Really necessary to remove Rune of the Ogre?
this rune is fine.
which kiiten idea was it to remove it?
It was removed because of the built in AI / pet. It was a really smart decision from ANet, i was so happy and surprised when i saw it!
^ Usually only characer that i play on
It was removed because of the built in AI / pet. It was a really smart decision from ANet, i was so happy and surprised when i saw it!
Let’s ignore that it’s been in the game since launch and it was actually meta for the first year. Now AoE spam has grown and defenses in general but the pet is still a strong as launch.
This is the one rune that fit right into my D/P daredevil build, and they remove it less than 2 days after I put it together? BS. Why not remove something people actually don’t like and find immensely annoying like say, rune of the nightmare or perplexity. If it’s because of the rock dog summon, then just replace that bonus with ferocity. For God’s sake, the only other rune close is Strength, and that requires might and ideally the ability to stack it, which thieves don’t bloody have. You reworked Vampirism instead of just deleting it right? kitten .
http://www.twitch.tv/impact2780
(edited by Impact.2780)
Does ANet typically remove runes and amulets? I imagine this is the kind of precedent that will make it scary to try and innovate in builds since the moment you find something strong, you may lose it.
Does ANet typically remove runes and amulets? I imagine this is the kind of precedent that will make it scary to try and innovate in builds since the moment you find something strong, you may lose it.
Pretty sure this is the first amulet removed and the only rune removed before was Perplexity shortly after putting it in.
Ive always hated the pet but loved the runes stats. Its a more reliable version of scholar. Why can’t they reintroduce it without the pet.
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.
@glaphen
That has nothing to do with them removing it now. They simply realized that these runes don’t promote healthy gameplay- and they are right. No point thinking about why they haven’t in the past.
@Koviko
They didn’t remove these because they are strong, or they would remove pack or something. They removed them/changed them because they had either:
1- AI pets
2- Passive strong effect like ice block.
^ Usually only characer that i play on
@glaphen
That has nothing to do with them removing it now. They simply realized that these runes don’t promote healthy gameplay- and they are right. No point thinking about why they haven’t in the past.@Koviko
They didn’t remove these because they are strong, or they would remove pack or something. They removed them/changed them because they had either:
1- AI pets
2- Passive strong effect like ice block.
So when are they removing Sigil of Demon Summoning and any pet summon skills/Ranger class.
@glaphen
That has nothing to do with them removing it now. They simply realized that these runes don’t promote healthy gameplay- and they are right. No point thinking about why they haven’t in the past.@Koviko
They didn’t remove these because they are strong, or they would remove pack or something. They removed them/changed them because they had either:
1- AI pets
2- Passive strong effect like ice block.So when are they removing Sigil of Demon Summoning and any pet summon skills/Ranger class.
Pet summons skills and ranger are balanced around the ability to summon or have pets out in the context of the specific class, ogre could be used by anyone. From a balance POV it was clearly problematical and I’m glad its been removed. Given vampire runes they probably should rework it without the summons.
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
@glaphen
That has nothing to do with them removing it now. They simply realized that these runes don’t promote healthy gameplay- and they are right. No point thinking about why they haven’t in the past.@Koviko
They didn’t remove these because they are strong, or they would remove pack or something. They removed them/changed them because they had either:
1- AI pets
2- Passive strong effect like ice block.So when are they removing Sigil of Demon Summoning and any pet summon skills/Ranger class.
Pet summons skills and ranger are balanced around the ability to summon or have pets out in the context of the specific class, ogre could be used by anyone. From a balance POV it was clearly problematical and I’m glad its been removed. Given vampire runes they probably should rework it without the summons.
Sigil of Demon Summoning can be used by anyone. You still don’t even seem to understand how useless the pets even were, especially with the power creep.
@glaphen
That has nothing to do with them removing it now. They simply realized that these runes don’t promote healthy gameplay- and they are right. No point thinking about why they haven’t in the past.@Koviko
They didn’t remove these because they are strong, or they would remove pack or something. They removed them/changed them because they had either:
1- AI pets
2- Passive strong effect like ice block.So when are they removing Sigil of Demon Summoning and any pet summon skills/Ranger class.
Pet summons skills and ranger are balanced around the ability to summon or have pets out in the context of the specific class, ogre could be used by anyone. From a balance POV it was clearly problematical and I’m glad its been removed. Given vampire runes they probably should rework it without the summons.
Sigil of Demon Summoning can be used by anyone. You still don’t even seem to understand how useless the pets even were, especially with the power creep.
Go ahead, plead to them to remove Demon summoning sigil then.
This thread makes no sense, it doesn’t matter what reason they had to remove it, why would you want to play with an AI anyway? Why? I don’t understand why everyone needs to argue about this so kitten much when there are so many other things to complain about.
^ Usually only characer that i play on
@glaphen
That has nothing to do with them removing it now. They simply realized that these runes don’t promote healthy gameplay- and they are right. No point thinking about why they haven’t in the past.@Koviko
They didn’t remove these because they are strong, or they would remove pack or something. They removed them/changed them because they had either:
1- AI pets
2- Passive strong effect like ice block.So when are they removing Sigil of Demon Summoning and any pet summon skills/Ranger class.
Pet summons skills and ranger are balanced around the ability to summon or have pets out in the context of the specific class, ogre could be used by anyone. From a balance POV it was clearly problematical and I’m glad its been removed. Given vampire runes they probably should rework it without the summons.
Sigil of Demon Summoning can be used by anyone. You still don’t even seem to understand how useless the pets even were, especially with the power creep.
Go ahead, plead to them to remove Demon summoning sigil then.
This thread makes no sense, it doesn’t matter what reason they had to remove it, why would you want to play with an AI anyway? Why? I don’t understand why everyone needs to argue about this so kitten much when there are so many other things to complain about.
