth. Heck, if you stealth while the necro is charging up his life blast (so he activates it before you stealth), life blast will fly towards you.


Btw I can’t agree with you on Sic’ em Wolfey, despite I acknowledge its strength. For obvious reasons you can see that this will reduce diversity in ranger’s utility option, and LB rangers will be forced to take Sic’ em if opponent team has a thief. Again I must emphasize that 4 of the 5 LB skills needs a target to even function, and 40s CD Sic’ em only provides few opportunities throughout a match. The fact that most thieves are limited to stealth or S/D acro means LB skills alone will rarely hurt majority of thieves if channeled skills can’t go through stealth. Thus effectively shutting down a ranger weapon option when thieves are present.

Rapid Fire

in Ranger

Posted by: cafard.8953

cafard.8953

I pity the OP in advance of the day he comes across a stealth trap build…

Olaf Oakmane [KA]
Save the Bell Choir activity!

Rapid Fire

in Ranger

Posted by: Scoobaniec.9561

Scoobaniec.9561

I suggest to stop feeding trolls..No matter what they will always sux and qq. Those are the ppl that cant adapt and instead want to get everything nerfed so they can enjoy their freekills on a silver plate.

and LOL at that “why only Ranger channel is only one that track, fire and attack through stealth?” its not olny l2p issue, he doesnt even know the game yet speaking about balancing lmfao. Kids these days..

Rapid Fire

in Ranger

Posted by: Justine.6351

Justine.6351

Pew Pew Pew !
;-)

Rapid Fire

in Ranger

Posted by: Puck.9612

Puck.9612

From Arena net evidence channel description: Guardian, Warrior, Engineer, Thief, Elementalist and Mesmer have channel skill, so why only Ranger channel is only one that track, fire and attack through stealth?

If it is not working the way it should be, it is broken

Thank you for once again showing how little you know about the most basic mechanics in this game. This is another shining example of why balance decisions shouldn’t be made around players at a very low skill level.

Jim Hunter when my other account isn’t suspended

Rapid Fire

in Ranger

Posted by: Firelysm.4967

Firelysm.4967

Rapid fire should not hit through stealth. Its already the best channeled skill it should not complete its duration through enemy stealth. Nothing else needs to be said this should not happen.

This is actually stupid request, why?
- You move behind ranger and you break it, rapid fire stops shooting
- retaliation destroys rapid fire because you get 10x 350 dmg in your face
- 3 auto attacks deal same damage as full rapid fire
- close range rapid fire loses 30% of damage

You just rent and want to remove the only thing why rapid fire is good.
My friend Loonita, I think you have to learn to predict it and actually learn to counter the rapid fire, because it’s fairly easy.. And i bet you are angry thief that ate full rapid fire in stealth, oh right, you can stealth every 3 seconds, because this is not overpowered, we had to learn how to deal with you ridiculous stealth backstab spamming, now you learn how to deal with RF

Stealth is not solution to everything, why should it be. I think you might want to use line of sight and go behind ranger or interrupt it. Going into stealth is beginners mistake of thiefs.

Wish I could get back to GW1.. PvP-GvG. It feels like we are outcasted, not desired or rewarded..

(edited by Firelysm.4967)

Rapid Fire

in Ranger

Posted by: DarkSyze.8627

DarkSyze.8627

From Arena net evidence channel description: Guardian, Warrior, Engineer, Thief, Elementalist and Mesmer have channel skill, so why only Ranger channel is only one that track, fire and attack through stealth?

If it is not working the way it should be, it is broken

Thank you for once again showing how little you know about the most basic mechanics in this game. This is another shining example of why balance decisions shouldn’t be made around players at a very low skill level.

So i am low skill player and no ranger with high skill can show evidence of where in Arena net ranger class description of ranger arrow track stealth stealth and attack through stealth??

Do you want me to ask Arena net to help for evidence?

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

(edited by DarkSyze.8627)

Rapid Fire

in Ranger

Posted by: Crapgame.6519

Crapgame.6519

From Arena net evidence channel description: Guardian, Warrior, Engineer, Thief, Elementalist and Mesmer have channel skill, so why only Ranger channel is only one that track, fire and attack through stealth?

If it is not working the way it should be, it is broken

Thank you for once again showing how little you know about the most basic mechanics in this game. This is another shining example of why balance decisions shouldn’t be made around players at a very low skill level.

So i am low skill player and no ranger with high skill can show evidence of where in Arena net ranger class description of ranger arrow track stealth stealth and attack through stealth??

Do you want me to ask Arena net to help for evidence?

No but we do want to you stop posting nonsense.

Unless you start to listen without your pre-conceived or otherwise stated prejudices against the Ranger class. Discussions are fine but when people try to provide information yet all you do is plug your ears and cover your eyes it is a waste of bandwidth. So stop already.

