Ready Up: Ep 2 - Friday at 12PM PST
Iron out buggy skills like Illusionary Leap so the gameplay feels better.
Illusionary Leap for example has about a 50% chance of not working because of ground tracking, if its too hard to program the ground tracking just make it an actual leap.
With regards to pvp just make some bold changes to traits and abilitys so theres somthing new to actually experiment with.
Oh and remove player locations from the mini map in spvp, theres no reason to have that information and its encouraging zergs in spvp.
(edited by dan.3618)
I don’t know if this has been asked but I’d really like to hear a response to this question. What big plans does GW 2 have for PvP to compete with the likes of Wildstar? Wildstar has a very promising PvP scene right out of the gate, and players are HUNGRY for some intense and competitive PvP. I really enjoyed GW 2 for a year but it is overdue for something big.