(edited by Thedenofsin.7340)
Rebalance when Winning Team is +1
That works for me, or perhaps a random player on the 5 person team is sent to spawn until the teams are balanced.
Charr Ranger of the Iron Legion
If the game is about to begin and one player didn’t join, the game is cancelled.
If someone ragequits midgame and his time loses, each of his team mates lose 50% MMR they should lose and the ragequiter loses his 100%+ eachteammate50%
If the game is about to begin and one player didn’t join, the game is cancelled.
If someone ragequits midgame and his time loses, each of his team mates lose 50% MMR they should lose and the ragequiter loses his 100%+ eachteammate50%
That’s a bit harsh, punishing his teammates. What happens in solo queue when you cannot exert any control over with whom you are teamed?
I think blowouts are all well and good in team queue, but for HJ and solo queue, I don’t think anyone really likes a blowout. People on the whole tend to like close matches.
Just add a balancing mechanic like this:
When the teams become imbalanced, the server tracks the score differential. If the differential trends towards an increasing gap in favor of the most heavily favored team AND the differential exceeds some value (value decided as a Gaussian call with a mean of ~95 and bound [60, 130] – this avoids ‘gaming’ the balancer logic), one player is swapped from the larger team to the smaller team. That player is given a glory/whatever bonus and a bigger bonus if his team comes back and wins.
Wham-bam-thank-you-maam – you’ve just fixed at least 50% of the lopsided matches in sPvP.
I’d also like to see something that would keep the numbers even in hotjoin, I think it would go a long way toward making those matches meaningful. The bottom line is, people zerg around in hotjoin because winning/losing just doesn’t seem very meaningful there. I think it could definitely work to have a gating system to where people would only be allowed to join the match in pairs, keeping the teams even all the time (unless one person leaves, in which case the next person to die on the winning team would have to wait to respawn).
I’d also like to see something that would keep the numbers even in hotjoin, I think it would go a long way toward making those matches meaningful. The bottom line is, people zerg around in hotjoin because winning/losing just doesn’t seem very meaningful there. I think it could definitely work to have a gating system to where people would only be allowed to join the match in pairs, keeping the teams even all the time (unless one person leaves, in which case the next person to die on the winning team would have to wait to respawn).
Doesn’t that kinda contradict the nature of the whole "HOT"join part of HOTjoin.
This is an mmo forum, if someone isn’t whining chances are the game is dead.
I agree with OP
just do it yourself. spectate and grab one player from the other team. everybody does it.