Reason why all your matchups are terrible now
Selective memory and too small of a sample size. It’s not physically possible for everyone to be losing more than they win; both teams can’t lose*.
*Unless turrets are involved, then everyone does indeed lose.
You’re making too much sense for the forums! Leave before it’s too late!
Seriously though, nobody is going to complain here of getting good match ups. So obviously we only read about the poor, unfortunate souls.
Selective memory and too small of a sample size. It’s not physically possible for everyone to be losing more than they win; both teams can’t lose*.
*Unless turrets are involved, then everyone does indeed lose.
You’re making too much sense for the forums! Leave before it’s too late!
Seriously though, nobody is going to complain here of getting good match ups. So obviously we only read about the poor, unfortunate souls.
that depends on your definition of a good matchup, winning 500 – 0 i would not consider a good matchup, i would far rather lose a closely fought fun match than win every match by a landslide
that depends on your definition of a good matchup, winning 500 – 0 i would not consider a good matchup, i would far rather lose a closely fought fun match than win every match by a landslide
That’s not necessarily a bad matchup. Lower tier PvP you can get by with making a lot of mistakes and still get the win. At a certain point, all 10 players are doing everything correctly, so the first one to make a mistake could potentially blow the match up. Look at the weekly tournaments or WTS where the best in the entire game get blown out.
It’s like when professional fighters first start their careers, the good ones will go 20-0. Once they get in to title contention, they start losing all the time, even getting KOd in the first round. Not because of bad matchups, but because their opponents are skilled enough to take advantage of the slightest mistake.
its not about wining % for me personally its half the time its 500-100 the other half u lose 500-100 just very lopsided game.
Selective memory and too small of a sample size. It’s not physically possible for everyone to be losing more than they win; both teams can’t lose*.
*Unless turrets are involved, then everyone does indeed lose.
The “Reason why the matchups are terrible now” is because the class balancing was a failure and they didn’t listen to the players suggestions in the now deleted balance forum.
At some point you have to realize that 6k auto-attacks are broken, that having both the biggest range and highest damage is broken, that immob stacking is broken, that useless elites for a class means something broken, etc…
The game had great potential but the meta went the wrong way into the cheapest of tactics and cheesiest of builds.
(edited by Xillllix.3485)