Yes let’s remove all AI skills in the game then as I said. If you or ANet have a problem with those 3 why be so hypocritical about the rest.
Does ANet typically remove runes and amulets? I imagine this is the kind of precedent that will make it scary to try and innovate in builds since the moment you find something strong, you may lose it.
Pretty sure this is the first amulet removed and the only rune removed before was Perplexity shortly after putting it in.
Perplexity was never added. They decided against it after the kneejerk reactions on the forums after the preview.
And yes, these were kneejerk reactions and unfounded, since this would have gone in on the same patch as the massive rune and sigil overhaul. They had nerfed the rune and we didn’t have context to compare it to, since we only knew two other rune sets at that point.
Does ANet typically remove runes and amulets? I imagine this is the kind of precedent that will make it scary to try and innovate in builds since the moment you find something strong, you may lose it.
Pretty sure this is the first amulet removed and the only rune removed before was Perplexity shortly after putting it in.
Perplexity was never added. They decided against it after the kneejerk reactions on the forums after the preview.
And yes, these were kneejerk reactions and unfounded, since this would have gone in on the same patch as the massive rune and sigil overhaul. They had nerfed the rune and we didn’t have context to compare it to, since we only knew two other rune sets at that point.
Well I thought it was added, definitely remember that I was complaining about it coming to SPvP.
@glaphen
That has nothing to do with them removing it now. They simply realized that these runes don’t promote healthy gameplay- and they are right. No point thinking about why they haven’t in the past.@Koviko
They didn’t remove these because they are strong, or they would remove pack or something. They removed them/changed them because they had either:
1- AI pets
2- Passive strong effect like ice block.So when are they removing Sigil of Demon Summoning and any pet summon skills/Ranger class.
Pet summons skills and ranger are balanced around the ability to summon or have pets out in the context of the specific class, ogre could be used by anyone. From a balance POV it was clearly problematical and I’m glad its been removed. Given vampire runes they probably should rework it without the summons.
Sigil of Demon Summoning can be used by anyone. You still don’t even seem to understand how useless the pets even were, especially with the power creep.
Wasn’t talking about the sigil but if its the same it should be removed. I do think ogre was removed because there were increasing numbers of people using it so it became a bigger issue.
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
@glaphen
That has nothing to do with them removing it now. They simply realized that these runes don’t promote healthy gameplay- and they are right. No point thinking about why they haven’t in the past.@Koviko
They didn’t remove these because they are strong, or they would remove pack or something. They removed them/changed them because they had either:
1- AI pets
2- Passive strong effect like ice block.So when are they removing Sigil of Demon Summoning and any pet summon skills/Ranger class.
Pet summons skills and ranger are balanced around the ability to summon or have pets out in the context of the specific class, ogre could be used by anyone. From a balance POV it was clearly problematical and I’m glad its been removed. Given vampire runes they probably should rework it without the summons.
Sigil of Demon Summoning can be used by anyone. You still don’t even seem to understand how useless the pets even were, especially with the power creep.
Wasn’t talking about the sigil but if its the same it should be removed. I do think ogre was removed because there were increasing numbers of people using it so it became a bigger issue.
Let’s ignore the first year where it was used by pretty much everyone but went unchanged and was far stronger back then since the pet didn’t have this power creep to deal with.
The pet had nothing to do with why I chose the Rune set. I chose it for the stats. They could have just removed the pet and replaced that with more stats and I’d have been fine with it.
The pet was mostly useless anyway so I am not seeing any real reason to remove it though.
I’m certain this rune was removed to keep Unrelenting Assault powerful in the 1v1.
I’m certain this rune was removed to keep Unrelenting Assault powerful in the 1v1.
Oh see I didn’t even think of that, indirect buff to Revenant 1 vs 1, dev probably got kittened when it happened to him.
I’m certain this rune was removed to keep Unrelenting Assault powerful in the 1v1.
Oh see I didn’t even think of that, indirect buff to Revenant 1 vs 1, dev probably got kittened when it happened to him.
That, and add in the fact that the other two removed runes also had minion summons.
Given that, it’s difficult to consider any other reason for these runes being removed.
The pets are presumably gone for a related reason to that amulet – most minions don’t scale with stats, allowing surprisingly high damage along with huge defensive stats (remember the old sentinel turret engi?)
The pets are presumably gone for a related reason to that amulet – most minions don’t scale with stats, allowing surprisingly high damage along with huge defensive stats (remember the old sentinel turret engi?)
Remove amulet and remove them in the same patch, makes sense. Cleric’s has been in since launch and power creep wasn’t happening back then.
The pets are presumably gone for a related reason to that amulet – most minions don’t scale with stats, allowing surprisingly high damage along with huge defensive stats (remember the old sentinel turret engi?)
Remove amulet and remove them in the same patch, makes sense. Cleric’s has been in since launch and power creep wasn’t happening back then.
Sure, but druid, scrapper and so on weren’t.
The pets are presumably gone for a related reason to that amulet – most minions don’t scale with stats, allowing surprisingly high damage along with huge defensive stats (remember the old sentinel turret engi?)
Remove amulet and remove them in the same patch, makes sense. Cleric’s has been in since launch and power creep wasn’t happening back then.
Sure, but druid, scrapper and so on weren’t.
Yes and the pets are still a strong as launch but everything else is far more powerful with this power creep.
If you are playing a non-meta build, and trying to defend yourself, ogre rune and rock dogs are very valuable. Their little to none damage, crappy AI and small cc’s are important. Stats and bonus damage is important. Removing the ogre rune is a way of Anet saying " holy crap we failed to adjust pet system properly, and don’t wanna re-make it altogether. Lets ditch it."