Reapers tanky due to infinite life force bug
Why have I not been doing this?! (Just kidding, not a fan of exploiting) But wow, that means hit or not, dagger gets more Lf than it should even during mid fights if you’re not trying. Does this include Locust Swarm?
Warlord Sikari (80 Scrapper)
Why have I not been doing this?! (Just kidding, not a fan of exploiting) But wow, that means hit or not, dagger gets more Lf than it should even during mid fights if you’re not trying. Does this include Locust Swarm?
Yes on the locust swarm. Do you see how stupid this glitch is? The entire tanky (if even) perception of Necros is dependent on a bug. The bug masks the gaping design flaws of the Reaper.
And what’s sad is how long this glitch has existed. It’s been around for so long that it has become normal. Balance decisions from devs may even be based off of this glitch “unknowingly”.
Why have I not been doing this?! (Just kidding, not a fan of exploiting) But wow, that means hit or not, dagger gets more Lf than it should even during mid fights if you’re not trying. Does this include Locust Swarm?
Yes on the locust swarm. Do you see how stupid this glitch is? The entire tanky (if even) perception of Necros is dependent on a bug. The bug masks the gaping design flaws of the Reaper.
Worst part is you do t have to be trying to take advantage of it… I had no idea.
Warlord Sikari (80 Scrapper)
A necro in the middle of clocktower? Wow so tanky! Because there are 6 window frames, two roof parts, walls, and barrels and crates underneath to feed the necro life force with this bug.
“Guess we should tone down Reapers!”
(edited by zone.1073)
Greatsword is dead on arrival in PvP. The backloaded chill in the third strike of an autoattack chain of which you’ll be lucky to even land the second autoattack is not that great.
Gravedigger is just a stronger hitting Maul, meaning stupid easy to avoid and requiring the planets to align to land a hit with it.
“Hey, our necro heals don’t heal for much and all these heals, dagger 5, focus 5 and Dark Pact have incredibly long cast times that are easy to dodge/interrupt. Can you reduce them to be in line with other classes please?”
“Sure, your specialization is going to have an even weaker heal, and we’ll give you this weapon that’s going to make it much easier to get yourself killed with even slower animations. Have fun!”
I made a quick video (though uploading might not be so quick) of this, I’ll have available shortly. It’s actually pretty disgusting how much this accounts for, especially in mid-fights, GS #1 grants LF per enemy hit, too, so this will make a significant difference. Hopefully we can get this fixed before more misconceptions comes out. Without a doubt this makes a HUGE difference…
Warlord Sikari (80 Scrapper)
Just an fyi you’re only able to do that on clocktower bc no one trebed the walls on either side. Once those are down you can’t do that anywhere on clocktower.
Just an fyi you’re only able to do that on clocktower bc no one trebed the walls on either side. Once those are down you can’t do that anywhere on clocktower.
Yup, just have to move to a pipe or a house and continue autoing away for infinite life force.
Just tested this out on my necro and kitten is this bug the most broken thing ever. Once the devs see this I expect a whole kitten full of pvp fixes and bugs that come from the fixes.
Heres an album of several places you can do this (not just Clocktower). Which brings up an important issue… Mansion has a place you can build LF while on the node, while Windmill doesn’t! Need more phantom dummies!
Warlord Sikari (80 Scrapper)
Heres an album of several places you can do this (not just Clocktower). Which brings up an important issue… Mansion has a place you can build LF while on the node, while Windmill doesn’t! Need more phantom dummies!
I at one point considered making a thread about how Mansion has a complete advantage over Windmill for the LF generation, but it started looking like a bug that couldn’t be fixed. Because of this reason I didn’t want to spread the cancer and make a thread so everyone would know.
Heres an album of several places you can do this (not just Clocktower). Which brings up an important issue… Mansion has a place you can build LF while on the node, while Windmill doesn’t! Need more phantom dummies!
I at one point considered making a thread about how Mansion has a complete advantage over Windmill for the LF generation, but it started looking like a bug that couldn’t be fixed. Because of this reason I didn’t want to spread the cancer and make a thread so everyone would know.
Ah, I broke it.
I actually feel like the spread of bugs is vital to getting fixed. I’d rather a lot of people exploit something and them finally fix it than a handful of players having a very unfair advantage and always getting to take advantage of them, including things such as Tournies and so forth.
And especially when it turns into “omg, Necros are crazy tanky, I couldn’t beat this one!” who may just be exploiting, or in the case of Clocktower, are getting benefits they shouldn’t.
Warlord Sikari (80 Scrapper)
ye..bow to this necro who hit walls and windows instead of helping in teamfights,they will win 4 sure.
ye..bow to this necro who hit walls and windows instead of helping in teamfights,they will win 4 sure.
Full Life force while capping a node is… a pretty big deal, especially since its the Thieves who do the majority of mobile ‘DEcapping’.
Warlord Sikari (80 Scrapper)
It’s sad I had to post this outside of the bug section, because I’ve actually posted and reported this bug in there over and over and over. It has been over a year now and no fix.