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

Rapid Fire

in Ranger

Posted by: Puck.9612

Puck.9612

From Arena net evidence channel description: Guardian, Warrior, Engineer, Thief, Elementalist and Mesmer have channel skill, so why only Ranger channel is only one that track, fire and attack through stealth?

If it is not working the way it should be, it is broken

Thank you for once again showing how little you know about the most basic mechanics in this game. This is another shining example of why balance decisions shouldn’t be made around players at a very low skill level.

So i am low skill player and no ranger with high skill can show evidence of where in Arena net ranger class description of ranger arrow track stealth stealth and attack through stealth??

Do you want me to ask Arena net to help for evidence?

Directly from the wiki : If an enemy is channeling an attack on a player that goes into stealth, it will often continue to do so until the channeling ends or the player moves far enough away.

Every profession can do this, your crusade against rangers is getting old.

Jim Hunter when my other account isn’t suspended

Rapid Fire

in Ranger

Posted by: Scoobaniec.9561

Scoobaniec.9561

- You move behind ranger and you break it, rapid fire stops shooting

Half true. I dont even main a ranger, just playing it from time to time and yet i know it you turn around if you stop holding camera and running. As long you remain in place waiting for animation to finish your toon will continue channeling the target and if neccesary he will even do 180o spin – the channel wont break. Howered in this case you basically rooting yourself along with losing track of your target which can be dangerous but if you use it wisely it pay off. I killed many thieves this way already

Rapid Fire

in Ranger

Posted by: Puck.9612

Puck.9612

- You move behind ranger and you break it, rapid fire stops shooting

Half true. I dont even main a ranger, just playing it from time to time and yet i know it you turn around if you stop holding camera and running. As long you remain in place waiting for animation to finish your toon will continue channeling the target and if neccesary he will even do 180o spin – the channel wont break. Howered in this case you basically rooting yourself along with losing track of your target which can be dangerous but if you use it wisely it pay off. I killed many thieves this way already

You don’t circle around someone using projectiles, you run directly through them. This allows you to melee them while breaking their projectiles.

Jim Hunter when my other account isn’t suspended

Rapid Fire

in Ranger

Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

So i am low skill player and no ranger with high skill can show evidence of where in Arena net ranger class description of ranger arrow track stealth stealth and attack through stealth??

Do you want me to ask Arena net to help for evidence?

Since I’m bored and you clearly don’t know much about debates. Let’s have a little debate/argument lesson for you, perhaps you should look at the meaning of Burden of proof.

Now that you made a statement that claimed rapid fire channeled through stealth is broken, you have the burden of proof on you. You must be able to provide a solid evidence that rapid fire is against the intention of ANet. Or your statement won’t have much validity in the debate.

However, you resort to the weakest foundation for your supporting evidence. You claimed that rapid fire is broken because no information says RF should go through stealth, but you forgot that no information says RF shouldn’t go through stealth. Now, if Puck didn’t bring out that information from about channel skill going through stealth, both statements can’t be proven right or wrong. This means we’ll suspend both claims and return to default position, where rapid fire is indeed going through stealth at this instance and are NOT against ANet’s intention.

But…
To make things worst at your end, Puck did provide a wiki info that states channel skill goes through stealth, this means you’re claim is false.

So case closed really, unless you can provide another strong evidence on why RF is broken. Not this mumbo jumbo about “Oh ANet didn’t say RF can track through stealth therefore RF is broken”.

Rapid Fire

in Ranger

Posted by: Firelysm.4967

Firelysm.4967

- You move behind ranger and you break it, rapid fire stops shooting

Half true. if neccesary he will even do 180o spin – the channel wont break.

This is 1/1000 chance you make it. And if a good thief 1 s/d u lose it, if i charge at ranger and dodge throught them u break it. Only a pure beginner would let that you fully rapid him.. So your point is invalid, because angle of rapid fire is only 90° radius, so you have to be kitten fast to rotate your camera which is impossible in reality behind you and still follow the target if the target is in range of 50-150.

Wish I could get back to GW1.. PvP-GvG. It feels like we are outcasted, not desired or rewarded..

Rapid Fire

in Ranger

Posted by: Gobble D Goop.4081

Gobble D Goop.4081

This topic again? Can we get this merged with the other 10 topics across this board, the wvw board, and the Spvp board please?

Counters to ranger as posted in some of the other topics:

•Reflect
•Line of Sight (hide behind a rock/tree. surprisingly large clumps of grass sometimes cause obstruction issues)
•Block
•Invuln/damage reduction
•Move out of range (1500 or 1800 or whatever =/= to infinite range)
•Move into melee range
•Shoot at it with your own range
•Dodge

Habitual Warrior-Ranger
Gates Of Madness
Jewelcrafting to 500!

(edited by Gobble D Goop.4081)