Reason, why so many players prefer berzerker

Reason, why so many players prefer berzerker

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Posted by: Brigg.6189

Brigg.6189

Yes but one fight is more saying when def setups fought against each other than berserker setups.
Just because 1 soldier fights takes like 3 times+ as long…

I agree in theory that lower damage builds should yield more consistent win/loss results than high damage. That’s fine.

I think the issue is that GW2 has a lot more factors to it, you can’t take that statement in a vacuum and make conclusions about the game.

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Posted by: Arganthium.5638

Arganthium.5638

People go for offensive setups because it’s theoretically better. Sure, at lower levels, people like I take zerker simply because it adds a bit more edge to our play as well as a “fun” factor. Even at higher levels, though, theory suggests that Zerkers is the best amulet for a lot of classes and builds. For example, virtually every thief build must run zerker in order to avoid becoming an UP Warrior. Many Mesmer builds must run zerker in order to maximize the utility of their skills. Objectively speaking, power amplifies your damage input/output more than any other stat in the game, so there’s that that you have to consider as well.

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Posted by: Vargamonth.2047

Vargamonth.2047

If you make two players running the same spec to face each other, yes, it’s obvious that the more defensive that spec is, the better for the best of both players (since the loser will be decided by accumulating a higher amount of mistakes than when using an offensive spec).

Has nothing to do with same spec – it’s just in generall more def = less luck involved.
This also means that in a fight between 1gc vs 1 def setup, there is less luck invovled than between 2gc but still more than in a fight between 2 def setup players.

That’s the only way to ensure both builds are at even chances of winning.
If you make two different random builds fight each other, then there would be always one of them favoured by the matchup. On top of this, the odds on winning may vary extremely between ofensive and defensive specs.
Against a foe with really good healing capabilities, an offensive setup could be at higher advantage than a more defensive one.
On the other side, against an enemy with high damage output and few high CD defensive utilities, a defensive spec might grant you an easier time surviving and winning the fight once those CDs are blown.

In the end you’ll chose your build based on both your playstyle and the odds of winning against the most popular (meta) builds.
If you think on yourself as skilled and you can choose between a defensive and an ofensive build that perform equally and you’re confortable with, then yes, you’ll probably take the defensive one. This, however, is unlikely to happen, and in this case it’s not like you’re going to take the subpar one.

This has nothing to do, however, with “good” players prefering defensive gear.
A single duel between mirrored characters that can kill AND can’t run from each other is something completely unrealistic.

I understand that this thread is not easy to understand when you started playing with GW2 and all you did was point capture mode.
But in any scenario where you can’t just disengage and cap some other point —> called deathmatch, found in every other game and also in GW2 (2v2 tournaments --> if you leave the graveyard area you’re being disquallified), a fight where you have to stay in combat is nothing unrealistic at all.

When you bring in a group scenario, even as small as a 2on2 or 3on3, roles are likely to happen.
If an uneven combination of defense and ofensie offers better results (and in this case it might indeed involve more skill than a defensive setup), you’ll go for it.

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Posted by: DaShi.1368

DaShi.1368

People go for offensive setups because it’s theoretically better. Sure, at lower levels, people like I take zerker simply because it adds a bit more edge to our play as well as a “fun” factor. Even at higher levels, though, theory suggests that Zerkers is the best amulet for a lot of classes and builds. For example, virtually every thief build must run zerker in order to avoid becoming an UP Warrior. Many Mesmer builds must run zerker in order to maximize the utility of their skills. Objectively speaking, power amplifies your damage input/output more than any other stat in the game, so there’s that that you have to consider as well.

This theory works in PvE where monsters either one shot you or don’t do enough damage to warrant a defense. Berserkers are the best choice because toughness and vitality don’t matter much.

In sPvP, it’s a different story. sPvP is more about outlasting the other guy. The only builds that come close to one shotting are berserkers and that’s against other berserkers. Also, bunkers may not have as much damage as berserkers; but against berserkers, bunkers feel like damage kings.

I will agree that berserker takes a lot more skill to pull off, but that doesn’t mean this is best build to play in sPvP. It also doesn’t mean that bunker builds are OP because they destroy berserkers.

It’s not that bunker builds are low skilled. It’s that it doesn’t take much skill to kill a berserker. A low skilled bunker will often beat a high skilled berserker because the bunker can survive the burst, but the berserker can’t survive the counter attack.