I fear that the bug has stagnated so long that dev balance decisions are made with this bug in mind, fully aware or not.
“Guys, Reaper 2 strong. Shaving imminent.”
(edited by zone.1073)
Heres an album of several places you can do this (not just Clocktower). Which brings up an important issue… Mansion has a place you can build LF while on the node, while Windmill doesn’t! Need more phantom dummies!
I at one point considered making a thread about how Mansion has a complete advantage over Windmill for the LF generation, but it started looking like a bug that couldn’t be fixed. Because of this reason I didn’t want to spread the cancer and make a thread so everyone would know.
Ah, I broke it.
I actually feel like the spread of bugs is vital to getting fixed. I’d rather a lot of people exploit something and them finally fix it than a handful of players having a very unfair advantage and always getting to take advantage of them, including things such as Tournies and so forth.
And especially when it turns into “omg, Necros are crazy tanky, I couldn’t beat this one!” who may just be exploiting, or in the case of Clocktower, are getting benefits they shouldn’t.
If there was ever a time to bring it up, I think it is now.
This is a huge structural bug from what I can tell. I’m not sure it is even something that can be fixed without changing the mechanics of some maps.
@Vlad,
It is believed that a Necro with 100% LF has a complete advantage at the beginning of a fight versus having 0-20 LF. All you have to do is one auto and then run around to get a pretty nice advantage.
I don’t know if I should cry or laugh this made my year after GW2 going f2p and 4 ele comps. Can we confirm how long it’s been here??
The Dhuumfire thread
I hate to say this, but it’s probably something to do with the hit detection in this game. Normally necro this isn’t a problem because all our LF up to now was outside of DS, or only on DS 4. So with reaper this is a HUGe problem because of the scaling nature of GS and the last hit of RS giving LF per hit….crap, not good at all.
This can be fixed if the LF generation is reworked in order to be like Revenant energy, that when ooc goes to 50%, so it can be easier to balance necro too
This can be fixed if the LF generation is reworked in order to be like Revenant energy, that when ooc goes to 50%, so it can be easier to balance necro too
And then change all skills that generate LF to be on activation instead of hit? Because that’s the only mechanical solution I can think of that doesn’t include map architecture.
Edit: Scratch that. Won’t work either. (dumb moment).
Taking LF generation out of repeatable attack chains might do it.
Edit2: y’know what… Im just going to stop trying to think for a while.
(edited by meow one twenty.4376)
This can be fixed if the LF generation is reworked in order to be like Revenant energy, that when ooc goes to 50%, so it can be easier to balance necro too
And then change all skills that generate LF to be on activation instead of hit? Because that’s the only mechanical solution I can think of that doesn’t include map architecture.
Edit: Scratch that. Won’t work either. (dumb moment).
Taking LF generation out of repeatable attack chains might do it.Edit2: y’know what… Im just going to stop trying to think for a while.
And working aroud the fact necro should be ooc when hitting the air without any enemy near him… Will not solve the problem of the extra LF generation when in combat, but it should fix the 100% LF camp
(edited by Krysard.1364)
Why have I not been doing this?! (Just kidding, not a fan of exploiting) But wow, that means hit or not, dagger gets more Lf than it should even during mid fights if you’re not trying. Does this include Locust Swarm?
Then u are not playing gw2 at is full potential >:}
Hummmm, being reaper a spec that should be stronger in outmaned situations (to a certain extent offcourse), Reaper should give more trouble on 1 vs 2-3 situations than 1 vs 1, didnt anet told that spec was ment to be stronger where there was more target to siphon their life?
It might not be a bug, but a way to iterate(in terms or test values easier) a better value for that role???
There’s also the ele with vampirism runes healing to 80% health when using mist form bug that’s been exploited.
Please stop being one sided, some of those who multiclass is still learning how to master their Deathshroud.
Between a master and apprentice, i would love to see the differences.
I knew the bug existed in skyhammer but since skyhammer was such a low occurence I did not think much of it but now with this, this needs to go ASAP.
Time to fix =)
Fredy Brimstone lvl 80 Mighty Warrior
Oupí lvl 80 Immortal Guardian
I’m sure the reaper complaints aren’t only on maps with destructible objects. But yes, that needs fix.
This can be fixed if the LF generation is reworked in order to be like Revenant energy, that when ooc goes to 50%, so it can be easier to balance necro too
Hell to the no.
The Dhuumfire thread
This can be fixed if the LF generation is reworked in order to be like Revenant energy, that when ooc goes to 50%, so it can be easier to balance necro too
Hell to the no.
I cant tell if I would like this change to the necro, but seems a nice fix for not bad of complains with and against necros, so why you are against?
This can be fixed if the LF generation is reworked in order to be like Revenant energy, that when ooc goes to 50%, so it can be easier to balance necro too
Hell to the no.
I cant tell if I would like this change to the necro, but seems a nice fix for not bad of complains with and against necros, so why you are against?
