Rapid Regeneration over nerf - 90%.

Rapid Regeneration over nerf - 90%.

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Posted by: Jourdelune.7456

Jourdelune.7456

http://pastebin.com/Nbv8Tpar

Rapid Regeneration: The base healing of this trait has been reduced from 150 to 20 when under the influence of superspeed and from 25 to 5 when under the effects of swiftness. Level and healing values continue to scale the same for superspeed. Swiftness’s scaling with levels has been increased by 20%.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Please, healing values should scale better since you nerfed the traits by 90%, healing values should scale at least of the same.

It’s a bunker trait really important to make our job in our niche class role.

Doing this give a clear favor to backpack regeneration and so, would make many scrappers going to play either condi or rifle vanilla engi for better survivability with old school kits build.

The crowd did QQ a lot on scrapper surv, because they are DPS build (paladin or marauder).

Please, let Cleric or Mender have the survivability they deserved without being the OP DPS bruisers machine meta scrapper build is.

Dal Aï Lhama (Tempest), Dal Lahu Akbar (DH), Lord Dhal of Dharma (Scrapper) 12k+ spvp games.
Former Team Captain of ggwp (ESL weekly), GLHF (AG), MIST[CORE] spvp alliance guild.
https://www.reddit.com/r/GuildWars2PvPTeams/

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Needed nerf. Gaining health for having swiftness was stupid.
When one of you damage dealers is sustaining that high, there is a problem. This will force you to build in healing to get healing. Sounds about right.

K Pop
The Warrior, The Necro, The F1 Connoisseur
http://www.twitch.tv/interpretinterrupt

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Posted by: PowerBottom.5796

PowerBottom.5796

I think it was a good nerf. The Problem is that some of the strongest classes got no nerf. If Mesmer, Rev and Ele (cleric, everything else was trash before and might now have some value… at least at first glance) got the same treatment as Engi, then they would be more in line with the rest.

Also, Engi can still boost his healing power up very easily: Energy Amplifier gives him a 250 by default, runes easily add even more and Engi is a class that can actually gor for sth. like menders runes, cuz you got traits like adaptive armor.

Also, many of the elixirs got minor buff and slick shoes a nerf anyways, so ppl might simply choose another elixir instead of the shoes and go for mass momentum instead of rapid regen…..

I still see Engi being viable in ESL-teams. Without class stacking though, it’s gonna be all 2 Power Rev, 2 Condi-Mes and 1 clerics-Ele. :P

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Posted by: Dawdler.8521

Dawdler.8521

As I understand it the base healing nerf wont be that bad (-130hp/s at superspeed, -20hp at swiftness) but its impossible to judge since they didnt nerf it 90%, they nerfed it 100% as you cannot get superspeed anymore.

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Posted by: Jourdelune.7456

Jourdelune.7456

Needed nerf. Gaining health for having swiftness was stupid.
When one of you damage dealers is sustaining that high, there is a problem. This will force you to build in healing to get healing. Sounds about right.

Nope it’s not. They didn’t change the scaling of the healing power value. This means the 90% reduction still exist even if you have 2000 healing power.

I agree it was too much for a power build. I said it on my first post. What is not cool, is not adjusting healing value scale on the trait even if they nerfed it by 90%.

Unfortunately, they overnerf things up without thinking about the THREE major role a specialisation can bring to a game.

But rest assured, the only viable engi role will be condi and will get meta status after first week of season 3.

Dal Aï Lhama (Tempest), Dal Lahu Akbar (DH), Lord Dhal of Dharma (Scrapper) 12k+ spvp games.
Former Team Captain of ggwp (ESL weekly), GLHF (AG), MIST[CORE] spvp alliance guild.
https://www.reddit.com/r/GuildWars2PvPTeams/

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Posted by: Jourdelune.7456

Jourdelune.7456

As I understand it the base healing nerf wont be that bad (-130hp/s at superspeed, -20hp at swiftness) but its impossible to judge since they didnt nerf it 90%, they nerfed it 100% as you cannot get superspeed anymore.

Completely wrong. The -130 hp / sec and -20 hp / sec is way more relevant than you think. Now you don’t want that crappy trait over backpack regeneration that is constant healing with a kit.

We have superspeed when our gyro die trait. This is the main sources of scrapper bunker healing.

Not anymore, Bunker Scrapper was great even if no-one played it. Now, it’s dead. It will be Engi Mercenary Bombs/Nades/EG, pistol-pistol, since it will get better surv than cleric scrapper gyros build.

Cleric Engi is dead with june patch 2015, where healing bomb trait was removed from the game for the nest Rapid Regen trait.

Dal Aï Lhama (Tempest), Dal Lahu Akbar (DH), Lord Dhal of Dharma (Scrapper) 12k+ spvp games.
Former Team Captain of ggwp (ESL weekly), GLHF (AG), MIST[CORE] spvp alliance guild.
https://www.reddit.com/r/GuildWars2PvPTeams/

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Posted by: Jourdelune.7456

Jourdelune.7456

I still see Engi being viable in ESL-teams. Without class stacking though, it’s gonna be all 2 Power Rev, 2 Condi-Mes and 1 clerics-Ele. :P

Problem with that thinking is now, another viable build (bunker scrapper) got destroyed by an overnerf.

