Real problem:unrealistic view of skill

Real problem:unrealistic view of skill

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Posted by: brannigan.9810

brannigan.9810

Regardless of what changes A-net makes to matchmaking/MMR for solo queue going forward some people will still complain. I am not saying the system is perfect but for now splitting up the sides in a way that tries to make as even as possible what more can you ask for really? I was all with the people complaining before the changes November 12. But since then you still have a lot of the same people complaining from pre-Nov 12 and addition to that you have a bunch of people that benefited from the free wins of the old system complaining now because they lost a bunch of free wins and they can’t come to terms with the idea that from now on they will be winning around 50% of there matches. This is because people don’t want to admit that the actual results are a reflection of personal skill. Well right now solo queue is as close as it ever has been of a reflection of personal skill. Sides are as even as they ever were and a lot of free wins have been removed. Deal with it.

Real problem:unrealistic view of skill

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Posted by: NevirSayDie.6235

NevirSayDie.6235

This is maybe a bit harsh, but I agree with you to an extent. Between Nov. 12th and Nov. 26th, the solo queue population was extremely low, because people knew that their ratings would go down under the new system. So many decided to hang on to their wins in hopes of a reward at the reset.

Even now, people are still hoping to get that lucky 11-0, and that just doesn’t happen in those random matches the matchmaker has to start you in. Even if it did, the new leaderboard will probably not favor 11-0 starts at all any more. Since the first few matches are random, it’s much more likely that everyone will take some undeserved losses right off the bat, and the people on top of the leaderboard will be those who play better over a long period of time and bury those random losses.

tl;dr solo queue has seen massive improvements in the last month.

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Posted by: Mister Fluffkin.7358

Mister Fluffkin.7358

The problem is, that most times the worst player decides about win or loss, not the best. And this just dont feels right.

There needs to be some kind of split in the leaderboards. Let the best 50% match against each other, and the worst 50%. So the newbies can learn the game without getting slaughtered by high ranks, and the high ranks dont have to try to carry people who dont even know what a capture point is.

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Posted by: Locuz.2651

Locuz.2651

The system is fine.

The only problem is the lack of people pvping in this game (due to a few obvious reasons).

If we had 1000’s of people pvping during specific moments, matchups woud be far more even than they are now.