This game has broken mechanics that don´t allow pvp to be more complex than holding out a zone.
1. you will never catch up a Warrior/thief/mesmer/tanky guardian/ranger/engineer/Ele with fire sword (poor necros QQ) who doesn´t want to fight, there is no cc in GW2 world or catch up mechanism that allow you to force someone into fighting, for this reason a deathmatch is IMPOSIBLE.
2. stealth mechanic is broken, i know many will differ, but in WvW and Spvp they had to make a system where such a strong skill that provide complete invulnerability(if you have half a brain when you use it) for long periods of time, no room to even have an impact on the result of the matches.
People roam with thieves and mesmers, thinking they are GODS of skirmirsh and small man combat, its not because they are good, the game itself is flawed and gave them more power in this matter, because it has 0 effect on the matches in both WvW and Spvp.
3. Capture the flag? like come on, if guardians or necro tried to catch a thief with a 50% movement debuff rofl they woudnt even be able to catch them, or a nike warrior.
Many will differ about this tough, but having you to regain 100% of your health when out of combat, added to the fact that you have short cooldown+ high healing yourself capability, has made this game a “fight only if you look for honor”. Noone in this game has to fight if they dont want to, (except for necro and bow bow rangers) and classes like guardians and necros have no way of catching up with someone who doesnt want to fight.
So spect more “zone capture” maps on Spvp and WvW coming soon, because that is all you will ever get.
Imagine if GW2 have some sort of Moba, it would be imposible, backdoors all day and imposible to stop
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