Reduce Healing Coefficients

Reduce Healing Coefficients

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Posted by: Storms Fury.9307

Storms Fury.9307

A Huge Premise of Guild Wars 2 was that there would never be a Dedicated Healing Class.

The Healing Coefficients say everything about the class and right now, druid still has too much Healing Power Efficiency:

Druid:
Coefficient -> Healing -> Skill Name

1.0 -> 1,610 Heal -> Ancestral Grace
1.1 -> 2,452 Heal -> Lunar Impact (Druid Form)

If you add 1,200 Healing Power they heal for:

2,810 Heal -> Ancestral Grace
3,772 Heal -> Lunar Impact (Druid Form)

1,200 Healing Power & Healing Coefficients Reduced by 30% for just these 2 skills…

0.7 -> 2,450 Heal -> Ancestral Grace
0.77 -> 3,376 Heal -> Lunar Impact (Druid Form)

@1200 Healing Power & Healing Coefficients Reduced by 30% Total Healing is Reduced by:

-360 Heal -> Ancestral Grace
-396 Heal -> Lunar Impact (Druid Form)

The difference is just enough so that Druid is not quite so “Dedicated” of a Healer.
But still just a little bit so the overall build is still very viable.

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Posted by: AlbertoUlkesh.4517

AlbertoUlkesh.4517

A Huge Premise of Guild Wars 2 was that there would never be a Dedicated Healing Class.

You must be thinking base game. The rules changed with HoT. Here’s part of the Druid’s description from the HoT page:

Avatar abilities are on very short cooldowns and transform the ranger into a healing powerhouse, pushing the upper bounds of sustainability and recovery; in celestial avatar form a druid becomes capable of bringing a party on the brink of death back to pristine condition.

https://heartofthorns.guildwars2.com/game/specializations

Sounds like a healer to me…

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Posted by: Storms Fury.9307

Storms Fury.9307

First of all Anet needs to admit one thing:

You Failed.

You made a premise of a no healer game and you went back on your word like cowards.

Second to the real issue:
Druid Healing Coefficients for Ancestral Grace and Lunar Impact are a little too high and should be reduced somewhat.

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Posted by: jokobet.6081

jokobet.6081

Anet just said they wouldn’t force ppl into the trinity. Don’t see no problem here, time to move on.

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Posted by: Silverkey.2078

Silverkey.2078

A-net’s promise: no dedicated healer class. Everyone can heal. Whichever class you play, you can build it to become a healer, or a damage dealer.

This is not fully true, some classes will do it better than others, but close enough.

check!

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Posted by: Storms Fury.9307

Storms Fury.9307

Non-DPS Specializations Implicitly Force Partial Holy Trinities.

You have an area of the game in which part of the Difficulty involves taking damage.

You have class A and class B.

Class B heals for a huge amount over Class A…
Implicitly you are Gravitated to choose Class B…

Simply creating Healing Specialization has implicitly created the 2nd part of the Holy Trinity, there is no avoiding it because its more logical to pick the class that does it substantially better.

That is why a HUGE part of the premise was that EACH class was originally designed to have near Equal (close enough) Healing Potential.

The moment you make one class substantially better than others at healing output there is no avoiding the fact that you created the 2nd tier of the Holy Trinity.

As soon as they make a class with an ability to steal aggro then a Tank will have emerged and we will be right back to Holy Trinity.

I am being conservative in saying they should reduce some of Druid’s Healing Coefficients.

If I really had my way though, I’d remove Druid Completely, Remake the Elite Specialization from scratch into a Strong DPS Spec, give it a new name, and see that Rangers then have a Legitimate Place in the new Meta.

Thats what a legitimate Game Designer should have done and should do.

Anet AVOIDED Buffing Rangers DPS capacities (as rangers deserve so they can participate).

Instead they made Ranger’s only purpose to be healer. How Stupid.

(edited by Storms Fury.9307)