Re-Evaluate condition immunities.

Re-Evaluate condition immunities.

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Posted by: evilapprentice.6379

evilapprentice.6379

One of the complaints about condition immunity is the fact that in addition to mitigating the damage, it also neutralizes a lot of spec’s defenses that are based around soft control. Instead of being immune to all conditions, why don’t we re-work condition immunities to only target the “killer” conditions?

Limit things like AR, Diamond skin and Zerker stance to immunity from Burn, Bleed, Torment, Confusion, Immobilize, Chill, and Fear.

Those skills will no longer grant immunity to Poison, Cripple, Weakness, Blind and Vulnerability.

This would allow Soft CC based defenses to still function, and most importantly, for certain classes to no longer completely mitigate the heal debuff aspect of poison.

If you’re a thief and haven’t
pre-ordered HOT at this point,
save yourself the money and don’t bother.

Re-Evaluate condition immunities.

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Posted by: Swagginator.3246

Swagginator.3246

i agree except berserker stance as i mainly use the stance for blinds vs thieves.

Re-Evaluate condition immunities.

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Posted by: MonMalthias.4763

MonMalthias.4763

One of the complaints about condition immunity is the fact that in addition to mitigating the damage, it also neutralizes a lot of spec’s defenses that are based around soft control. Instead of being immune to all conditions, why don’t we re-work condition immunities to only target the “killer” conditions?

Limit things like AR, Diamond skin and Zerker stance to immunity from Burn, Bleed, Torment, Confusion, Immobilize, Chill, and Fear.

Those skills will no longer grant immunity to Poison, Cripple, Weakness, Blind and Vulnerability.

This would allow Soft CC based defenses to still function, and most importantly, for certain classes to no longer completely mitigate the heal debuff aspect of poison.

As both an Engineer and Elementalist main, I would be in favour of removing the immunity entirely. Diamond Skin came at the cost of removing pretty much all condition removal from Adept tier of Water Magic. The presence Automated Response since launch has indirectly justified keeping Engineer from receiving any more condition removal from sources other than Alchemy. I would say that if the Healing Turret buff of 2013 did not occur, Engineers would be along with Elementalists in the garbage pile – dying consistently and repeatedly to condition applications.

One should also realise that Immunities create imbalance. If not now, then in the future. Automated Response was in this state since launch. Yet it was not taken because Engineers realised that old conditions still ticked and the damage output of Power classes could still execute the Engineer.

Lo and behold, you make the meta into one that favours tanky DPS, and the same trait, unbuffed and unchanged, is now a new FOTM in the form of decap Engineer.

I am willing to bet that the exact same thing will happen when Signet of Restoration is reverted for Elementalist. A new FOTM Elementalist will somehow come to the fore when a player discovers how to stack runes and traits in such a way that keeping above the 90% threshold is trivial – perhaps by Stow weapon cancelling autoattacks, or stacking Lifesteal or whatever else mechanic emerges from the Sigil and Rune reworks.

These binary traits create binary gameplay with little counterplay other than having the right build at the right time. Sure, there’s a skill floor involved. Sure, there’s risk. But the fact remains that the design is unsound and if not in March then some time in the future, we might see a Diamond Skin healing tank immune to conditions with 100% Protection uptime or something ridiculous like that, just as decap Engi is making the rounds now.

Iva Malthias – 80 Engineer
Marellune Malthias – 80 Elementalist
Devil’s Dominion [DD] – Yak’s Bend

Re-Evaluate condition immunities.

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Posted by: Terrahero.9358

Terrahero.9358

They need to entirely overhaul how conditions work. Changes like these are relatively small and dont so much as scratch the surface.

Arenanet shouldnt waste their time on slapping bandaids on a crumbling wall. They have to take it right back and drastically redesign large parts the Condition system. And it should be a top priority, something they should be working on.

No, it shouldve been done already.

Re-Evaluate condition immunities.

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Posted by: gesho.9468

gesho.9468

half of the forum is complaining about condis, the other half about its counters…

AR comes in handy, but in the end of the days it’s not core of engi gameplay.

Re-Evaluate condition immunities.

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Posted by: Dirame.8521

Dirame.8521

For Zerker stance I think it should make you immune to the killer 3 as well as blind. So poison, bleeding, burning and blind. It shouldn’t cover the rest of the conditions.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Re-Evaluate condition immunities.

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Posted by: magic fly.2041

magic fly.2041

It’s not just condition immunities though, stability is just as bad.
Having a warrior run straight through a static field, be immune to my immobilize, run right over my unsteady ground that should’ve knocked him down, so he can proceed to mindlessly spam axe#1 followed by eviscerate is not fun.

A similar thing happens to my engineer. Running right over my mine, ignoring my overcharged shot, ignoring my immobilize, my toolbelt immobilize, my net turret, my rocket turret’s knockdown, and ignoring my knockback from detonating my healing turret, detonating my rocket turret, and ignoring the knockback from detonating my net turret, leaves me with no way to defend myself. I can knock out a huge lump of anyone’s health with minefield point blank, but it requires that I keep control of the fight because of my low defenses. Because of immunity to cc, and immunity to conditions, builds like mine can’t be used against any warrior at all.