Revenant is completely different from necro that would be copy paste anyway, this ooc system is too passive and restrictive, the issue was never that necro starts with 0LF it was necro being weak with 0LF, I don’t trust the devs on this at all and some dumb nerfs will happen somewhere for this passive regen.
The Dhuumfire thread
Not only necro is weak with 0 LF, but its also really strong with 100 LF, and in a same match you can be in one spot or the other for external reasons. You dont know when entering a fight against a necro if he have full LF or nothing, and this can be the diffrence between victory and death… I think a 50% LF ooc (maybe not 50%, I think 20% is enough) would fix this
I don’t know if I should cry or laugh this made my year after GW2 going f2p and 4 ele comps. Can we confirm how long it’s been here??
I don’t remember a time when it wasn’t possible to AA things for extra LF.
this is a terrain inherent bug it can not be fixed without some drastic changes to the phisics engine.
now i want you to think about this: what do you think is more likely, a drastic overhaul of the phisics engine or a change to the reaper ?
this is a terrain inherent bug it can not be fixed without some drastic changes to the phisics engine.
Hardly. It’s pretty much the same issue as lifesteal on gate in WvW. You just need to tag objects with a “doesn’t give lifeforce” property.
Could this be the reason that many people perceive Reaper as “super tanky”? I have a very strong feeling that players, who used to focus necros first in team fights are not even aware of this.
Could this be the reason that many people perceive Reaper as “super tanky”? I have a very strong feeling that players, who used to focus necros first in team fights are not even aware of this.
People think reapers are tanky on maps without destructable objects. So not entirely.
Could this be the reason that many people perceive Reaper as “super tanky”? I have a very strong feeling that players, who used to focus necros first in team fights are not even aware of this.
People think reapers are tanky on maps without destructable objects. So not entirely.
yea the common misconception is being a reaper makes you super tanky or something. Other than having a 5 minion rise up(assuming they have managed to auto something to get the link and arent being kited) reaper isnt anymore tanky while out of shroud. they have more lf gen but waiting for them to exit shroud and cc-bursting them before shroud is back off cd works the same as it does currently on normal necro.
While in RS they are only less vulnerable to cc because of infusing terror, but they can be kited easier and if u wait out infusing then you can just cc-burst them out of rs aswell.(all their extra lf gen requires auto-ing and/or hitting chill targets) so if they are cc-ed neither are happening(referring to extra lf gen while in rs). Coordinated team cc-burst vs reaper=same as coordinated cc-burst vs necro.
and while the lf gen thing on khylo is nice, its the same as if the necro had full lf on any map and went into a teamfight. As is, wait for him to exit ds/dps him out of it, then use your cc+burst you should have been saving when he exits and its gg as always…..
games arent balanced around soloq. this bug does suck for ppl trying to 1v1 the necro tho so it still needs to be fixed as with all bugs.
What’s sad is that this glitch makes all Necro players bug abusers whether they’re aware of it or not.
As long as this bug exists, it’s an insult to Necro mains, as it makes them exploiters by default.
Who knows how many balance decisions have been made by devs with this bug in place, too.
I made a quick video just showing how potent this bug is with a Great Sword reaper in middle. You might say “but they’re always tanky”, if you ended up fighting this, it would most certainly skew your perceptions of how tanky they are…
Warlord Sikari (80 Scrapper)
While we’re at it, has anyone mentioned the light post mansion? If you sit on top of the bush and into the corner of the base and hit the lightpost you will gain life force. There are a few other non-destructible points that do this!
However, reapers are still tanky as kitten. It’s not because of this glitch, otherwise ALL necros would have been considered invincible
While we’re at it, has anyone mentioned the light post mansion? If you sit on top of the bush and into the corner of the base and hit the lightpost you will gain life force. There are a few other non-destructible points that do this!
I posted a photo album of a bunch of the spots.
Warlord Sikari (80 Scrapper)
Had no idea it was a bug. I thought they just were insane tanks.
Had no idea it was a bug. I thought they just were insane tanks.
They still are this only happens at certain spots on a few maps.
He wasn’t even doing that on a Reaper. Why has noone complained before?
He wasn’t even doing that on a Reaper. Why has noone complained before?
People have been complaining… about necros being underpowered, weak, easily focus fired, easily kited, not having decent sustain options, having no representation in tournaments, etc. This is with the infinite life force glitch in place… let the mind digest that for a bit.
To be fair, GS and RS #1 (as it also gives LF), takes advantage of this bug much more than base Necromancer. GS LF generation scales with enemies hit, and RS#1 may too, it certainly makes staying in RS trivial whether you hit someone or not, with also means more time to take advantage of Blighter’s Boon healing before leaving shroud.
Warlord Sikari (80 Scrapper)
Oh, why do you spoil my little secret? >.<
Yes, I observed it, sometimes similar bug occurs after attacking gate on foefire a couple times. I didn’t actually know you can trigger it on purpose multiple times, though.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
OK, this is ridiculous and has to be fixed immediately.