http://dulfy.net/2014/01/17/gw2-ready-up-skill-and-balance-developer-livestream-notes/ big thx to Dulfy
Main Topics
Runes and sigil rework
Critical damage changes
New stat combinations for PvP (amulets)
High-level overview of planned balance changes
Critical Damage
We are adding a new stat – ferocity (kinda like how precision works with critical hit chance). All gear/traits will be converted from critical damage to ferocity. Points in ferocity will increase your critical damage. It will have a new formula for the stat conversion, the formula will be slightly reduced.
Crit Damage – stat ratios compared to other stats are all over the place. You get way more crit dmg from your trinkets than from other pieces of gear so it is more efficient to stack crit dmg for them. By adding this new stat, we are able to normalize critical damage with other stats.
10% reduction in damage for maxed out full DPS builds.
Improve downscaling with crit dmg.
Ferocity will have secondary stat values (i.e. if an item have 90 power, 60 precision, it will have 60 ferocity).
Crit dmg and PvP is in a really good spot, it is much lower in PvP. We are aiming to not touch crit dmg in the PvP sets at all.
However, this will affect PvE and WvW.
This leaves it open to allow us to include Ferocity as a primary stat in the future.
Berserker will still be the highest DPS set in the game. Ascended Berserker stuff will still be BiS (Best in Slot) for DPS builds.
We want to make support roles more viable so they are not supporting other players by just killing things faster.
Sigil changes
Two sigil slots on 2handed weapons and a big balance pass on all sigils.
Previously, If your sigil had a cooldown, it was previously shared with all other sigil cooldowns. To remedy this, we are changing the functionality of it, so each sigil itself has its own cooldown (i.e. you can Sigil of Battle and Sigil of Energy together now but you can’t stack 2x Sigil of Battles together)
Sigils that give you stacking buffs will not stack together (i.e. Bloodlust + Corruption will not stack).
On-swap sigils will stack if they are different.
There are a bunch of changes to various sigils
Some proc sigils have turned on hit. We are not discussing which ones yet.
On crit sigils are changed to 100% chance.
Runes changes
Big pass on all runes, making them all consistent with each other. (i.e. What % something proc, What % health trigger etc). Every single rune set pretty much changed. If you want to speculate on the runes on the TP, it is recommended to buy all sets.
Superior Rune of the ranger – 6 pt bonus didn’t do anything. It will be changed.
We moved stat weights to later bonuses (i.e. 4, 5, 6) so people don’t use mix-match rune bonuses.
Example: Superior rune of strength changed to 1) +25 power, 2) 10% might duration, 3) 50 power, 4) 15% might duration and 25% chance when struck to gain might for 10s with 10s cooldown 5) 100 power, 6) 20% might duration, +5% damage under might.
Stat combos for PvP
PvE have a lot more stat combos and not all of them will make it to PvP. Submit your feedback on the forums on which stat combos you think should make to PvP.
Aim to extend build diversity and allow PvEers to run the same stat combos in PvP in a lot of the cases.
This is not just stat combos, this also apply to runes/sigils.
New stat combos will be unlockable in PvP soon and maybe with skill points (not in the next build). Most likely to appear in the feature build and will be account bound.
High level Balance Preview
These changes will be in the feature patch. They are not a comprehensive list and some of them may not make it.
(edited by mini.6018)