It was a good nerf for POWER user, but for those who healing power matters, the trait is the same bad trait than for the dps roamer build.

So… even if you rationalize this, Anet is still killing build diversity with applying bad nerf on a class. Nerf it for POWER or CONDI based, but let it be for SUPPORT one that have high healing power would mean they would adjust the healing power scale of the trait to be better.

I am the last bunker main of this games, all the others flip to another game because we had been always over nerf for all nerf on DPS/Condi OP classes without being taken into considerations.

Guess it don’t matter.

Dal Aï Lhama (Tempest), Dal Lahu Akbar (DH), Lord Dhal of Dharma (Scrapper) 12k+ spvp games.
Former Team Captain of ggwp (ESL weekly), GLHF (AG), MIST[CORE] spvp alliance guild.
https://www.reddit.com/r/GuildWars2PvPTeams/

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Posted by: Mightybird.6034

Mightybird.6034

People need to stop using such hyperbole. Scrapper did not get destroyed. There is plenty of talk that scrappers might still be in the meta. We don’t know yet.

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Posted by: insanemaniac.2456

insanemaniac.2456

it went from 477 → 340 on the tooltip, and ticks for 364 with 0 healing power in pve (idk why there is a discrepancy).

its a very good change, and it isnt out of line.

but the patch note sounds pathological, i think its referring to the base values at level 1, but you cant even access your elite spekittenil like level 71 or something? maybe its referring to level 71.

JQ: Rikkity
head here to discuss wvw without fear of infractions

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Posted by: Dawdler.8521

Dawdler.8521

Completely wrong. The -130 hp / sec and -20 hp / sec is way more relevant than you think. Now you don’t want that crappy trait over backpack regeneration that is constant healing with a kit.

I am somewhat confused. You seem to be suggesting that the two traits compete and are mutually exclusive. They are not. I still run my menders sPvP scrapper/WvW frontliner with backpack regen, rapid regen and kit of choice + 4 gyros.

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Posted by: Jourdelune.7456

Jourdelune.7456

People need to stop using such hyperbole. Scrapper did not get destroyed. There is plenty of talk that scrappers might still be in the meta. We don’t know yet.

Well, if you did follow my logic, I was speaking about none-meta Bunker Scrapper build.

Thank you for your great input on the subject.

Dal Aï Lhama (Tempest), Dal Lahu Akbar (DH), Lord Dhal of Dharma (Scrapper) 12k+ spvp games.
Former Team Captain of ggwp (ESL weekly), GLHF (AG), MIST[CORE] spvp alliance guild.
https://www.reddit.com/r/GuildWars2PvPTeams/

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Posted by: Jourdelune.7456

Jourdelune.7456

Completely wrong. The -130 hp / sec and -20 hp / sec is way more relevant than you think. Now you don’t want that crappy trait over backpack regeneration that is constant healing with a kit.

I am somewhat confused. You seem to be suggesting that the two traits compete and are mutually exclusive. They are not. I still run my menders sPvP scrapper/WvW frontliner with backpack regen, rapid regen and kit of choice + 4 gyros.

I am just saying that if the trait is like they say in the patch notes, it’s not worth to spec scrapper to get “bunker” duties anymore. (rez/stomp and aoe cleanse).

Dal Aï Lhama (Tempest), Dal Lahu Akbar (DH), Lord Dhal of Dharma (Scrapper) 12k+ spvp games.
Former Team Captain of ggwp (ESL weekly), GLHF (AG), MIST[CORE] spvp alliance guild.
https://www.reddit.com/r/GuildWars2PvPTeams/

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Posted by: Jourdelune.7456

Jourdelune.7456

it went from 477 -> 340 on the tooltip, and ticks for 364 with 0 healing power in pve (idk why there is a discrepancy).

its a very good change, and it isnt out of line.

but the patch note sounds pathological, i think its referring to the base values at level 1, but you cant even access your elite spekittenil like level 71 or something? maybe its referring to level 71.

Totally agreed with you.

YOU GOT IT RIGHT.

The patch notes is misleading.

With the cleric amulet, even if they didn’t change the scaling like they said, the numbers are the same. I guess it had a “cap” value and even with the nerf, the scaling give the same numbers.

I apologize for all about this topic, but I was wrong thinking that patch notes means something.

Dal Aï Lhama (Tempest), Dal Lahu Akbar (DH), Lord Dhal of Dharma (Scrapper) 12k+ spvp games.
Former Team Captain of ggwp (ESL weekly), GLHF (AG), MIST[CORE] spvp alliance guild.
https://www.reddit.com/r/GuildWars2PvPTeams/

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Posted by: Urejt.5648

Urejt.5648

Regen was imba and iam glad they nerfed it. Nerf condi mes more and game will be ok with more thief

Yo Hooj Jest Pole