1. Berserker vs Berserker = short fight. Victory usually goes to the highest skilled.

2. Bunker vs Bunker = long fight. Victory usually goes to the highest skilled.

3. Bunker vs Berserker = short to medium fight. Victory usually goes to the bunker regardless of players’ skill level.

If you’re a high skilled player, your best choice is bunker because you will beat everything. If you’re a low skilled player, you best choice is also bunker because you will beat everything but high skilled bunkers.

(edited by DaShi.1368)

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Posted by: Arganthium.5638

Arganthium.5638

People go for offensive setups because it’s theoretically better. Sure, at lower levels, people like I take zerker simply because it adds a bit more edge to our play as well as a “fun” factor. Even at higher levels, though, theory suggests that Zerkers is the best amulet for a lot of classes and builds. For example, virtually every thief build must run zerker in order to avoid becoming an UP Warrior. Many Mesmer builds must run zerker in order to maximize the utility of their skills. Objectively speaking, power amplifies your damage input/output more than any other stat in the game, so there’s that that you have to consider as well.

This theory works in PvE where monsters either one shot you or don’t do enough damage to warrant a defense. Berserkers are the best choice because toughness and vitality don’t matter much.

In sPvP, it’s a different story. sPvP is more about outlasting the other guy. The only builds that come close to one shotting are berserkers and that’s against other berserkers. Also, bunkers may not have as much damage as berserkers; but against berserkers, bunkers feel like damage kings.

This is the root of your problem. I don’t base my theory crafting on PvE, thank you. I’m almost a purely sPvP-dedicated player. I only play PvE for Living World achievements and rewards every once in a while. When I compare stats, I do so mathematically; there’s a very noticeable effect of different stats on offense and defense.

In sPvP, there is absolutely nothing to suggest that you should outlast the other player. You seem to be one of those “defense is the best offense” people. Well, you’re wrong. Defense is, undoubtedly, important, at least against very, very strong and balanced competition. However, offense is always the necessary route to victory; you can’t just play defensively and suddenly- ta da! your opponent is downed. That’s not playing defensively, that’s playing offensively. No, no; in sPvP, the objective is to capture as many points as possible. In order to do so, there are many strategies, some offensive and some defensive. Most teams, though, don’t run 5 bunker guards; they’re fairly offensively-oriented overall.

1. Berserker vs Berserker = short fight. Victory usually goes to the highest skilled.

2. Bunker vs Bunker = long fight. Victory usually goes to the highest skilled.

3. Bunker vs Berserker = short to medium fight. Victory usually goes to the bunker regardless of players’ skill level.

You’re terribly misinformed. Zerker vs Zerker fights can often last long, as a matter of fact, due to the fact that each player knows the damage of the other. This, however, depends on the matchup.

In Bunker vs Bunker, nobody wins. Ever. It’s virtually impossible for a mid-range damage dealer or tank to kill a bunker (I know this from my experience running Soldier’s on my thief), so it’s completely impossible for one bunker to kill another. Furthermore, if two bunkers are fighting each other on a point that’s capped, one side is clearly doing something very, very wrong.

In Zerker vs Bunker, Zerker usually wins, as a matter of fact. Toughness and Vitality scale far worse than power does, and there are many, many more ways to stack damage then there are to stack defensive stats. You’ve obviously never talked to a professional player; I can guarantee you that they are in agreement with me (at least in that zerker builds should be able to kill bunkers).

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Reason, why so many players prefer berzerker

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Posted by: DaShi.1368

DaShi.1368

I disagree. And I did not mean to offend you.

Reason, why so many players prefer berzerker

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Posted by: Avead.5760

Avead.5760

Offence is always the way to go to make impact in most games i played so far.In lol when you want to make plays you need damage. When everyone else in your team falls behind and you are ahead you need to make sure that the team has the basic to win and that is enough power to take down enemies in a short amount of time.
And it makes sense tbh. More defence results in
1)not bringing good damage to the table
2)not being a primary target
So your job is left to be the utility and peeling guy and your utility isnt actually more than what you d have if you went full damage stats (exception is healing stat in gw2 of ourse).In otherwards if you arent the target that enemy teams throws their damage, you ll always be less effective the less damage you have
That is when it coms to picking raw stats (not to confuse it with picking defencive traits that give aoe boons and support skills)