Rashaman's MM Necro Build

Rashaman's MM Necro Build

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Posted by: eleshazar.6902

eleshazar.6902

So I came up with this build about a month ago, and so far it has been highly effective in both Team Q and Solo Q. I figured I would share it in case anyone was looking for a solid minion master build for a necro.

Build:
http://gw2skills.net/editor/?fQAQNBmWDbkQrVvWzXjePBI9IaqneSx3gDpYXpB-T0AgyCtIaS1krJTTymsNNCYFw+jTAvAA

Key Points:
- Build is designed as a bunker build
- Minions serve as tanks to take most of the damage
- Minions deal damage and siphon health to keep your health up and slowly dps the enemy
- Minions block most ranged attacks, forcing the enemies to get in close to fight you.
- Use minion activation skills to hard and soft CC the enemy while you stack conditions
- Conditions and minion attacks wear down the target quickly with constant dps
- Death Shroud is mainly used defensively, but is very useful to destroy phantasm mesmers’ clones.

Description:
Pretty straight forward to play.
Once in the point cast down your flesh wurm.

When people come up use staff first to throw down some base conditions (staff 2+3, save 4 + 5 for later if need be). Your minions will be very effective at obstructing ranged shots (especially slow bolts like scepter shots from guards), so they will probably try to get in close. If it is just one player I generally switch to scepter/warhorn and trigger warhorn 5 to start gaining some life force while slowing them down and damaging them for getting close to me. Then while you start to pile bleeds and poison on them with scepter start using your minion skills (knockdown from golem, blind from shadow fiend, immobilize from bone fiend) to make it harder for them to hit you, all the while depleting their health with minion attacks and blood stacks.

If they load you with conditions wait until they load most of them then cast staff 4 throwing all of the conditions back on them.

The minions in this build are pretty tanky, so use them to your advantage by getting behind them when possible, if one or two goes down the recharge to recast is reduced, so get them back up as soon as you can.

The blood fiend should be on a 16 second cooldown, so if you need to add some damage and gain some health don’t be afraid to sacrifice him. You will gain health, and he will also trigger a death nova dealing damage and poison to any enemies nearby.

Weaknesses:
- AoE will hit you and your minions which negates their tanky purpose. The minions and you are pretty tough, however, so most aoe damage doesn’t affect you that much. You have two fear interrupts and warhorn 4 as an interrupt so watch for telegraphs for aoe attacks.

- Massive conditions. Staff four is really one of your only ways to fully mitigate conditions. You can switch your traits so that you have your minions pull conditions, but so far I have found that this build kills quickly enough that you don’t need to cleanse conditions more than the initial time. The sustain from your minions attacks is substantial and you also have death shroud as a defensive mechanism. So if you are fighting a condition build just make sure to cc often and to kill them quickly.

Overall I’ve found this to be a pretty solid build that stands up pretty easily against every class, including heavy tanks, and high dps. If you have any questions/comments about the build feel free to ask below!

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

Rashaman's MM Necro Build

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Posted by: Valentin.2073

Valentin.2073

MM is awesome. I really like AI builds. They give me the sense of protection.

PVP Ranger: Prince Valentine, PVP Warrior: Prince of Hearts I, and PVP Mesmer: Prince Valentine I

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Posted by: SoPP.7034

SoPP.7034

Thx, just tried today and was a lot of fun.

A warrior, a guardian, and an elementalist walk into an open field…
The Warrior turns to the guardian and says, “Did you hear something?”
Guardian replies, “No, but how’d the elementalist die?”

Rashaman's MM Necro Build

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Posted by: xoom.4918

xoom.4918

I don’t see why you need a guide for this. Also, carrion ammy? Are you on bathsalts? MMnecroes, just a new form of cancer builds to enter the game.

Rashaman's MM Necro Build

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Posted by: Cush.4063

Cush.4063

Lol key points = let ai do everything and you just eat popcorn. Ai needs to go/be extremely toned down.

Rashaman's MM Necro Build

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Posted by: WereDragon.6083

WereDragon.6083

MM is very strong 1v1 but in a group fight they can be zerged down pretty easily. I see alot of people simply use a one track strat on me without identifying exactly what my build is, which can be done with one minion kill.

If you see a poison cloud go up focus ME down my minions are NOT absorbing conditions and I can be crushed pretty easily. If you see no poison cloud pile the minions as they are sucking up conditions for me.

I rarely see anyone attack my blood fiend, which is basicly my constant source of healing. Yes siphons come into play but with enough focused damage after my blood fiend goes down i’m paper.

I rarely see anyone avoid my bone minions which are the burst in my build. Flesh golem, shadow fiend and bone minions can all be kited. Blood fiend and Bone fiend’s damage are pitiful compared to my heavy hitters… But time and time again I see people run up and hump my leg trying to beat out my attrition build.

Dodge my two roots, save a stun break for fleshies charge and other then a couple of paltry fears I have no other CC.

I’m starting to think people are so used to fighting the Conditionmancers with how squishy they are they forget that Anet designed us as per their words as “An attrition class”

What do we say to the god of death? Not Today….
Eleshod|80 Thief|Tarnished Coast
Malsavias|80 Necromancer| Tarnished Coast

(edited by WereDragon.6083)

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Posted by: Lupanic.6502

Lupanic.6502

really strong in 1vs1.

Rashaman's MM Necro Build

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Posted by: DoYourBestBear.6810

DoYourBestBear.6810

Honestly, this is why I suggested the AoE cap for tpvp be increased to at least 8 units, as a hedge against builds like this. Five minions and the player means that adequate positioning will ensure that either he is never touched or his favorite minion gets hit less.

@xoom – the damage part of the leech is influenced by power, thats’s why he’s wearing a carrion. The healing portion of the leech is influenced by healing power.

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Posted by: Thedenofsin.7340

Thedenofsin.7340

This is a boilerplate mm build. Nothing new.

It’s a good bunker build, but doesn’t provide any good team support.
Try using ConCon, axe and Barb amulet. Still strong and provides good burst. Charge+axe2+WH4 does great burst and sets up an opponent for a team kill.